xBox one

Kill Screen

Kill Screen
Gamer Heroes

 
 
00:00 / 7;10
 
1X
 

Kill Screen

Series host and founding member, Derreck Mayer, discusses why he has chosen to finally bring the Gamer Heroes podcast to an end after more than 3 1\2 years. The Gamer Heroes podcast, the Heroes Podcast Network’s second longest running series, premiered in January of 2017 and this marks its 122nd episode, of which, Derreck hosted 70. The show saw several other hosts including Jon Czerwinski who co-hosted the first 60 episodes with Derreck. The show continued with other hosts, primarily Thomas Egan and Kam Konek of GGKC, before Derreck returned in episode 213 to continue the series.

As one of the founding members of the series, I want to thank every single one of our listeners for sticking with us over the years or simply catching an episode. I’d also like to thank all of the hosts who carried the show either with me or for me over the last few years. I love podcasting and I love gaming.

Sometimes it’s hard to know where the line is but when gaming becomes stressful due to podcasting deadlines and the podcast becomes stressful due to scheduling, it’s time to step away. Listen to this final episode for a more in-depth explanation.

You can still find me on the Heroes Podcast Network’s flagship series, Screen Heroes as well as our dedicated Star Trek podcast, Redshirts & Runabouts: https://linktr.ee/heroespodcasts

Thank you, everyone… and… Game On!

Support the Show

Hit us up on twitter (@GamerHeroesPod) and we could talk about it on the show!

Don’t forget to subscribe!

We’re available on iTunes Apple Podcasts, Spotify, Spreaker, Google Play, or you can use our RSS Feed to plug into any podcast app. Links are below!

Help support the show by becoming a Patreon! – patreon.com/HeroesPodcasts.

Not looking for a long-term commitment? No problem. Every dollar truly helps, so buy us a coffee over at ko-fi.com/heroespodcasts!

Gamer Heroes Podcast Credits

A Heroes Podcast Network Production

Host | Derreck Mayer (@TheStarTrekDude)

Music | David Renda at Fesliyan Studios

Links | https://linktr.ee/gamerheroes

Social Media | @GamerHeroesPod

The One with Mechabit Ltd

Episode 48 – The One with Mechabit Ltd

Hello and welcome to our podcast. This is episode 48 of Kaiju Curry House – The One with Mechabit Ltd. Please download from your favourite podcast service and enjoy our content. Also, go on over to heroespodcasts.com to see other episodes and series.

Today your hosts Paul and Alex are joined by Kevin Tsang, CEO of Mechabit an indie games studio based in Liverpool, UK. They worked on titles for Xbox One, PSVR, PC and Oculus. We will mainly be discussing the studios first title, Kaiju Panic with is available on Xbox One and Steam. But also hearing about other titles the studio have released, what’s in the pipeline, and where to start for anyone interested in making thier own game!

Don’t forget, because we’re fans just like you, we want to hear from you. Get in touch, suggest a topic and get involved by dropping us a message on Twitter in addition to the Facebook group @UKKaiju

Further info

As you (may or may not) know we have created this podcast not only because it’s fun for us to talk kaiju, but also because we want to engage with like minded people. So in other words don’t be shy and get in touch!

If you’re just discovering us, Kaiju Curry House is a new podcast series under the Heroes Podcast Network umbrella.

Comment below, on Facebook or hit us up @CurryKaiju on Twitter!

Now on Podcast Addict on Android devices. Download and subscribe today.

Where to get more

Don’t forget to subscribe to the show now on Spotify and Spreaker! The links are below!

Stop by our Patreon to see what kinds of cool perks you can get for being one of our contributors: patreon.com/HeroesPodcasts

Not ready for that kind of commitment? No problem! Buy us a coffee over at ko-fi.com/heroespodcasts because every dollar truly does help.

