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Devil May Cry V Review

Devil May Cry V Review
Gamer Heroes

 
 
00:00 / 5:53
 
1X
 

In his first review, Kam from Gamer Heroes brings you the audio version of his review for Devil May Cry V!  A full written version of the review can be found below:


For some reason or another, I missed every other Devil May Cry game up to this point.  I had always heard that they’re incredibly difficult or that they’re nonsensical and ridiculous or I even just didn’t have the platform for the latest game.  Over time, my tastes (and financial situation) developed to where I was up for a challenge and embraced full-on batshit insanity and was feeling ready to jump into the next entry.  Once I saw the E3 2018 reveal, I felt an emotion that seemed a lot like love at first sight?  My point is, between my perception of what this series is and my infatuation with the announcement, my expectations were set pretty high.  I’m happy to report that it didn’t just meet expectations, but blew them away entirely.  Hell, I’d say this is the coolest video game I’ve ever played.

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Developer: Capcom | Publisher: Capcom | Platform: PC/PS4/XBO

First, let me tell you about how impressively stylish this game is. Think about any game you know of that has an impressive amount of style and coolness associated with it, Persona 5 is a good example. Anyone who fires it up for even 15 minutes or takes a look at some footage can tell just how incredibly cool that game looks and sounds, but at the end of the day, Persona 5, while still a great game, could be separated with the audio/visual style it has and still function on it’s own.  Devil May Cry V‘s style just can’t be removed from the game because it’s just such an integral part in making most of the systems work. Need a way to power up your sword strikes? Great, your sword’s handle is also a motorcycle throttle that sets it on fire when you rev it up. Want a way to charge your meter during a fight? Just pull out a book and recite some poetry while your demon pets fight for you. Enemy too far away? Just hop on your DEMON MOTORCYCLE and RUN THEM OVER. These things not only felt great to pull off, but kept pulling me back in when I absolutely had other games to play. It’s also worth touching on that this game is drop-dead gorgeous. The characters look beautiful and the enemies and environments don’t, but in, like a good way. The new RE Engine that Capcom has put together visually shines with this game and the recently released remake of Resident Evil 2, and has me very excited to see what happens when they push this tech to the limit.

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SERIOUSLY THIS GAME IS COOL AS HELL JUST LOOK AT THIS

Not only is the combat super stylish, but also incredibly rewarding. You’re given so many different cool toys to play with and figuring out the best way to take out this giant screaming demon thing was super fun and tense. The cool toys are great and encourage you to play differently depending on the character, but once you unlock the game’s third character, there’s almost no point to playing the others, since he can pretty much do anything. I never really felt the overwhelming sense of accomplishment and pride that comes with beating a big boss in something like Dark Souls, but I sure felt badass while doing it, and I think that’s intentional. The game definitely knows that’s what you’ll get out of this too; every final hit of an encounter has a downright filthy slow-mo effect that had me exclaiming something inappropriate more times than I can count. That’s not to say the game is without challenge (it’s worth noting that my time with the game was mostly spent on the game’s equivalent of Normal difficulty) as the bosses’ reward honestly requires that you become familiar with their patterns to find an opening. The normal mode is pretty forgiving, but each subsequent play-through unlocks more challenging difficulties, so there’s definitely quite a bit of replay value.

Story-wise, there’s really not a whole lot here to write home about. It’s incredibly corny, over-the-top bullshit that you would expect a game about demon invasions and cane-wielding poets to have, and it’s honestly great. With so many games lately that are incredibly deep, meaningful narratives, it’s refreshing to play a great game that doesn’t take itself seriously at all. Playing Devil May Cry V made me feel like I was watching martial arts movies with my friends; we didn’t care about the story, the story is just a vehicle to show you some dope action sequences. It’s a nice reminder that there’s room in this medium for games exploring what it truly means to be alive and fucking up demon bugs with your twin motorcycle hammers.

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YEAH HELL YEAH

In closing, should you play Devil May Cry V? Honestly, yeah, you really should. It’s a downright blast and just when you expect it to cross the line for how ridiculous it can be, it full-tilt sprints right over it and doesn’t even bother drawing a new one. I do take some minor issues with some things like giving one playable character too many tools, some random difficulty spikes, and the padded length of each play-through from having to focus on what every character is doing at a certain point in time, but I can easily forgive Capcom for that, because as an experience, I think Devil May Cry V is unrivaled. It’s engaging, gorgeous, and most importantly, almost every aspect of this game is just pure dumb fun. What’s not to love?

