Kickstarter

The One with Girls Who Love Monsters

Episode 53 – The One with Girls Who Love Monsters

Well hello there, welcome to our podcast. This is episode 53 of Kaiju Curry House – The One with Girls Who Love Monsters. Please download from your favourite podcast service and enjoy our content. Also, go on over to heroespodcasts.com to see other episodes and shows on the network.

Today hosts Alex and Joe are joined by Destinie Carbone, an illustrator at Rainleaf Studios (http://www.rainleaf.studio/) who goes by Kaiju-Hime on social media.

Destinie is kickstarting a book called Girls Who Loves Monsters, a collaborative book that features stories and artwork from various artists and authors to showcase the love that girls have for monsters, how they have been influenced by their love for monsters, and to break the societal mold for monster fandom.

You can grab a book or just support the project here – https://www.backerkit.com/projects/kaijuhime/girls-who-love-monsters

Don’t forget, because we’re fans just like you, we want to hear from you. Get in touch, suggest a topic and get involved by dropping us a message on Twitter @CurryKaiju in addition to the Facebook group KaijuCurryHouse

Now available on iHeartRadio, Stitcher, JioSaavn, Google Podcasts, Spotify, and more: https://linktr.ee/currykaiju

Further info

As you (may or may not) know we have created this podcast not only because it’s fun for us to talk kaiju, but also because we want to engage with like minded people. So in other words don’t be shy and get in touch!

If you’re just discovering us, Kaiju Curry House is a new podcast series under the Heroes Podcast Network umbrella.

Comment below, on Facebook or hit us up @CurryKaiju on Twitter!

Where to get more

Don’t forget to subscribe to the show now on Spotify, Apple Podcasts, Stitcher, Podcast Addict, JioSaavn, or anywhere else you get your podcasts! https://linktr.ee/currykaiju

Stop by our Patreon to see what kinds of cool perks you can get for being one of our contributors: patreon.com/HeroesPodcasts

Not ready for that kind of commitment? No problem! Buy us a coffee over at ko-fi.com/heroespodcasts because every dollar truly does help.

Kaiju Curry House Podcast Credits

A Heroes Podcast Network Production

Hosts: Paul Williams | Joe McIntee | Alex James

Executive Producer: Derreck Mayer

Subscribe: https://linktr.ee/currykaiju

Social Media: @CurryKaiju

The One with Rashaad Santiago

Episode 40 – The One with Rashaad Santiago

Well hello there, welcome to our podcast.

This is episode 40 of Kaiju Curry House – The one with Rashaad Santiago. Please download from your favourite podcast service and enjoy our content. Also, go on over to heroespodcasts.com to see other episodes and series.

In today’s episode, your three regular hosts are joined by Rashaad Santiago. Rashaad is a self taught effects artist, winner of SyFy channels Face Off season 6. Director of Beast of the Water and is joining us today to discuss his latest project Terror from Beyond Beyond on kickstarter. Rashaad also has an Etsy store for Rashaad Santiago Studios!

Don’t forget, because we’re fans just like you, we want to hear from you. Get in touch, suggest a topic and get involved by dropping us a message on Twitter in addition to the Facebook group @UKKaiju

Further info

As you (may or may not) know we have created this podcast not only because it’s fun for us to talk kaiju, but also because we want to engage with like minded people. So in other words don’t be shy and get in touch!

If you’re just discovering us, Kaiju Curry House is a new podcast series under the Heroes Podcast Network umbrella.

Comment below, on Facebook or hit us up @CurryKaiju on Twitter!

Now on Podcast Addict on Android devices. Download and subscribe today.

Where to get more

Don’t forget to subscribe to the show now on Spotify and Spreaker! The links are below!

Stop by our Patreon to see what kinds of cool perks you can get for being one of our contributors: patreon.com/HeroesPodcasts

Not ready for that kind of commitment? No problem! Buy us a coffee over at ko-fi.com/heroespodcasts because every dollar truly does help.

Kaiju Curry House Podcast Credits

A Heroes Podcast Network Production

Hosts: Paul Williams | Joe McIntee | Alex James

Executive Producer: Derreck Mayer

Links: https://linktr.ee/currykaiju

Social Media: @CurryKaiju

The One with Howl from Beyond the Fog

Episode 29 – The One with Howl from Beyond the Fog

Hello and welcome to episode 29 of Kaiju Curry House. You can now download this latest episode from your favourite podcast service and enjoy. Also, go on over to heroespodcasts.com to see other episodes and shows.

So The One with Howl from Beyond the Fog is a spoiler free discussion on the recent short film by Daisuke Sato. The movie hasn’t been given a UK release yet, unless you supported the film on Kickstarter. However the film is due to be shown at the UK Kaiju Con in August.

Daisuke wasn’t able to join us on the episode, however he did answer our questions in advance and we share these in the final part of the podcast, hopefully we’ve captured the questions also on your mind!

Of course there is also the much loved “What have kaij-you been up to section” full of goodness from the three of us.

Don’t forget, because we’re fans just like you, we want to hear from you. Get in touch, suggest a topic and get involved by dropping us a message on Twitter in addition to the Facebook group @UKKaiju

Further info

As you (may or may not) know we have created this podcast not only because it’s fun for us to talk kaiju, but also because we want to engage with like minded people. So in other words don’t be shy and get in touch!

If you’re just discovering us, Kaiju Curry House is a new podcast series under the Heroes Podcast Network umbrella.

Comment below, on Facebook or hit us up @CurryKaiju on Twitter!

Now on Podcast Addict on Android devices. Download and subscribe today.

Where to get more

Don’t forget to subscribe to the show now on Spotify and Spreaker! The links are below!

Stop by our Patreon to see what kinds of cool perks you can get for being one of our contributors: patreon.com/HeroesPodcasts

Not ready for that kind of commitment? No problem! Buy us a coffee over at ko-fi.com/heroespodcasts because every dollar truly does help.