Kaiju Curry House Podcast Credits

A Heroes Podcast Network Production

Hosts: Paul Williams | Joe McIntee | Alex James

Executive Producer: Derreck Mayer

Links: https://linktr.ee/currykaiju

Social Media: @CurryKaiju

Challenge Mode: Memorable E3 Moments

Challenge Mode 6 is go!  This week, Kam is joined by his good friend Nathan Brandt (@TwoHeadedGiant, twitch.tv/TwoHeadedGiant) to talk about some of the most exciting, interesting, or genuinely awful moments throughout the history of E3. Also some day Kam will figure out a way to make it so his computer doesn’t default to the wrong microphone, but that sure doesn’t happen today!  Oh well!  Video games!

(psst, also if you’re in the Kansas City area and want to connect with local gamers, join the LFG KC Facebook Group!)

Feel free to give us some feedback by hitting up our socials!  Or even just forget we’re playing on your phone all day while your headphones are plugged in at work.  That’s cool too, we won’t mind.

Don’t forget to subscribe! We’re available on iTunes Apple Podcasts, Spotify, Spreaker, Google Play, or you can use our RSS Feed to plug into any podcast app. Links are below!

Sign-up for our weekly newsletter! Head over to heroespodcasts.com/newsletter to sign-up today.

Help support the show by becoming a Patron and get access to our exclusive Patron Lounge on Slack! – patreon.com/HeroesPodcasts.

Not looking for a long-term commitment? No problem. Every dollar truly helps, so buy us a coffee over at ko-fi.com/heroespodcasts!

Podcast Credits

A Heroes Podcast Network Production

Produced by GGKC

Host Kam Konek

Guest Nathan Brandt

Editor Kam Konek

Executive Producer Derreck Mayer

Music from https://filmmusic.io: “Nile’s Blues” by Kevin MacLeod (https://incompetech.com) Licence: CC BY (http://creativecommons.org/licenses/by/4.0/)

Linktree: https://linktr.ee/gamerheroes

iTunes Link https://itunes.apple.com/us/podcast/gamer-heroes-video-games-pc/id1193204259?mt=2

Spotify https://open.spotify.com/show/6x6MugEKoQAgV99OKkZmWp

Spreaker https://www.spreaker.com/show/gamer-heroes

Google Play Link https://play.google.com/music/m/I6qwdjccfc4sxi5urxuebuisatq?t=Gamer_Heroes_Video_Games__PC_Gaming__Console_Gaming_Mobile_Gaming

RSS Feed Link http://heroespodcasts.com/feed/podcast/gamerheroes

Social Media @GamerHeroesPod | @GG_Kansas_City

Challenge Mode: Memorable E3 Moments

Devil May Cry V Review

In his first review, Kam from Gamer Heroes brings you the audio version of his review for Devil May Cry V!  A full written version of the review can be found below:


For some reason or another, I missed every other Devil May Cry game up to this point.  I had always heard that they’re incredibly difficult or that they’re nonsensical and ridiculous or I even just didn’t have the platform for the latest game.  Over time, my tastes (and financial situation) developed to where I was up for a challenge and embraced full-on batshit insanity and was feeling ready to jump into the next entry.  Once I saw the E3 2018 reveal, I felt an emotion that seemed a lot like love at first sight?  My point is, between my perception of what this series is and my infatuation with the announcement, my expectations were set pretty high.  I’m happy to report that it didn’t just meet expectations, but blew them away entirely.  Hell, I’d say this is the coolest video game I’ve ever played.