Kam is one of the hosts of the Gamer Heroes podcast, produced by the Heroes Podcast Network, head of content at GGKC, and a passable Dave Grohl look-a-like. Read more of his pretty okay words at his blog, or keep an eye on his regular attempts at humor on twitter @TheKamdyman.

Information Mechnology

This week, friend of the show, Kam Konek, joins us for an entire episode about the future! We take another step Into The Breach and discuss why it might be the gold standard for modern indie games, then we get Mike into the room to speculate what the split of Bungie and Activision means for the future of Destiny. Finally, we joke around about the Sharper Image style tech unveiled at CES 2019. The future is technology!

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Podcast Credits

A Heroes Podcast Network Production

Produced by GGKC

Hosts
Thomas Egan
Mike Madsen

Guest
Kam Konek

Editor
Mike Madsen

Executive Producer
Derreck Mayer

Music
Lifeformed

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GH54: Cloud Gaming with Resident Evil

With so much happening in the gaming world, Jon and Derreck take this week to break down some of the biggest video game news from across the world. Topics include cloud gaming with Resident Evil 7 on Nintendo Switch, the announced Monster Hunter movie, Jurassic World Evolution, the brand new Xbox One controller for people with disabilities, and more! You don’t want to miss it.

If you missed our last episode, we are taking a hiatus from game streaming. If this bums you out, we’re really sorry but please let us know! If people want to watch, I’m sure we can work something out.

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Podcast Credits

A Heroes Podcast Network Production

Hosts
Jon Czerwinski
Derreck Mayer

Executive Producer & Editor
Derreck Mayer

Music
Flying Killer Robots

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GH54: Cloud Gaming with Resident Evil

GH41: Narcosis, Doom, and Microtransactions

Star Wars: Battlefront II lands in some hot water, Marvel shuts down Heroes, Derreck plays the underwater horror game Narcosis, and Jon checks out Doom on Switch!

02:00 – Battlefront II & Loot Crates

10:20 – Marvel shuts down Heroes

16:45 – Xbox One X is Selling

25:55 – Sony Pays for Trophies

31:45 – Narcosis: the underwater horror game

44:55 – Doom for Switch Impressions

59:55 – Black Friday, Video Game Contesnt, and Show Details

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Podcast Credits

Hosts
Jon Czerwinski
Derreck Mayer

Executive Producer
Derreck Mayer

Editor
Derreck Mayer

Music
Flying Killer Robots

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GH41: Narcosis, Doom, and Microtransactions

GH30 – Do You Even Half-Life?

We’ve got tons to talk about this week including more details on the upcoming Ataribox home console, tons of Indie games at Nintendo’s Nindie event including SteamWorld Dig 2, Sony’s PSVR gets a price cut, Microsoft discontinues the OG XBox One, Overwatch makes massive changes to Mercy and D.Va, plus our thoughts on Half-Life with special guest, Ryan of Screen Heroes and Buster Props! So Stay tuned!

02:58 – Ataribox Crowdfunding and Dates

09:00 – PSVR Price Cut & the State of VR

15:05 – SteamWorld Dig 2 and Other Nindie Games

21:45 – Overwatch Tweaks Mercy and D.Va, Big Time

36:00 – OG Xbox One is Discontinued

37:05 – Half-Life 3 and What Could Have Been

53:25 – Closing Thoughts and Contest Details

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Podcast Credits

Hosts
Jon Czerwinski
Derreck Mayer

Special Guest
Ryan Couture

Executive Producer
Derreck Mayer

Editor
Derreck Mayer

Music
Flying Killer Robots

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GH30 – Do You Even Half-Life?

GH27 – Top Guilty Pleasure Games

We all have those guilty pleasure things we love, whether it’s “Take on Me” by Aha or going to specific restaurants because they have a Pokemon Go Pokestop. This week, we talk about our Top 3 Guilty Pleasure Video Games! These could be from any era on any platform. We go into detail as to why they made the cut, why we love them to this day, and why maybe we shouldn’t be so embarrassed to play them.

There’s also some news in the mix including a developer who has already hit a performance wall on the Xbox One X, a Taco Bell cross-promotion, and Minecraft’s crossplay. We also end up in a little debate about platform exclusive DLC and retailer exclusives.