Kaiju Curry House Podcast Credits

A Heroes Podcast Network Production

Hosts: Paul Williams | Joe McIntee | Alex James

Executive Producer: Derreck Mayer

Links: https://linktr.ee/currykaiju

Apple Podcasts: https://podcasts.apple.com/us/podcast/kaiju-curry-house/id1459048709

Spotify: https://open.spotify.com/show/5UvHH6EmPAskdSReJrL1aC

Spreaker: https://www.spreaker.com/show/3468342

Podcast Addict: http://podplayer.net/?podId=2460868

Google Play: https://play.google.com/

Zweihänder and Daniel Fox Interview

We’ve got a special episode for you with returning old Gamer Heroes host, Derreck! Derreck is here is introduce an exciting interview between the Heroes Podcast Network’s resident tabletop expert and Daniel Fox, the man behind Zweihänder, a grim dark fantasy RPG from Grim & Perilous! We hope you enjoy this interview. If you’ve checked out Zweihänder, let us know! Got questions to ask the hosts? 

Interested in getting your hands on Zweihänder? No problem! Check out the links right here:

Hit us up on twitter (@GamerHeroesPod) and we could talk about it on the show! Feel free to give us some love on our socials! You could even just forget we’re playing on your phone all day while your headphones are plugged in at work.  That’s cool too, we won’t mind.

Don’t forget to subscribe! We’re available on iTunes Apple Podcasts, Spotify, Spreaker, Google Play, or you can use our RSS Feed to plug into any podcast app. Links are below!

Help support the show by becoming a Patron and get access to our exclusive Patron Lounge on Slack! – patreon.com/HeroesPodcasts.

Not looking for a long-term commitment? No problem. Every dollar truly helps, so buy us a coffee over at ko-fi.com/heroespodcasts!

Podcast Credits

A Heroes Podcast Network Production

Produced by GGKC

Guest Hosts Jon Hall & Derreck Mayer \

Hosts Kam Konek & Thomas Egan

Special Guest Daniel Fox

Editor Kam Konek

Executive Producer Derreck Mayer

Music by Flying Killing Robots

Linktree: https://linktr.ee/gamerheroes

iTunes Link https://itunes.apple.com/us/podcast/gamer-heroes-video-games-pc/id1193204259?mt=2

Spotify https://open.spotify.com/show/6x6MugEKoQAgV99OKkZmWp

Spreaker https://www.spreaker.com/show/gamer-heroes

Google Play Link https://play.google.com/music/m/I6qwdjccfc4sxi5urxuebuisatq?t=Gamer_Heroes_Video_Games__PC_Gaming__Console_Gaming_Mobile_Gaming

RSS Feed Link http://heroespodcasts.com/feed/podcast/gamerheroes

Social Media @GamerHeroesPod | @GG_Kansas_City | @tegannotsara1 | @TheKamdyman | @TheStarTrekDude | @ZweihanderRPG

Zweihänder and Daniel Fox Interview

GH17: Shovel Knight Interview

Yacht Club Games, makers of the smash hit indie title Shovel Knight were awesome enough to sit down with us for an interview! We talk with two of the original founders of the company, Ian and Sean. They’ve been with Shovel Knight even before there was Kickstarter. We talk about their contributions to Yacht Club games, what they do day-to-day, and then dive into Shovel Knight. We hit on the Kickstarter, stretch goals, initial release, expansions, bringing the game to the Nintendo Switch, and the newest release, Shovel Knight: Treasure Trove. Plus, Ian and Sean talk a little about the final two major components coming to the game slated for 2017.

0:15 – Introduction with me (Derreck)

1:20 – Interview begins with Yacht Club Games

3:55 – King’s Knight Campaign

7:00 – Expanding the game from Kickstarter

14:00 – Bringing Shovel Knight to Nintendo Switch

19:45 – Treasure Trove and new features like body swap mode

27:00 – Amiibo compatibility

31:00 – Ian and Sean’s final thoughts and Shovel Knight in 3D

35:30 – Contra NES streaming and closing

Sign-up for our weekly newsletter! Head over to heroespodcasts.com/newsletter to sign-up today.

Also, stop by our Patreon to see what kinds of cool perks you can get for being one of our contributors: patreon.com/HeroesPodcasts

Gamer Heroes Podcast Credits

Hosts
Jon Czerwinski
Derreck Mayer

Special Guests
Ian and Sean from Yacht Club Games

Executive Producer
Derreck Mayer

Editor
Derreck Mayer

Music
Flying Killer Robots

Google Play Subscription Link
https://play.google.com/music/m/I6qwdjccfc4sxi5urxuebuisatq?t=Gamer_Heroes_Video_Games__PC_Gaming__Console_Gaming_Mobile_Gaming

iTunes Subscription Link
https://itunes.apple.com/us/podcast/gamer-heroes-video-games-pc/id1193204259?mt=2

Feedburner Subscription Link
http://feeds.feedburner.com/GamerHeroes

RSS Feed Link
http://heroespodcasts.com/feed/podcast/gamerheroes

Social Media
@HeroesPodcasts

GH17: Shovel Knight Interview

Billie Rides onto Kickstarter

The Grid Daily continues to show its support for all things geeky and cool. That’s why we’re honored to have our new western comic, Billie, featured right here.

Billie, launched on Kickstarter October 12, 2016, and hasn’t looked back. The graphic novel follows Billie, a young woman who saw her parents murdered right in front of her eyes outside Dodge City as a child. Her neighbor, Victor, took her in and taught her how to stand on her own. Now she’s joined by her new friends, Jayne and Gordon, taking on the Drask Gang down in the New Mexico border towns.