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Developer: Capcom | Publisher: Capcom | Platform: PC/PS4/XBO

First, let me tell you about how impressively stylish this game is. Think about any game you know of that has an impressive amount of style and coolness associated with it, Persona 5 is a good example. Anyone who fires it up for even 15 minutes or takes a look at some footage can tell just how incredibly cool that game looks and sounds, but at the end of the day, Persona 5, while still a great game, could be separated with the audio/visual style it has and still function on it’s own.  Devil May Cry V‘s style just can’t be removed from the game because it’s just such an integral part in making most of the systems work. Need a way to power up your sword strikes? Great, your sword’s handle is also a motorcycle throttle that sets it on fire when you rev it up. Want a way to charge your meter during a fight? Just pull out a book and recite some poetry while your demon pets fight for you. Enemy too far away? Just hop on your DEMON MOTORCYCLE and RUN THEM OVER. These things not only felt great to pull off, but kept pulling me back in when I absolutely had other games to play. It’s also worth touching on that this game is drop-dead gorgeous. The characters look beautiful and the enemies and environments don’t, but in, like a good way. The new RE Engine that Capcom has put together visually shines with this game and the recently released remake of Resident Evil 2, and has me very excited to see what happens when they push this tech to the limit.

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SERIOUSLY THIS GAME IS COOL AS HELL JUST LOOK AT THIS

Not only is the combat super stylish, but also incredibly rewarding. You’re given so many different cool toys to play with and figuring out the best way to take out this giant screaming demon thing was super fun and tense. The cool toys are great and encourage you to play differently depending on the character, but once you unlock the game’s third character, there’s almost no point to playing the others, since he can pretty much do anything. I never really felt the overwhelming sense of accomplishment and pride that comes with beating a big boss in something like Dark Souls, but I sure felt badass while doing it, and I think that’s intentional. The game definitely knows that’s what you’ll get out of this too; every final hit of an encounter has a downright filthy slow-mo effect that had me exclaiming something inappropriate more times than I can count. That’s not to say the game is without challenge (it’s worth noting that my time with the game was mostly spent on the game’s equivalent of Normal difficulty) as the bosses’ reward honestly requires that you become familiar with their patterns to find an opening. The normal mode is pretty forgiving, but each subsequent play-through unlocks more challenging difficulties, so there’s definitely quite a bit of replay value.

Story-wise, there’s really not a whole lot here to write home about. It’s incredibly corny, over-the-top bullshit that you would expect a game about demon invasions and cane-wielding poets to have, and it’s honestly great. With so many games lately that are incredibly deep, meaningful narratives, it’s refreshing to play a great game that doesn’t take itself seriously at all. Playing Devil May Cry V made me feel like I was watching martial arts movies with my friends; we didn’t care about the story, the story is just a vehicle to show you some dope action sequences. It’s a nice reminder that there’s room in this medium for games exploring what it truly means to be alive and fucking up demon bugs with your twin motorcycle hammers.

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YEAH HELL YEAH

In closing, should you play Devil May Cry V? Honestly, yeah, you really should. It’s a downright blast and just when you expect it to cross the line for how ridiculous it can be, it full-tilt sprints right over it and doesn’t even bother drawing a new one. I do take some minor issues with some things like giving one playable character too many tools, some random difficulty spikes, and the padded length of each play-through from having to focus on what every character is doing at a certain point in time, but I can easily forgive Capcom for that, because as an experience, I think Devil May Cry V is unrivaled. It’s engaging, gorgeous, and most importantly, almost every aspect of this game is just pure dumb fun. What’s not to love?

Kam is one of the hosts of the Gamer Heroes podcast, produced by the Heroes Podcast Network, head of content at GGKC, and a passable Dave Grohl look-a-like. Read more of his pretty okay words at his blog, or keep an eye on his regular attempts at humor on twitter @TheKamdyman.

Music:

  • District Four Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0 License
    http://creativecommons.org/licenses/by/3.0/

Information Mechnology

This week, friend of the show, Kam Konek, joins us for an entire episode about the future! We take another step Into The Breach and discuss why it might be the gold standard for modern indie games, then we get Mike into the room to speculate what the split of Bungie and Activision means for the future of Destiny. Finally, we joke around about the Sharper Image style tech unveiled at CES 2019. The future is technology!