00:40 – Xbox One X Developers Hitting Walls

08:10 – Taco Bell’s Xbox One X Promotion

10:45 – Minecraft Enters Crossplay Beta & the Lack of Sony

12:50 – Platform Exclusive DLC Discussion

20:50 – Top 3 Guilty Pleasure Games

45:40 – Contest Details and Teasing Next Week

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Podcast Credits

Hosts
Jon Czerwinski
Derreck Mayer

Executive Producer
Derreck Mayer

Editor
Derreck Mayer

Music
Flying Killer Robots

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GH27 – Top Guilty Pleasure Games

GH23: Doomfist Arrives

Doomfist has landed! Overwatch has officially announced and made playable their most anticipated new character, Doomfist. He is now available in the PTR, so we talk about his abilities, role, fit with the Overwatch world, plus a bit about the voice not being Terry Crews. We also talk about Halo 5’s Xbox One X 4K features, four other Halo games coming to Xbox One, Splatoon 2 news, and Mario Odyssey skipping the game over screen. Finally, I talk about my thoughts on the Gears of War franchise after completing the latest title, along with the third Divine Beast in Breath of the Wild!

We’re sorry for the echos in the audio. We had to try a new setup temporarily and it seems to have caused inconsistent echos. It won’t happen next time, promise!

02:20 – Gears of War 4

9:30 – Link’s Third Divine Beast

12:30 – Mario Odyssey Removes the Game Over

20:15 – Splatoon 2 Deatails

24:30 – Halo 4K and Backwards Compatibility

32:30 – Doomfist Arrives on Overwatch

Don’t forget to subscribe and review us on iTunes for a chance to win a free console game!

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Podcast Credits

Hosts
Jon Czerwinski
Derreck Mayer

Executive Producer
Derreck Mayer

Editor
Derreck Mayer

Music
Flying Killer Robots

Google Play Subscription Link
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GH23: Doomfist Arrives

Star Trek Online Now on Xbox One and PS4

Last weekend was Star Trek Mission New York, a Star Trek convention held in New York City for the first time in years. We were lucky enough to attend and even got a few cool interviews for the Screen Heroes podcast. One of the bigger booths was Perfect World’s Star Trek Online area which boasted playable demos on PS4 and Xbox One. The game went live on those two platforms two days ago on September 6th, making the end to a 6 1\2 year PC exclusive.

The Star Trek Online MMO has been around for a long time, getting updates, new factions, new content, and new expansions on a regular basis. In fact, they released a major expansion “Agents of Yesterday” just this summer, allowing players to jump back in time to the era of Kirk and Spock and eventually become Temporal Agents in the distant future. Star Trek Online was excited to show the world what six years of experience looks like with an all-new engine and they did just that this weekend at Star Trek Mission New York. Let’s take a look at some detail. First, what is Star Trek Online?

Star Trek Online is a free-to-play massively multiplayer online game where players can pioneer their own destiny as Captain of a Federation starship, become a Klingon Warrior and champion the Empire through the far reaches of the galaxy, or rebuild the Romulan legacy as the commander of a Romulan Republic Warbird.Star Trek Online Odyssey at Starbase

Key Features

  • THE DEPTH OF STAR TREK
    Captains can explore the galaxy, visiting all 4 quadrants, including 100+ iconic Star Trek locations. During these missions, they will interact with original characters from the television show voiced by Trek actors, including Jeri Ryan, Michael Dorn, Tim Russ and more.
  • YOUR MISSIONS, YOUR WAY
    Players can choose from three classic Star Trek factions (Federation, Klingon and Romulan) to create their own Captain and customize their bridge crew and starships for a completely personalized Star Trek experience.
  • EXPANSIVE CONTENT
    Star Trek Online on PlayStation®4 and Xbox One will launch with over six years of content, including over 130 featured episodes. The game will receive regular updates to include new locations and characters straight from the Star Trek universe.
  • UPDATED GRAPHICS AND CONTROLS
    A brand new UI and control scheme has been added, allowing players to navigate both space and ground combat with ease. Modern lighting technologies have also been added to improve the overall visual quality of the game.

Brining Star Trek Online to consoles required an entirely new UI, replacing the free moving menus of the PC version. The image below shows an example of this new UI while in space mode.

Star Trek Online Console UI

Over the years, Star Trek Online has been able to leverage canon characters by bringing in veteran Star Trek actors from the likes of Leonard Nimoy, Denise Crosby, and Garrett Wang, among others.