It’s always been a dream of mine to write comics and here I am doing it. After founding Project-Nerd more than four years ago, I finally built up the courage to launch Project-Nerd Publishing. We have met so many amazing publishers, creators, artists, writers, and industry insiders that pushed us and taught us. Project-Nerd Publishing became a reality and one year later; my first solo writing project is here, and receiving great feedback.

Billie is a character who has been growing on paper for more than five years. She’s a character that sets the record straight and exhibits how not all cowboys were white men. Billie, Jayne, and Gordon all break the stereotype of what you see in comics and popular western media while Drask and his team, will define a new era of western gangs.

Billie Perks

The 60-page story is a complete arc featuring Billie’s arrival in Aspen, New Mexico and kickoff the new war that will wage between her and Drask. It’s a story that’s been reviewed and praised by anyone who can get their hands on it. And it still has plenty to offer in follow up graphic novels.

As much as Billie means to me and was born from my mind, the team isn’t just me. I am joined by a pair of artists who are unmatched. Zack Rezendes is handling the pencils and inks. He has an amazing ability to take my script and transform it into the images I had in my head. The look he gave the main characters is exactly what I was expecting and his artistic style lends incredibly well to the story we are telling.

Billie Creative Team

Once Zack finishes the inks, Michaela Patton comes in and handles color. Her abilities are only matched by her desire to get it right, spending time researching the era, adjusting colors to fit the scene, and keeping a consistent color palette throughout.

The team is truly fantastic and deserves the recognition for helping this dream come true.

Please support us on Kickstarter by click here!

Follow us at Project-Nerd Publishing.

Billie is written and lettered by Iggy Michniacki, with pencils and inks by Zack Rezendes, and color by Michaela Patton.

Billie Rides onto Kickstarter

Official Star Trek Fan Film Guidelines Aim at Current Projects

For those who know me, I’m a Trekkie. I’m The Star Trek Dude on Twitter and Facebook and I do tend to bring in Trek examples more often than I probably should. That’s why this issue is near and dear to my heart. On Thursday, June 23rd, Paramount and CBS announced via StarTrek.com the first official Star Trek fan film guidelines. Of course, I jumped on quickly to review these and see what the situation was. Now, I was feeling very optimistic after everything Justin Lin (Director of Star Trek Beyond) and J.J. Abrams had said specifically about fan films and the Axanar lawsuit. Unfortunately, my mood has since changed.

For a full explanation of these guidelines, please check them out here but I’m to highlight a few and talk about my thoughts.

Analyzing the Guidelines

I don’t hate all of these guidelines. Some make perfect sense like:

2. The title of the fan production or any parts cannot include the name “Star Trek.” However, the title must contain a subtitle with the phrase: “A STAR TREK FAN PRODUCTION” in plain typeface. The fan production cannot use the term “official” in either its title or subtitle or in any marketing, promotions or social media for the fan production.

I totally get it. They want everyone to know exactly what is and is not a fan production. There is nothing wrong, in my opinion, about this one. It’s straight forward and reasonable. The very next point is just as reasonable:

3. The content in the fan production must be original, not reproductions, recreations or clips from any Star Trek production. If non-Star Trek third party content is used, all necessary permissions for any third party content should be obtained in writing.

Again, yes, we don’t want fan films literally ripping off content from licensed official episodes, movies, etc.

If the rest were like this, I wouldn’t even need to write an article but things just blow up. Let’s start with the very first point:

1. The fan production must be less than 15 minutes for a single self-contained story, or no more than 2 segments, episodes or parts, not to exceed 30 minutes total, with no additional seasons, episodes, parts, sequels or remakes.

Out of the gate this means that Star Trek Continues is basically dead in the water. They produce nearly hour long episodes following ongoing missions of The Original Series Enterprise and crew under Kirk’s command. Each episode would break this rule not to mention every other fan film that is well over 30 minutes in length like Of Gods and Men and Renegades. In fact, Prelude to Axanar is over the 15 minute mark and would need to be broken into two just to fit this very rule. The short segments could be dealt with in a serialized web format much like Red vs Blue or something to that affect BUT “no more than 2 segments” and “with no additional seasons, episodes, parts, sequels or remakes.” That means you get 30 minutes to tell your story with your characters and then they are gone forever. I don’t know about you but one of the things I loved about Trek in the 90s was how characters’ lives continued. They grew older, got promoted, and showed up on different shows. It was a connected and evolving universe. Fan films can kiss this goodbye.

4. If the fan production uses commercially-available Star Trek uniforms, accessories, toys and props, these items must be official merchandise and not bootleg items or imitations of such commercially available products.

That point focuses on props and costumes. Now, if I’m understanding this one wrong, let me know. It sounds to me like fan films that use existing styles (i.e. uniform designs from TV series or movies, props from the same) they must use officially licensed products. Does this mean fan films can make their own? What about costumes made from officially licensed costume patterns? And how is this going to be enforced? This one is tough and a little nebulous to me, so I’ll move on.

The big one I want to talk about is #5 which focuses on the actors and crew allowed involvement in fan films.

5. The fan production must be a real “fan” production, i.e., creators, actors and all other participants must be amateurs, cannot be compensated for their services, and cannot be currently or previously employed on any Star Trek series, films, production of DVDs or with any of CBS or Paramount Pictures’ licensees.

So this means that ANYONE who has ever worked on Trek in any official capacity or any other CBS or Paramount product cannot legally be involved in a fan film. No one. No actors, lighting guys, DVD art designers, maker of t-shirts. Even a person who does graphic design work for Star Trek Online said he has to drop off a fan films he was planning to work on. This immediately means that Star Trek: Renegades and their upcoming project Requiem is a no-go from the start since it includes legacy actors like Walter Koenig, Tim Russ, and Robert Picardo just to name a few. It also means that anyone who might have helped with ship design back in the 90s is a no-go too.

What does this mean?