Don’t forget to subscribe. We’re available on iTunes Apple Podcasts, Spreaker, Google Play, or you can use our RSS Feed to plug into any podcast app. Links are below!

Find more about the GGKC folks at gg-kc.com.

Sign-up for our weekly newsletter! Head over to heroespodcasts.com/newsletter to sign-up today.

Help support the show by becoming a Patron and get access to our exclusive Patron Lounge on Slack! – patreon.com/HeroesPodcasts.

Not looking for a long-term commitment? No problem. Every dollar truly helps, so buy us a coffee over at ko-fi.com/heroespodcasts!

Podcast Credits

A Heroes Podcast Network Production

Produced by GGKC

Hosts
Thomas Egan
Mike Madsen

Guest
Kam Konek

Editor
Mike Madsen

Executive Producer
Derreck Mayer

Music
Lifeformed

iTunes Link
https://itunes.apple.com/us/podcast/gamer-heroes-video-games-pc/id1193204259?mt=2

Blog Talk Radio
http://www.blogtalkradio.com/gamerheroes

Spreaker
https://www.spreaker.com/show/gamer-heroes

Google Play Link
https://play.google.com/music/m/I6qwdjccfc4sxi5urxuebuisatq?t=Gamer_Heroes_Video_Games__PC_Gaming__Console_Gaming_Mobile_Gaming

RSS Feed Link
http://heroespodcasts.com/feed/podcast/gamerheroes

Social Media
@GamerHeroesPod

GH54: Cloud Gaming with Resident Evil

With so much happening in the gaming world, Jon and Derreck take this week to break down some of the biggest video game news from across the world. Topics include cloud gaming with Resident Evil 7 on Nintendo Switch, the announced Monster Hunter movie, Jurassic World Evolution, the brand new Xbox One controller for people with disabilities, and more! You don’t want to miss it.

If you missed our last episode, we are taking a hiatus from game streaming. If this bums you out, we’re really sorry but please let us know! If people want to watch, I’m sure we can work something out.

Don’t forget to subscribe and review us on iTunes for a chance to win a free video game!

Sign-up for our weekly newsletter! Head over to heroespodcasts.com/newsletter to sign-up today.

Also, stop by our Patreon to see what kinds of cool perks you can get for being one of our contributors: patreon.com/HeroesPodcasts.

Not looking for a long-term commitment? No problem. Every dollar truly helps, so buy us a coffee over at ko-fi.com/heroespodcasts!

Podcast Credits

A Heroes Podcast Network Production

Hosts
Jon Czerwinski
Derreck Mayer

Executive Producer & Editor
Derreck Mayer

Music
Flying Killer Robots

Google Play Link
https://play.google.com/music/m/I6qwdjccfc4sxi5urxuebuisatq?t=Gamer_Heroes_Video_Games__PC_Gaming__Console_Gaming_Mobile_Gaming

iTunes Link
https://itunes.apple.com/us/podcast/gamer-heroes-video-games-pc/id1193204259?mt=2

RSS Feed Link
http://heroespodcasts.com/feed/podcast/gamerheroes

Social Media
@HeroesPodcasts

GH54: Cloud Gaming with Resident Evil

GH41: Narcosis, Doom, and Microtransactions

Star Wars: Battlefront II lands in some hot water, Marvel shuts down Heroes, Derreck plays the underwater horror game Narcosis, and Jon checks out Doom on Switch!

02:00 – Battlefront II & Loot Crates

10:20 – Marvel shuts down Heroes

16:45 – Xbox One X is Selling

25:55 – Sony Pays for Trophies

31:45 – Narcosis: the underwater horror game

44:55 – Doom for Switch Impressions

59:55 – Black Friday, Video Game Contesnt, and Show Details

Don’t forget to subscribe and review us on iTunes for a chance to win a free video game!

Sign-up for our weekly newsletter! Head over to heroespodcasts.com/newsletter to sign-up today.