Star Trek Online Canon Characters

Even bigger news broke during the convention as the Star Trek Online team announced that coming soon, you’ll be able to physically print 3D models of your custom starships from the game. This includes custom components, colors, names, etc. The ships are a decent size too, around 10-12″ and leverage the latest 3D printing technology. Below you can see three different examples including the Odyssey class starship used for the Enterprise F in-game (center).

Star Trek Online 3D Printed Models

For more information on Star Trek Online, its jump to Xbox One and PS4, UI changes, content comparisons, and details on the 3D ship printing, listen to this week’s Screen Heroes podcast episode where I interview Al Rivera, Lead Designer behind Star Trek Online, pictured below.

Derreck Interviewing Al Rivera of Star Trek Online

As always, Star Trek Online is free-to-play, even on Xbox One and PS4. You can download the game at no risk, even if you’re a Lifetime PC member like myself. Start up a new faction character just to check out the new UI features and how well these ships handle a controller.

Do you play Star Trek Online? Comment below and maybe we can team up for a mission or two! Live long and prosper.

Star Trek Online Now on Xbox One and PS4

Halo: Rankings Evolved

The Xbox division of Microsoft might not be here today if it wasn’t for their original console exclusive hit, Halo: Combat Evolved from Bungie. The first-person shooter revolutionized the genre that GoldenEye had set the standard for in the console generation before. Over the years, we’ve had several sequels and even a prequel to the Halo franchise, each one attempting to build on the lore, following the paths of Master Chief and Cortana and even expanding on the surrounding universe. It is easily one of the most successful video game franchises of this century.

With that in mind, I am providing my ranking of the games. I am not including the Halo: Wars RTS or any of the digital only games. With that in mind, we are looking at seven different games. Additionally, I am only going off of the original versions of these games and not the Anniversary or Master Chief Collection versions. For those who don’t know, that means I’m going on their original releases. That means Bungie’s work is in play here. The remakes of the games do change things, especially since Bungie was not directly involved in the remastering of their games. So, here we go.

#7. Halo: ReachHalo Reach Box Art

So, we got a prequel. It’s not a prequel about Master Chief, it’s about Cortana and where she came from. While her origins are important and they provide some interesting insight into her creation, the game just doesn’t fit in well with the rest of the universe. The team you play with are decent enough NPCs and the graphics are good but being a prequel, you know where things are headed. You are going to die. There is nothing you can do. It’s going to happen. In fact, it’s going to happen in a fairly lame way and I’m going to spoil it. You should someone needs to stay behind so your ship with Cortana can escape. So you do it. You stay behind and fight off an endless wave of Covenant troops until you eventually die. There is no score. No time keeper. No ranking list. You just die and the credits roll. Talk about a waste of time.

#6. Halo 3

Halo 3 Box Art

It’s a good game, not great. It recycles a lot of the first game with the addition of a super intelligent Flood enemy that, for a reason that is still unclear to me, has stolen Cortana. The game doesn’t do much to add to the franchise and the gameplay is fairly simple. I find it mostly a forgettable game in the franchise but there isn’t really anything wrong with it. It does provide some emotional support for the relationship between Cortana and Master Chief which becomes very important in the later games.

#5. Halo 2

 

Halo 2 Box Art

The story in this one is pretty convoluted. I think the dual storyline was handled much better in Halo 5 but they tried. As someone who is color blind, I found the Covenant storyline particularly frustrating because I never knew who was an ally and who was an enemy. I constantly attacked my own people and it got old real fast. This game does deserve some credit because it introduced the dual-wield of weapons and online multiplayer. Both concepts were huge advancements for console gaming and are still leveraged today. I blame the game a bit for pushing campaigns to the back burner because of the interest in online multiplayer

#4. Halo: Combat Evolved

Halo Combat Evolved Logo

Yes, this game launched the franchise but it is not without its faults. It’s a solid game with a decent story. The graphics were good for their day but I found the Anniversary edition to be an improvement on the game. In short, this game opened the door for the genre and each game after it was able to build on the universe in a positive way. I found the higher ranked games to be enhancements and better games overall but this is certainly not one to miss.

#3. Halo 3: ODST

Halo 3 ODST

You are not Master Chief. In fact, you’re not even a Spartan Solider. You have no over shield. You are not a super human. You are a Marine, just a man\woman. In fact, you’re several of them. The story takes place from several different perspectives that you get to play over the course of the game, each individual adding to the overall picture of the plot. The re-addition of med-packs made the game more challenging and felt more like the original. The story, taking place on Earth, allowed for street combat and just a more relatable experience. I loved the story. I loved the game play and I loved feeling more human during it.