From my perspective it’s simple. This is a direct reaction to the events around Axanar, its lawsuit, and the other popular fan productions, specifically Star Trek Continues and Star Trek: Renegades. Paramount and CBS have a new movie and TV on the horizon. While we don’t know the details on the show, we know that Beyond continues the JJ-verse with Kirk and company. Meanwhile, the fan productions focus on the Prime universe in the old TV show era, before that, and in the future after Nemesis. These things don’t clash yet Paramount and CBS seem to take issue with them. Now, maybe this is more personal and just about Axanar or maybe it’s less personal and it’s about all fan films. I don’t know but I can say that these new guidelines appear to take aim at the big three.

As a lifelong fan, I’m disappointed. I love Star Trek and I enjoy the fan productions. They get me through the empty time Paramount and CBS have left in addition to telling stories those companies have no interest in telling. The fact that everything is coming to a head on the 50th anniversary of the franchise is both disappointing and disheartening. For us fans, it was supposed to be a year of celebration and excitement. Instead, there is a lot of tense, hurt feelings, and distrust.

Since the news is still young, I’m curious to see what these fan films have to say in addition to others I have not mentioned. In fact, we’ve published at least five other articles about Star Trek fan films. Check them out below to see some of what we might be missing with these new guidelines.

Star Trek Horizon

Star Trek Progeny

Star Trek Renegades

Pacific 201

Axanar

What do you think of the new fan film guidelines? Comment below or hit me up on Twitter @griddaily!

Official Star Trek Fan Film Guidelines Aim at Current Projects

Saurian: A New Breed of Dinosaur Game

It has been years since I have purchased a PC game,  eight years I think, probably six since I bought a console game. They just aren’t the sort of thing that I spend my money on. Don’t get me wrong, I have been gifted games, and I love them. But it really takes something to get me to break open my wallet.

Today’s topic though is something really special. It goes beyond the simple concept of a game. It has risen above that to an area seldom seen in this area of entertainment; it is educational. It is probably for this simple fact that I, without question, cracked open my normally sealed (and empty!) wallet to fund its Kickstarter campaign. A campaign that thus far has been wildly successful.

I am speaking about the new open world concept game, Saurian. To quote the description from its site:

Saurian is a video game focused on providing the most captivating prehistoric experience ever developed for commercial gaming: living like a true dinosaur in a dynamic open world through intense, survival based gameplay. Players will have the opportunity to take control of several different species of dinosaur in their natural environment. You will attempt to survive from hatchling to adult, managing physical needs, while avoiding predators and environmental hazards in a dynamic landscape reflecting cutting-edge knowledge of the Hell Creek ecosystem 66 million years ago.

So, I have no problem saying that this game is right up my alley. I love games that require a long play, some customization, an open world concept….and dinosaurs….I flippn’ love me some dinosaurs. But dinosaurs games themselves have been a fantastic disappoint for me up until now. It  seems that every dinosaur game is either based off the Jurassic Park franchise or decides to go down the frequently traveled dinosaur hunting route. Saurian is different though – the team behind it have done their homework and it shows in every aspect of the game.

Mr. Tom Parker who is the lead for Saurian’s research accepted my invitation to be interviewed in a Grid Daily exclusive so we can learn a little more about the game before its projected January 2017 release. Tom was quick to point out that with the stretch goals being met left and right the game is ever expanding, but he graciously answered the following questions.

How did the idea of Saurian first come about? We know why it is being made, but what were the circumstances that changed it from being an idea to an action?
Nick (project lead) came up with the concept originally and when he found no trace of such a game existed on the internet he started contemplating doing it himself. Then while acting as a forum mod and QA tester for a game called Primal Carnage, he first came in contact with me (Tom, researcher), Jake (3D artist) and Erin (tech artist). We collectively began to explore more substantial development, and as we did, we shared our idea in any place that we found like-minded people. Once Bryan (animator) joined the team, we knew we could attract programmers, and serious development started.

How did the team meet? You all seem to be well spaced from each other.
As I mentioned earlier, Nick, Jake, Erin and I all met on the online forums for another video game, Primal Carnage, which is also where the concept for this game was originally conceived. The rest of the team pretty much all found us, seeing our work online and then contacting us about potentially joining the team. The rest is history.

playables_render_002-1024x576

The cast of playable dinosaurs from the game. Iconic species such as tyrannosaurus and triceratops, as well as lesser known species pachycephalosaurus and dakotaraptor

You have chosen some pretty famous dinosaurs as player characters, were there ever suggestions among team members to go for lesser known species?
I wouldn’t say Dakotaraptor is particularly high profile outside of the palaeo community, though we are doing our best to remedy that. Before it was announced, we were considering Acheroraptor, which is probably even less well known. Outside of that, no. Tyrannosaurus and Triceratops were always instant shoe-ins and Hell Creek was partially chosen for these two taxa.

I am curious as to how he players in your game will find prey/avoid predators etc. Is there a HUD that we have not seen yet, or are senses such as smell and better sight being shown in ways that you haven’t shown yet?
While we have not settled on exactly what the HUD will look like yet, the team is unanimous in agreement that whatever it may be, it will be very minimalist. We’ve thrown around a few neat ideas. As for smell and sight, these will be shown in ways that have not yet been revealed. We have already begun work on the scent system.

What has been the hardest part of creating Saurian, or to rephrase – the biggest chore?
I wouldn’t call any part of development a chore. I have spent a ridiculous amount of time researching seemingly dull topics such as fossil plants and fish, but it is still fun to learn about these things to me. The biggest hurdle so far has been a lack of resources and the inability to acquire the necessary amount of time from our developers to work on the game, but it looks like our Kickstarter is set to change that.

Could you let us know what in game aspect, as a group, you are most proud of accomplishing? ex: hard thing to program, the way a dinosaur moves etc.
I’m not sure about one single aspect. We’re all really happy with how the whole game is shaping up. The whole thing has really started coming together over the last few months, as you can see in our Kickstarter video. I personally am just really happy to see all the hard work we’ve put in start paying off.