Also, stop by our Patreon to see what kinds of cool perks you can get for being one of our contributors: patreon.com/HeroesPodcasts

Podcast Credits

Hosts
Jon Czerwinski
Derreck Mayer

Executive Producer
Derreck Mayer

Editor
Derreck Mayer

Music
Flying Killer Robots

Google Play Subscription Link
https://play.google.com/music/m/I6qwdjccfc4sxi5urxuebuisatq?t=Gamer_Heroes_Video_Games__PC_Gaming__Console_Gaming_Mobile_Gaming

iTunes Subscription Link
https://itunes.apple.com/us/podcast/gamer-heroes-video-games-pc/id1193204259?mt=2

Feedburner Subscription Link
http://feeds.feedburner.com/GamerHeroes

RSS Feed Link
http://heroespodcasts.com/feed/podcast/gamerheroes

Social Media
@HeroesPodcasts

GH41: Narcosis, Doom, and Microtransactions

GH30 – Do You Even Half-Life?

We’ve got tons to talk about this week including more details on the upcoming Ataribox home console, tons of Indie games at Nintendo’s Nindie event including SteamWorld Dig 2, Sony’s PSVR gets a price cut, Microsoft discontinues the OG XBox One, Overwatch makes massive changes to Mercy and D.Va, plus our thoughts on Half-Life with special guest, Ryan of Screen Heroes and Buster Props! So Stay tuned!

02:58 – Ataribox Crowdfunding and Dates

09:00 – PSVR Price Cut & the State of VR

15:05 – SteamWorld Dig 2 and Other Nindie Games

21:45 – Overwatch Tweaks Mercy and D.Va, Big Time

36:00 – OG Xbox One is Discontinued

37:05 – Half-Life 3 and What Could Have Been

53:25 – Closing Thoughts and Contest Details

Don’t forget to subscribe and review us on iTunes for a chance to win a free video game!

Sign-up for our weekly newsletter! Head over to heroespodcasts.com/newsletter to sign-up today.

Also, stop by our Patreon to see what kinds of cool perks you can get for being one of our contributors: patreon.com/HeroesPodcasts

Podcast Credits

Hosts
Jon Czerwinski
Derreck Mayer

Special Guest
Ryan Couture

Executive Producer
Derreck Mayer

Editor
Derreck Mayer

Music
Flying Killer Robots

Google Play Subscription Link
https://play.google.com/music/m/I6qwdjccfc4sxi5urxuebuisatq?t=Gamer_Heroes_Video_Games__PC_Gaming__Console_Gaming_Mobile_Gaming

iTunes Subscription Link
https://itunes.apple.com/us/podcast/gamer-heroes-video-games-pc/id1193204259?mt=2

Feedburner Subscription Link
http://feeds.feedburner.com/GamerHeroes

RSS Feed Link
http://heroespodcasts.com/feed/podcast/gamerheroes

Social Media
@HeroesPodcasts

GH30 – Do You Even Half-Life?

GH27 – Top Guilty Pleasure Games

We all have those guilty pleasure things we love, whether it’s “Take on Me” by Aha or going to specific restaurants because they have a Pokemon Go Pokestop. This week, we talk about our Top 3 Guilty Pleasure Video Games! These could be from any era on any platform. We go into detail as to why they made the cut, why we love them to this day, and why maybe we shouldn’t be so embarrassed to play them.

There’s also some news in the mix including a developer who has already hit a performance wall on the Xbox One X, a Taco Bell cross-promotion, and Minecraft’s crossplay. We also end up in a little debate about platform exclusive DLC and retailer exclusives.

00:40 – Xbox One X Developers Hitting Walls

08:10 – Taco Bell’s Xbox One X Promotion

10:45 – Minecraft Enters Crossplay Beta & the Lack of Sony

12:50 – Platform Exclusive DLC Discussion

20:50 – Top 3 Guilty Pleasure Games

45:40 – Contest Details and Teasing Next Week

Don’t forget to subscribe and review us on iTunes for a chance to win a free console game!