#2. Halo 4

Halo 4

This game brought the franchise to a new level. The graphics, enhanced by the new Xbox One, were impressive. We finally got to see the Forerunners and use their technology throughout an entire game. The addition of the new technology, weapons, and enemies made for an exciting and fresh experience for a franchise that had been primarily bogged down in fighting the Flood. The Cortana story was brought in new depth to both her and Master Chief. If you finished this game and did not feel a connection to both of them, then I don’t know what to tell you.

#1. Halo 5: Guardians

Halo 5: Guardians

While note quite a direct sequel to Halo 4, we find Master Chief in a hunt for his long lost friend, Cortana but things are definitely not what they seem. The game built on the new style and graphics developed for the previous game but added additional elements. It brought back the dual-pronged story Halo 2 leveraged but did it better. The voice acting, with the help of some star power like Nathan Fillion, was brought to a new level. The enemies were tougher, the story more complex and the game not only ends on an epic cliffhanger, making me want more, but launches a whole new story path for the franchise that had been far too focused on aspects from the first game. I consider this game an improvement on everything done in the franchise, keeping it alive and well.

Halo 5 Guardians

What do you think of my ranking? Is yours different? Comment below with you thoughts!

Halo: Rankings Evolved

SteamWorld Heist: Image & Form’s Next Big Hit – Review

(Updated: 7:40 CST December 10th, 2015)

Image & Form, the Indie video game developer from Sweden returns to the world of steam with SteamWorld HeistSteamWorld Heist is the turn-based RPG pseudo-sequel to their previous hit SteamWorld Dig. The new game takes place in the same universe but even further into the future. Per their official fact sheet:

Join Captain Piper Faraday, smuggler and occasional pirate, as she recruits a rag-tag team of steam-driven robots and sets out on a daring adventure. With your hearty crew you’ll board, loot and shoot your way through enemy spaceships. Overcome the challenges of the vast frontier by upgrading your robots with unique abilities, weapons – and even stylish hats!

Let’s take a look at some of the facts before we move on to my review of the game so far. SteamWorld Heist released yesterday, December 9th, 2015 for the Nintendo 3DS via the eShop. The game is also slated for release on the Nintendo Wii U, Sony Playstation 4 and Vita, Microsoft’s Xbox One, Steam (PC/Mac/Linux) and iOS in early 2016. These other versions are considered HD releases, per their website. The base game sports between 15-20 hours of play but there are talks of additional DLC in the future. The basics of the game is that you captain a crew of Steambots. Using various weapons, you take out the enemy. Each character boasts different status for damage, health, speed, etc. Each weapon boasts different stats for damage and accuracy as well as class use. Weapons include unique guns, hand to hand weapons like brass knuckles, and armor in the form of vests.

There are five difficulty levels: Casual, Regular, Experienced, Veteran, and Elite. Mission failure penalties are assessed on all levels except Casual and experience bonuses, which increase incrementally each level, are provided for Experienced and higher. Additionally, the difficulty level for individual missions can be modified in-game, meaning this is not a universal setting for your entire game profile but can be set on an as-needed basis if you run into a mission that’s too easy or too difficult.

SteamWorld Heist Banner

Official Press Release

“Dear all,

After two years of developing SteamWorld Heist, our biggest effort to date, we’ve come out on the other side. Towards the end we beat a near-impossible time schedule to have the game approved on the first try by Nintendo of America and Nintendo of Europe. We made it: it would be released in 2015. A week ago we sent out for reviews and wrung our hands in giddy, dreadful anticipation of the verdicts. And we passed that test as well: in terms of reviews, SteamWorld Heist is a resounding success.

SteamWorld Heist is a game that requires a longer explanation than a brief elevator pitch. It’s a new game, a mashup of genres where the sum constitutes something unique and larger than its parts. In short you control Captain Piper, who commands a rag-tag band of steam-driven robot pirates throughout strategic, turn-based shootout missions. It’s set in 2D, so you can use the environment to bounce shots, take cover and get the upper hand. You’ll find weapons and equipment, collect swag and gather experience to upgrade your crewmates, while you’re slowly getting tangled up in a war of factions.