Have you ever been tempted to sneak anything non-scientific into the game? What would this have been? For example, the KT event (That is the asteroid impact that triggered the extinction of non avian dinosaurs) goal which the Kickstarter is likely to unlock. Aliens vs dinosaurs etc.?
No, absolutely not. We have been tempted to sneak developer names into the scale patters of the animal models though.

With the success of your Kickstarter campaign, do you foresee sequels to Saurian? Obviously there are a number ofancient ecosystems that are fascinating – what would you dream as being the next stop off?
We are wholeheartedly focused on doing Hell Creek right now. However, if we reach our 300k stretch goal we will be adding the Two Medicine formation, an earlier Cretaceous locality. The reason we picked this one is because it is not different enough to require a complete overhaul of the game, all the major archetypes (tyrannosaurid, ceratopsid, hadrosaurid, etc.) from Hell Creek are there but it offers a different environmental setting. The Two Medicine is an upland environment, closely associated with high volcanic activity and frequent droughts, which should give a very different experience should we hit that stretch goal.

And for those of our readers who have not before heard of Saurian, there is another team member who I very much wished to speak to as he is the team member with the most unique viewpoint, as the only dinosaur in the group. The emu Gerry.

To the dinosaur in the group. Are there any plans long term for dinosaurs to retake the planet?
Gerry:  *stares* Chirp.

Now, if I have you interested, Saurian’s Kickstarter campaign is still currently going on, with about two weeks left! It would be a very worthwhile investment to donate to Saurian. The pledge rewards are all fantastic, and I would personally really love to see the game make it to consoles which is one of the stretch goals listed.

The Kickstarter has been very successful, but lets keep it going!

So there you are, a fantastic independent game on the horizon, and it looks for all the world like it will be a huge success. Will you be in line to play Saurian when it comes out? Have you already donated to the Kickstarter? Sound off in the comments below and let us know what you are most excited about regarding this game!

Saurian: A New Breed of Dinosaur Game

AXANAR: CBS Suit and Star Trek Fan Films

Axanar is attempting to boldly go where no Star Trek fan film has gone before. Over the course of three crowdfunding campaigns between Kickstarter and Indiegogo, they have raised about $1 million in funding for their Prelude to Axanar short film and Axanar full feature film. While their process has been ongoing for well over a year and production is set to begin on the feature film in February, CBS and Paramount, the owners of the official Star Trek TV and movie rights, have decided to file a lawsuit against Axanar Productions.

For many in the Trek community, this has been taken as a serious blow to the fan base. For decades, CBS and Paramount have allowed fan films to continue with little to no intrusion. Some of these productions have been incredibly popular like Star Trek: Continues which continues The Original Series story and format, leveraging new actors to portray Kirk, Spock, Bones, and the rest of the Enterprise crew. They currently have six episodes available on their website. Additionally, Star Trek: Renegades leveraged previous Trek actors in their original roles continuing on a more dark theme. The actors included in “Episode 1” are Walter Koenig (Chekov), Tim Russ (Tuvok), Robert Picardo (Dr. Lewis Zimmerman), and Manu Intiraymi (Icheb), among others. In fact, they’ve even boasted bigger Trek names for future episodes including Nichelle Nicoles (Uhura), Robert Beltran (Chakotay), Cirroc Lofton (Jake Sisko), Aron Eisenberg (Nog), and Terry Farrell (Jadzia Dax). So, people want to know why Axanar is any different.

In their defense, they are using a new story with primarily new characters and have even taken Star Trek out of their title. They are using new ships and covering a time period not used in previous Trek. The characters they are leveraging were minor and not star or leading roles in the various TV series or movies. With that said, yes, they are using Klingons, Vulcans, and other Trek-specific species. But, what is the difference? This is something I suppose that Axanar Productions and CBS have to figure out together but many people think it’s the money involved. While arguing quality is something subjective, money is not. The amount of money raised by Axanar Productions is significantly higher than any previous Star Trek fan films and might even take the crow for fan films in general.

What do I think? Well, I think that CBS and Paramount have a vision for Star Trek with the upcoming Star Trek Beyond film and untitled TV web series set to hit in the next 13 months. CBS has a vision for these official productions and it’s possible that Axanar does not gel with these concepts or ideals and due to Axanar’s popularity, CBS wants to down-play their story. With that said, this is poorly timed by CBS. Star Trek is a complicated franchise, one that has a complex fan base that is willing to be very vocal about their passion of Trek. While the announcement of a new TV series was very exciting, many (not myself, by the way) were disappointed and down right angry that the series would only be available on the CBS All-Access paid subscription network (the pilot episode will air on CBS directly though).  Things continued on the downward trend with the release of the first Star Trek Beyond trailer which many (again, not me) felt did not feel Trek. In fact, it prompted Simon Pegg to make statements about how the trailer didn’t truly depict the message and tone of the film and that he was unhappy with said trailer. Thirdly, Creation Entertainment tried to pull a fast one on passionate fans by price gouging the General Admission tickets for the 50th Anniversary Star Trek Las Vegas convention, causing a retraction and reversal of the price increase within 12 hours.

Star Trek Axanar Ares

For CBS and Paramount to file suit now, after Axanar Productions already met with them as recently as August, seems confusing and in poor taste. With that said, since I am not a lawyer, CBS and Paramount may be completely in the right here if Axanar Productions is making a profit from their crowd funding or breaking other aspects of copyright law. For now, we’ll have to wait. Below is the official response from Alec Peters of Axanar Productions:

STATEMENT FROM ALEC PETERS, EXECUTIVE PRODUCER OF AXANAR

December 30, 2015

This morning, I was greeted with news that our production company, Axanar Productions and I, personally, am being sued by CBS Studios, Inc. and Paramount Pictures Corporation for copyright infringement of Star Trek.