Sign-up for our weekly newsletter! Head over to heroespodcasts.com/newsletter to sign-up today.

Also, stop by our Patreon to see what kinds of cool perks you can get for being one of our contributors: patreon.com/HeroesPodcasts

Podcast Credits

Hosts
Jon Czerwinski
Derreck Mayer

Executive Producer
Derreck Mayer

Editor
Derreck Mayer

Music
Flying Killer Robots

Google Play Subscription Link
https://play.google.com/music/m/I6qwdjccfc4sxi5urxuebuisatq?t=Gamer_Heroes_Video_Games__PC_Gaming__Console_Gaming_Mobile_Gaming

iTunes Subscription Link
https://itunes.apple.com/us/podcast/gamer-heroes-video-games-pc/id1193204259?mt=2

Feedburner Subscription Link
http://feeds.feedburner.com/GamerHeroes

RSS Feed Link
http://heroespodcasts.com/feed/podcast/gamerheroes

Social Media
@HeroesPodcasts

GH27 – Top Guilty Pleasure Games

GH23: Doomfist Arrives

Doomfist has landed! Overwatch has officially announced and made playable their most anticipated new character, Doomfist. He is now available in the PTR, so we talk about his abilities, role, fit with the Overwatch world, plus a bit about the voice not being Terry Crews. We also talk about Halo 5’s Xbox One X 4K features, four other Halo games coming to Xbox One, Splatoon 2 news, and Mario Odyssey skipping the game over screen. Finally, I talk about my thoughts on the Gears of War franchise after completing the latest title, along with the third Divine Beast in Breath of the Wild!

We’re sorry for the echos in the audio. We had to try a new setup temporarily and it seems to have caused inconsistent echos. It won’t happen next time, promise!

02:20 – Gears of War 4

9:30 – Link’s Third Divine Beast

12:30 – Mario Odyssey Removes the Game Over

20:15 – Splatoon 2 Deatails

24:30 – Halo 4K and Backwards Compatibility

32:30 – Doomfist Arrives on Overwatch

Don’t forget to subscribe and review us on iTunes for a chance to win a free console game!

Sign-up for our weekly newsletter! Head over to heroespodcasts.com/newsletter to sign-up today.

Also, stop by our Patreon to see what kinds of cool perks you can get for being one of our contributors: patreon.com/HeroesPodcasts

Podcast Credits

Hosts
Jon Czerwinski
Derreck Mayer

Executive Producer
Derreck Mayer

Editor
Derreck Mayer

Music
Flying Killer Robots

Google Play Subscription Link
https://play.google.com/music/m/I6qwdjccfc4sxi5urxuebuisatq?t=Gamer_Heroes_Video_Games__PC_Gaming__Console_Gaming_Mobile_Gaming

iTunes Subscription Link
https://itunes.apple.com/us/podcast/gamer-heroes-video-games-pc/id1193204259?mt=2

Feedburner Subscription Link
http://feeds.feedburner.com/GamerHeroes

RSS Feed Link
http://heroespodcasts.com/feed/podcast/gamerheroes

Social Media
@HeroesPodcasts

GH23: Doomfist Arrives

Star Trek Online Now on Xbox One and PS4

Last weekend was Star Trek Mission New York, a Star Trek convention held in New York City for the first time in years. We were lucky enough to attend and even got a few cool interviews for the Screen Heroes podcast. One of the bigger booths was Perfect World’s Star Trek Online area which boasted playable demos on PS4 and Xbox One. The game went live on those two platforms two days ago on September 6th, making the end to a 6 1\2 year PC exclusive.