Today, December 10, SteamWorld Heist is finally out of our hands. It’s strange that we cannot really affect it anymore. From today it will be put to the real test – the judgment of the Nintendo 3DS community. When we released SteamWorld Dig on Nintendo 3DS in 2013, we came from nowhere and were embraced, lifted up. You can’t imagine what that’s like. Because of that, since then we’ve been determined to give as much back as possible: to make a game so great that it could change people’s preferences, to make them play a game they thought they wouldn’t like – and ending up loving it.

I believe we’ve made such a game, and here it is. With it, I hope we never have to listen to phrases like “It’s a great game… for an indie studio,” because it implies that indie studios will somehow always be second-rate. With such a preconception, we cannot charge adequately even when making top-notch games, and in turn it means that we can’t be brave enough, economically and creatively, to go all in.

Well, we have gone all in this time, and we’re not afraid. Games aren’t indie or AAA – they’re just better or worse. We know we’ve made one of the best games this year, and we want you to find that out for yourself. Your faith in our promise is the only thing we need to continue creating magic. Thanks for supporting us.

Brjann Sigurgeirsson

Image & Form”

SteamWorld Heist: My Take

For a little background, I have never played SteamWorld Tower Defense, the 2010 game that was the first in the SteamWorld series but SteamWorld Dig has been one of my favorite 3DS titles and I still play it every now and then. You can read my review of SteamWorld Dig here. But let’s talk about the game of honor, SteamWorld Heist. This game mixes up the genre again by making a fast-paced turn-based tactical RPG. I enjoy a good RPG but I tend to get bored very easily playing turn-based RGPs or turn-based strategy games. I like action and I like being able to adapt based on what’s going on around me. Now, this game does a solid job of keeping me engaged and interested without losing the turn-based aspects.

SteamWorld Heist LasersightLet’s start from the beginning. The title screen opens with a short video explaining the context of the game. For those who never finished SteamWorld Dig, there is a bit of a spoiler because it names the planet all of the Steambots are from, something mainly eluded to in the previous game. I really like this introduction video. It’s styled up in a similar fashion to the Fallout, Cold War propaganda films. There’s an excited announcer spewing biased named groups defining both the good and bad guys. It’s fun and I always enjoy a good setting.

The game allows for three different save profiles, so feel free to try it out in different difficulties. For the sake of reviewing, I left the difficulty at the default, which is Regular. In retrospect, I might go back and play Casual just to get the story because I ran into some difficult levels about 90 minutes into playing. The characters are a lot of fun. You primarily play as Piper. She is the female Steambot captain of the ship. She has a crew that grows as you complete quests and use water to recruit more for your fight. Water is the main currency and is used to purchase new items, recruit more people to your team, and is taken away if you fail a mission on a high enough difficulty level.

SteamWorld Heist Piper

The game map is pretty standard but does a solid job. It shows the various locations and ships. Locations are usually places to get information or make purchases while ships are your missions. Most missions consist of boarding a ship and getting all of the swag (loot) on board. Turrets, alarms, and unique enemy units make the tactical side of things very interesting and, at times, quite difficult. Sometimes all the cover you have is an explosive barrel, other times there are too many turrets to have any cover at all. Each mission has a possible three starts to collect. The stars are used to unlock other missions\levels. The picture below is an actual shot from my 3DS using my phone’s camera. You’ll notice that this particular mission, “Cargo Barge” is available. As the top left indicates, this mission has special swag available; I can use three mission members, and I have not earned any stars yet. In the bottom right, you can see that I currently have 10 out of a possible 45 stars. One mission, for example, required 22 stars, so I couldn’t play it yet.

SteamWorld Heist on 3DS

If I have anything negative to say at all, it’s that when you encounter a new villain, it’s difficult to know what is unique about them off the bat. Some, for example, explode when they are destroyed, something good to know… otherwise you might use a melee attack on one and blow them and yourself up. But, of course, I didn’t do that…. certainly not multiple times. Okay, I did but still.

Overall, this is a fun and exciting game that continues one of my favorite sci-fi universes, SteamWorld. The characters are unique. The animation and graphics are sharp and fit the style of this universe perfectly. I do feel like their graphic design is more sophisticated and detailed than SteamWorld Dig and they accomplish this upgrade without losing the feeling and connection to the previous game.

SteamWorld Heist is on sale now in the Nintendo 3DS eShop and will be available for additional platforms early next year.