First of all, I was disappointed to learn about this through an article in an industry trade. For several years, I’ve worked with a number of people at CBS on Star Trek-related projects, and I would have hoped those personal relationships would have warranted a phone call in advance of the filing of a legal complaint. Nevertheless, I know I speak for everyone at Axanar Productions when I say it is our hope that this can be worked out in a fair and amicable manner.

Axanar is a fan film. Fan films – whether related to Star Trek, Star Wars, Harry Potter, Lord of the Rings, Power Rangers, Batman or any other franchise – are labors of love that keep fans engaged, entertained, and keep favorite characters alive in the hearts of fans. Like other current fan films, AXANAR entered production based on a very long history and relationship between fandom and studios. We’re not doing anything new here.

Like all fan films, AXANAR is a love letter to a beloved franchise. For nearly 50 years, Star Trek’s devotees have been creating new Star Trek stories to share with fellow fans. That’s all we’re trying to do here.

Since the original Star Trek TV series, when the letter writing campaign by fans got NBC to greenlight a third season of Star Trek, fan support has been critical to the success of the franchise. It is the Star Trek fans themselves who are most affected here, for by suing Axanar Productions to stop making our movie and collect so-called damages, CBS and Paramount are suing the very people who have enthusiastically maintained the universe created by Gene Roddenberry so many years ago.

The fact that many of the fans involved with Axanar Productions are also industry professionals speaks volumes to the influence of Star Trek in the entertainment industry. Not surprisingly, these fans want to give something back. We’re very proud that the work we’ve done to date looks so good. That is also a reflection of the devotion of Star Trek’s fans.

Like everything related to Axanar Productions, we take this matter very seriously and remain open to discussing solutions with all parties that can be mutually beneficial.

Alec Peters

The official statement can be found on the official Axanar Facebook page here.

The full complaint (via Hollywood Reporter) is available here.

Many people have taken to the Internet with a hashtag supported by Axanar Productions #IStandWithAxanar which is paired with various images, profile photos, cover photos, etc. Additionally, Change.org is being leveraged for petitions supporting Axanar, like this one.

Others are concerned about their connection to the crowdfunding efforts. As contributors, our money is already gone. If production is shut down, what happens to our money? Additionally, are we liable for any damages as contributors? Again, while I’m not a lawyer, I do not think that CBS and Paramount are out to get any of the fans involved and are directly interested in Alec Peters and the rest of Axanar Productions. So, I don’t think we have to worry there. In the end, our money is likely lost but the show might go on. A couple years ago, a Kickstarter funded card game, Redshirts, was put on hold for about a year due to a copyright lawsuit with CBS. Eventually, an agreement was made and the game was altered and is now sitting in my basement. Perhaps an agreement can be made. For now, we’ll have to wait.

 

 

AXANAR: CBS Suit and Star Trek Fan Films

Ghostbusters: The Board Game Deluxe Edition Unboxing

On March 12th, 2015 Ghostbusters: The Board Game was successfully funded on Kickstarter. This Cryptozoic Entertainment campaign was designed to bring us a miniatures based Ghostbusters game featuring all of our favorite Ghostbusters, ghosts, ghouls, and other creatures. As the Cryptozoic team crushed their goals, new stretch perks were added, each one bringing in more miniatures or bigger ones until we got our 100mm size “Impossible Mode” Stay Puft. I was lucky enough to be part of the campaign, contributing at their Mass Hysteria level. Now that my Ghostbusters: The Board Game Deluxe Edition has arrived, join me in my unboxing which showcases all that this version of the game has to offer including a look at some of the miniatures involved, especially the big bad ones, like our marshmallow friend.

What did you think of the unboxing? Are you excited to pick this game up at your local tabletop store? Were you part of the Kickstarter campaign? Comment below with your thoughts on the miniatures and the game itself, if you’ve had a chance to play. Meanwhile, stay tuned… just in case we get a chance to bring you our thoughts on our initial play through the game.

Ghostbusters: The Board Game Deluxe Edition Unboxing

Batman Beyond: The Series

BATMAN BEYOND: The Series is a fan-made, non profit, live action, film project funded by fans, family, and friends,that will be broken down into an eight episode web series.  We got to sit down with the minds behind the series, Nathan Lyles and  Rick Niedt, to discuss the fan filmed webisodes.  

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Derreck: Why did you pick Batman Beyond, the future?

Nate: It was a blend of Batman and science fiction. Sci-fi is one of my favorite genres.  When the show first came out, I was kind of skeptical because it wasn’t really Batman, but after watching the show, it reminded me of some of my favorite sci-fi like Fifth Element and Blade Runner. So this particular Batman blew my mind and I wondered what it would look like live action.  I got so excited.  This series is the result of the very script that I completed all the way through.  So I would say to myself, ‘well, how am I going to get the budget? I’d have to take out some of the fights to dumb down the script a little bit, but I don’t want to do that for this.’ The fights are staying and we’ll figure that out later.

It’s not really an origin story, just something to remind you of the show and all the love that goes into it. We skipped a lot of that origins stuff.  Once we got the budget and the script, we got really lucky and ran into a lot of people that wanted to help.  When I visited California last year, I was doing a work transfer at Walgreens, and one of the guys working on the project now, he said he got laid off.  I started talking about Batman Beyond and how next year I wanted to start a live action Batman Beyond series, and he got really excited about it, wanted to work on it and told me not to worry about paying him, he’d do it for the love.  I went home and finished my script and then moved out to California.

It’s all about putting Batman and sci-fi together; that’s the reason I did it.

Derreck: Your series is going to be live-action.  How close are you planning for it to be to the original show? Are you doing your own thing or are you going to try and follow some of the stories they put in place?