The Star Trek Online MMO has been around for a long time, getting updates, new factions, new content, and new expansions on a regular basis. In fact, they released a major expansion “Agents of Yesterday” just this summer, allowing players to jump back in time to the era of Kirk and Spock and eventually become Temporal Agents in the distant future. Star Trek Online was excited to show the world what six years of experience looks like with an all-new engine and they did just that this weekend at Star Trek Mission New York. Let’s take a look at some detail. First, what is Star Trek Online?

Star Trek Online is a free-to-play massively multiplayer online game where players can pioneer their own destiny as Captain of a Federation starship, become a Klingon Warrior and champion the Empire through the far reaches of the galaxy, or rebuild the Romulan legacy as the commander of a Romulan Republic Warbird.Star Trek Online Odyssey at Starbase

Key Features

  • THE DEPTH OF STAR TREK
    Captains can explore the galaxy, visiting all 4 quadrants, including 100+ iconic Star Trek locations. During these missions, they will interact with original characters from the television show voiced by Trek actors, including Jeri Ryan, Michael Dorn, Tim Russ and more.
  • YOUR MISSIONS, YOUR WAY
    Players can choose from three classic Star Trek factions (Federation, Klingon and Romulan) to create their own Captain and customize their bridge crew and starships for a completely personalized Star Trek experience.
  • EXPANSIVE CONTENT
    Star Trek Online on PlayStation®4 and Xbox One will launch with over six years of content, including over 130 featured episodes. The game will receive regular updates to include new locations and characters straight from the Star Trek universe.
  • UPDATED GRAPHICS AND CONTROLS
    A brand new UI and control scheme has been added, allowing players to navigate both space and ground combat with ease. Modern lighting technologies have also been added to improve the overall visual quality of the game.

Brining Star Trek Online to consoles required an entirely new UI, replacing the free moving menus of the PC version. The image below shows an example of this new UI while in space mode.

Star Trek Online Console UI

Over the years, Star Trek Online has been able to leverage canon characters by bringing in veteran Star Trek actors from the likes of Leonard Nimoy, Denise Crosby, and Garrett Wang, among others.

Star Trek Online Canon Characters

Even bigger news broke during the convention as the Star Trek Online team announced that coming soon, you’ll be able to physically print 3D models of your custom starships from the game. This includes custom components, colors, names, etc. The ships are a decent size too, around 10-12″ and leverage the latest 3D printing technology. Below you can see three different examples including the Odyssey class starship used for the Enterprise F in-game (center).

Star Trek Online 3D Printed Models

For more information on Star Trek Online, its jump to Xbox One and PS4, UI changes, content comparisons, and details on the 3D ship printing, listen to this week’s Screen Heroes podcast episode where I interview Al Rivera, Lead Designer behind Star Trek Online, pictured below.

Derreck Interviewing Al Rivera of Star Trek Online

As always, Star Trek Online is free-to-play, even on Xbox One and PS4. You can download the game at no risk, even if you’re a Lifetime PC member like myself. Start up a new faction character just to check out the new UI features and how well these ships handle a controller.

Do you play Star Trek Online? Comment below and maybe we can team up for a mission or two! Live long and prosper.

Star Trek Online Now on Xbox One and PS4

Halo: Rankings Evolved

The Xbox division of Microsoft might not be here today if it wasn’t for their original console exclusive hit, Halo: Combat Evolved from Bungie. The first-person shooter revolutionized the genre that GoldenEye had set the standard for in the console generation before. Over the years, we’ve had several sequels and even a prequel to the Halo franchise, each one attempting to build on the lore, following the paths of Master Chief and Cortana and even expanding on the surrounding universe. It is easily one of the most successful video game franchises of this century.

With that in mind, I am providing my ranking of the games. I am not including the Halo: Wars RTS or any of the digital only games. With that in mind, we are looking at seven different games. Additionally, I am only going off of the original versions of these games and not the Anniversary or Master Chief Collection versions. For those who don’t know, that means I’m going on their original releases. That means Bungie’s work is in play here. The remakes of the games do change things, especially since Bungie was not directly involved in the remastering of their games. So, here we go.