Currently, the game sits with an 89% on Metacritics, making it the highest rated Nintendo 3DS game this year and pushing it to the top 6 on the all-time list! Very impressive.

You can pick up the game for a limited time discounted price of $16.99 USD as part of their release promotion. Additionally, a free 3DS exclusive home theme is available until December 31st. So get to downloading!

I give the game 4.5 out of 5 saucers. I feel like some of the abilities could have been explained a little better but it’s a great game definitely worth your time, even if you’re not a fan of the turn-based RPG genre.

Rating_Saucers_4.5_outof_5

 

 

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Have you picked up SteamWorld Heist from Image & Form? Let us know your thoughts in the comments!

SteamWorld Heist: Image & Form’s Next Big Hit – Review

Day in Review – June 23rd, 2015

Today was a big day for movies and video games.

First, as you may have seen in one of our posts earlier today, James Horner, long time movie composer, died in a plane crash.

Then, Marvel announced they had found their new Spider-Man in Tom Holland. This incarnation of Spider-Man is expected to show up in Captain America: Civil War next year and he will be getting his own solo film directed by Jon Watts. The Untitled Spider-Man film is slated for a July 2017 release. Tom Holland’s resume is a little short with noteworthy performances being released this year including In the Heart of the Sea. Jon Watts also has a fairly short director resume having directed several episodes of The Onion News Network and Onion SportsDome. His movie Clown came out last year and his latest work, Cop Car is slated for 2015.

Marvel continued their announcements by noting that Dr. Strange has headed to London to begin production. Dr. Strange, which is set to release in December 2016 stars Benedict Cumberbatch, Tilda Swinton, and Chiwetel Ejiofor.

Remember that Independence Day sequel? Well, it’s really happening AND it has an official title, Independence Day Resurgence. The final is set to star Liam Hemsworth in addition to some returning players including Jeff Goldblum, Vivica A. Fox, Bill Pullman, and Brent Spiner. Will Smith will not be returning to the franchise. Many think it might have to do with the rough reception After Earth had but that is mainly just speculation at this time.

Star Trek: Axanar‘s latest Kickstarter is set for July 8th, per their blog. This will be their third crowdfunding campaign if you include their original Prelude to Axanar Indiegogo and their first Kickstarter. This new one will focus on production while the first had more to do with construction of the bridge set, finding warehouse space, and other pre-production tasks. I’ve actually contributed to both of their first two campaigns, so I’m sure I’ll continue with this one.

Remember the old video game Rampage? Well, whether you do or not, Dwayne “The Rock” Johnson is set to star in a film adaptation of the classic city destroyer arcade game, produced by New Line Cinema. In the original game, players got to choose from one of three animalistic monsters, George, Lizzie, and Ralph. You then tried to destroy more of the city than your competitors. Well, this time, it looks like Dwayne Johnson will be the hero but we’ll have to wait for Ryan Engle (Non-Stop) to be done with the script. Do you think Johnson will play a human or a giant monster terrorizing a city?

Speaking of video games, GameStop started their Retro Classics sales today, providing vintage video games and consoles including the NES, Genesis, and even Dreamcast. Check out our full article on the story.

To those excited for Batman: Arkham Knight, I hope you didn’t buy it on PC. Reports show that while xBox One and PS4 show no issues, the PC version has been loaded with graphics and performance issues. So keep an eye out.

What was your biggest news moment of the day? Anything we missed? Comment below!

Day in Review – June 23rd, 2015

Arkham Knight Batmobile Edition Cancelled

Less than a week before the new Batman game is set to hit store shelves and digital downloads, the top of the line model is being cancelled. That’s right, for those who pre-ordered the nearly $200 version of the game were expecting an art book, skins, and a special edition Batmobile statue, among other things, but instead, they will be receiving a refund and a “New 52” skin pack with three skins, Batman, Robin, and Nightwing, supposedly the same skin pack the edition was supposed to come with. Warner Bros. isn’t being too specific but apparently there was a quality issue, I’m assuming with the Batmobile statue itself. With the game set to release on Tuesday, June 23rd, this doesn’t give people much time to change plans, especially if they would have opted for the special Limited Edition Arkham Knight PS4 which has been sold out online for months.

Arkham Knight Batmobile Edition

Arkham Knight Batmobile Edition

Were you one of the people expecting this version of the game? Will you still pick up a different version? Comment below!

Arkham Knight Batmobile Edition Cancelled