Nate:  The story takes place a year after the series ended, so we kind of found a balance between that.  And, Rick, that was one of the things he kept in check as the Story Editor.  Once you get the characters down, they still have the same attitudes, they’re still recognizable to the fans, but, you know, you adjust for age.  Terry’s not in high school anymore, he’s doing his own thing, he’s balancing being Batman with everything else.  It’s very similar to the cartoon, but the story itself is new and refreshing.

Rick: I think there’s a really nice balance there, though, because Nate was able to pull off making it seem like a natural extension.  This is where the show left off and we picked up but still having, you know, the characters sound like the characters.  The fans of the old show are going to recognize them on this show too.  And then he was also able to, like you said, add the new slightly darker, more adult element to bring in some new fans who maybe weren’t watching the show but are hardcore Batman fans, or even Beyond fans who came in more from the comic book rather than from watching the show.

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Derreck: This is a fan project, which is a really big deal. How did you go about funding a project like this?  It’s no small task, so how are you guys able to pull this off? You have so many people involved, how are you able to do that?

Nate: Well, Rick, you wanna take that?

Rick: Yeah. You need me to write another check?  That’s what we were trying to imply earlier.  To really do this right, we had a substantial inflow of cash from me, but we also did have a number of significant volunteer efforts, both in terms of acting resources and locations and equipment and crew members and the VFX specialists.  So many things that were just volunteered to us or at least deeply discounted to make our budget stretch a little bit more has made all the difference.  You know, the technology itself, even within the last few years, has exponentially increased in its ability to do great effects that we feel are going to take the neo-Gotham stuff over the top.  Joel and Nate are working together on the visual effects, and we think that will pick up a lot of (what’s lost) because we don’t have the multi-million dollar budget of a big studio.

Nate:  I didn’t write it thinking it was going to have a lot of special effects and action sequences that would take up a lot of the budget.  The story is where it all started.  Every member of the crew who has read the script is 100% behind it and I like to think it’s because of the story.   If it wasn’t for the script, they probably wouldn’t be volunteering their time, equipment, things like that.  I was looking into getting a green screen room, and the actor that plays Curare’, she said her school has that and she volunteered her school’s space, so that saved a lot of the budget.  And Joel took care of a lot of the visual effects. I didn’t have to pay a lot for that.  The things that I couldn’t really get around were the locations, so that took a lot of the budget.  Most of it, though, is people volunteering to be a part of something great, just to have their names be attached to the project, which really helped get us through the budget that we had.  The guy playing Batman, he had a demo reel of him flipping around, doing a lot of Parkour.  When he came around, I said, “I know you’re an actor and able to do stunts.  Would you like to play Batman?” And he said, “Hell yeah.”  So he’s playing Batman, doing all of the fight scenes, when we were going to hire a stunt guy, and then we got him!  He’s just another example of people volunteering their services. I feel blessed.

Rae: In all fairness, if you asked me to play Batman, I, too, would say, “Hell yeah.”

Derreck: Let’s talk a little more about some of the characters. You’re going to have Bruce Wayne in it, the old, old Bruce Wayne.  How much is he going to be featured in it? Are you going to keep the balance that the cartoon had or are you going to step him back a bit?

Nate: No, he’s our second lead, so he’s in it quite a bit.  The series takes place in one week, so a lot is happening.  Terry, of course, consults with Bruce, so now that he’s Batman, he feels he has to listen to the original Batman.

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Derreck: So all the episodes take place over the course of a week?

Nate: Yeah.

Derreck: That’s a lot of characters to fit in during that time frame. Is everyone going to have a little spot or are there a lot of cameos?

Nate: It’s a bit of both.  There will be some cameos.  There’s the main story and then a love story going on in the background.  And we were also trying to get in as much of the fan favorite stuff as we could without cutting anybody short.

Rick: Nate’s very careful with how much he reveals about plot.  So your question has caused him to dance around.  You’ve all seen the type of thing where some behind the scenes force is generating a little more heat for the hero.  Suffice it to say, it’s one of those types of things.

Rae: So aside from Terry and Bruce, who were you most excited about adapting?

Rick: I’d have to say the guy who plays King from the Royal Flush Gang. No, just kidding.  That’s me, actually.  That’s my 90 seconds of fame cameo. Curare’, for me anyway, is one of my favorite villains, I think her look is great.  Nate probably doesn’t want me to mention too many.  I mentioned her because I know she’s already got a teaser out on the site.

Derreck: I know you don’t want to give a lot away, so maybe this is not a good question, but are we going to see multiple villains throughout this? Or is it more of one big bad that takes him multiple days to take down?

Nate: There’s multiple villains.  I got a question over Facebook asking me if I’m going to over saturate the story with a ton of villains.  Quite a few of the characters are just sprinkled in there.  I wish I could put more in there, but I don’t think we have the time.

Rick: In addition to getting a significant amount of the rogues’ gallery into the show, he’s also managed to bring in a lot of characters from Terry’s personal life.  You can’t have Batman Beyond without Nelson Nash, right?  You have to get him in there.  The jerky big man on campus who teased you from high school.  And Maxine Gibson, Terry’s best friend and computer expert, had to be in there.  He’s sprinkled in there everyone you’re expecting to see.  He did a really good job with that.

Cat Tanchaco - Make-Up Artist

Derreck: Since you have so many characters, and you said a lot of them volunteered, what has the routine been like, getting production done? Everyone’s on set for a few weeks? Are you bringing people in as needed? What are you doing?

Rick: Kidnapping and coercion.

Nate:  The scheduling has been the most difficult part about getting this done.  Everyone has to be available the same time, the same hours.  That’s what’s taken up the most time.

Derreck: So now that everything is all said and done, how much time was taken since the first camera clicked?

Nate: It’s probably been about six months now, between filming and editing.

Rae: Did this project turn into what you expected it to be? Was it larger?