#7. Halo: ReachHalo Reach Box Art

So, we got a prequel. It’s not a prequel about Master Chief, it’s about Cortana and where she came from. While her origins are important and they provide some interesting insight into her creation, the game just doesn’t fit in well with the rest of the universe. The team you play with are decent enough NPCs and the graphics are good but being a prequel, you know where things are headed. You are going to die. There is nothing you can do. It’s going to happen. In fact, it’s going to happen in a fairly lame way and I’m going to spoil it. You should someone needs to stay behind so your ship with Cortana can escape. So you do it. You stay behind and fight off an endless wave of Covenant troops until you eventually die. There is no score. No time keeper. No ranking list. You just die and the credits roll. Talk about a waste of time.

#6. Halo 3

Halo 3 Box Art

It’s a good game, not great. It recycles a lot of the first game with the addition of a super intelligent Flood enemy that, for a reason that is still unclear to me, has stolen Cortana. The game doesn’t do much to add to the franchise and the gameplay is fairly simple. I find it mostly a forgettable game in the franchise but there isn’t really anything wrong with it. It does provide some emotional support for the relationship between Cortana and Master Chief which becomes very important in the later games.

#5. Halo 2

 

Halo 2 Box Art

The story in this one is pretty convoluted. I think the dual storyline was handled much better in Halo 5 but they tried. As someone who is color blind, I found the Covenant storyline particularly frustrating because I never knew who was an ally and who was an enemy. I constantly attacked my own people and it got old real fast. This game does deserve some credit because it introduced the dual-wield of weapons and online multiplayer. Both concepts were huge advancements for console gaming and are still leveraged today. I blame the game a bit for pushing campaigns to the back burner because of the interest in online multiplayer

#4. Halo: Combat Evolved

Halo Combat Evolved Logo

Yes, this game launched the franchise but it is not without its faults. It’s a solid game with a decent story. The graphics were good for their day but I found the Anniversary edition to be an improvement on the game. In short, this game opened the door for the genre and each game after it was able to build on the universe in a positive way. I found the higher ranked games to be enhancements and better games overall but this is certainly not one to miss.

#3. Halo 3: ODST

Halo 3 ODST

You are not Master Chief. In fact, you’re not even a Spartan Solider. You have no over shield. You are not a super human. You are a Marine, just a man\woman. In fact, you’re several of them. The story takes place from several different perspectives that you get to play over the course of the game, each individual adding to the overall picture of the plot. The re-addition of med-packs made the game more challenging and felt more like the original. The story, taking place on Earth, allowed for street combat and just a more relatable experience. I loved the story. I loved the game play and I loved feeling more human during it.

#2. Halo 4

Halo 4

This game brought the franchise to a new level. The graphics, enhanced by the new Xbox One, were impressive. We finally got to see the Forerunners and use their technology throughout an entire game. The addition of the new technology, weapons, and enemies made for an exciting and fresh experience for a franchise that had been primarily bogged down in fighting the Flood. The Cortana story was brought in new depth to both her and Master Chief. If you finished this game and did not feel a connection to both of them, then I don’t know what to tell you.

#1. Halo 5: Guardians

Halo 5: Guardians

While note quite a direct sequel to Halo 4, we find Master Chief in a hunt for his long lost friend, Cortana but things are definitely not what they seem. The game built on the new style and graphics developed for the previous game but added additional elements. It brought back the dual-pronged story Halo 2 leveraged but did it better. The voice acting, with the help of some star power like Nathan Fillion, was brought to a new level. The enemies were tougher, the story more complex and the game not only ends on an epic cliffhanger, making me want more, but launches a whole new story path for the franchise that had been far too focused on aspects from the first game. I consider this game an improvement on everything done in the franchise, keeping it alive and well.

Halo 5 Guardians

What do you think of my ranking? Is yours different? Comment below with you thoughts!

Halo: Rankings Evolved