Nate: It was definitely bigger than what I expected.  I moved out here from the east coast, I didn’t know anybody.  I didn’t know exactly where I was going to take it, or how it was going to evolve. I originally thought I was going to have to use my own budget, so it was going to be small.  No matter what it was going to happen, but it might have taken longer.   If it was going to take 3 years, I was going to make it happen.

Rick: Nate’s a very ambitious guy. You know, when I got ahold of the first version of the script, I was thinking to myself, “Wow. This is a big project.” But I think we intelligently controlled the number of scenes and locations enough that it was manageable.  When you do this kind of a thing, you can have the seedy side of Gotham and not have a huge high-tech operation in every single scene.  I was still thinking, budget-wise, “how are we going to pull this off? This many moving parts?” I think it’s been amazing.  The creativity of how to get around some of those types of problems, most of which has come from Nate, or his crew (other guys like Dimitri and Joel) was impressive.  Some of the cast members have been helping out as additional crew.  I’m not there every day, like Nate is, but even on the days I was there, watching them interact and pull together, saying, “You know, we’re doing something pretty large scale  here, but we have to do it fast and on budget, so let’s get it done.”

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Rae: Were your families surprised when you said, “I’m going to make a live-action Batman series,” or were they behind you?

Nate: Well, my family has supported me.  This is very different, though.  I moved to California to make a Batman movie.  I was like, “That’s what I’m doing.” They just said, “Ah, you’re good.” My friends and coworkers and everybody else, they were all very supportive.  A lot of people were reaching out, offering help to put some fires out, everybody was very excited about it, especially my mom.

Rick: My wife has long known that I am a comic book nut and we have a 4-year-old son, who, despite all my best efforts, is a Superman guy, not a Batman guy (but I’m still working on him.) So… when I told her this, she was like, “Oh, really? That’s nice.”  It was just one more thing she knew I was wasting valuable money and time on.  I’m kidding.  She’s totally supportive.  I think Nate alluded to it earlier, but the reason we even met up was because I’ve been focused on writing some screenplays recently.  One of the things I tried was a featue length Batman Beyond. And just surfing around, I stumbled upon Nate’s project and said, “Oh, we’ve got to hook up.” And that’s really how it went from there.

Derreck: So you’ve got the 8 episodes, they’re nearing completion, so what are your plans for it at that point? Are you going to make anymore? Are you waiting to see what the support is after the fact? What’s your plan?

Nate: We’d like to get some attention from the Warner Brothers or D.C. executives. Ideally, I’d like to make a film or have a Netflix series, like Daredevil. But on the lower level, I don’t know if you guys are familiar with Mortal Kombat, but Mortal Kombat has a few series online now, along the same lines as us.  I just want to keep taking this to the next level, and if all else fails, if I’m lucky to do anything else, then that would be great.  I don’t want it to stop here.  I think there’s a lot more that can be done by bringing Batman and sci-fi together.

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Derreck: What are some things you’re most excited to tell people about?

Rick: Just to reiterate what Nate said, we have the second kickstarter campaign, so anything we can squeeze into the quality of this project will be great.  We greatly appreciate any help from the fans.  What I want to express is that I think the unique combination of Nate and I has sort of brought out something that the Batman Beyond fans have been waiting for.  You know, DC hasn’t done it.  There have been a  couple teases where we thought they were going to do it, but if they are, they’re not going to do it any time soon.  And life is just too short. So we basically took it upon ourselves to just make it.  And we’re hoping that we’ve done it with enough quality and enough excitement that it’s not just a reward for Batman Beyond fans, but we’re also going to make some new fans.

Derreck: It sounds awesome.  I’m a huge supporter of that.  As a Trekkie, fan films are huge and to see that in the Batman world, is great.

Rae: Thank you so much for spending your night with us.

If you’d like to pledge to the Batman Beyond: The Series kickstarter, you can go here: https://www.kickstarter.com/projects/naturnal/batman-beyond-the-series-dvd-pre-order

You can follow all of the Batman Beyond: The Series updates at the following sites: 
YouTube – https://www.youtube.com/batmanbeyondtheseries
Instagram – https://instagram.com/batmanbeyondtheseries
Facebook – https://www.facebook.com/batmanbeyond…
Twitter – https://www.twitter.com/BatmanBeyondTS

Batman Beyond: The Series

Grid Talk: 04 – Star Trek Horizon

This week, on Grid Talk, I was able to sit down, well sit online, with the main man behind Star Trek Horizon, Tommy Kraft. The many of many hats and talents was nice enough to come on and answer my questions about his Horizon project, making a Star Trek fan film, and the overall process he’s been going through over the past few years. What is Star Trek Horizon? It is a fan film set after season 4 of Star Trek Enterprise during the Romulan War. For those who watched the series, many were disappointed that Enterprise never got to the Romulan War, well, Horizon is here to show us a bit about that time period on-board the NX-04 Discovery, another NX Class starship like Enterprise. So sit back, relax, and polarize the haul platting, it’s time for Grid Talk.

After listening, please stop by StarTrekHorizon.com. He’s got two different trailers available to watch as well as a gallery of photos. Also, if you’d like to help support Tommy’s ambitious Star Trek Horizon project, he’s got a PayPal donation page setup on his website in the project’s post-Kickstarter era.

Keep an eye out for Star Trek Horizon in February 2016.

Star Trek Horizon Podcast Credits

Hosts
Derreck Mayer

Special Guests
Tommy Kraft

Executive Producer and Editor
Derreck Mayer

Music
Michael Wallace (Flying Killer Robots)

iTunes Link
https://itunes.apple.com/us/podcast/grid-talk-sci-fi-frontiers/id1057992963?mt=2

RSS Feed
http://thegridscififrontier.com/feed/podcast/gridtalk

Social Media
@GridTalkTweets

Email
contact@thegridscififrontier.com

Grid Talk: 04 – Star Trek Horizon