gaming

Choose Your Own Adventure

Choose Your Own Adventure
Gamer Heroes

 
 
00:00 / 60:42
 
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This week, we kick off the show by sharing gaming stories from over the years and what we’ve been playing including Red Dead and World of Warcraft. With the news that Fortnite is one of Netflix’s biggest competitor, we go down the rabbit hole of how video games and cinema grow more entwined everyday. Whether it’s the gamification Netflix’s Bandersnatch and Minecraft story mode or the rise of high quality game adaptations, the future looks bright for gaming crossovers. Hit us up on Twitter and Facebook to tell us what game you want to see adapted into a tv show or film!

Don’t forget to subscribe. We’re available on iTunes Apple Podcasts, Spreaker, Google Play, or you can use our RSS Feed to plug into any podcast app. Links are below!

Find more about the GGKC folks at gg-kc.com.

Sign-up for our weekly newsletter! Head over to heroespodcasts.com/newsletter to sign-up today.

Help support the show by becoming a Patron and get access to our exclusive Patron Lounge on Slack! – patreon.com/HeroesPodcasts.

Not looking for a long-term commitment? No problem. Every dollar truly helps, so buy us a coffee over at ko-fi.com/heroespodcasts!

Podcast Credits

A Heroes Podcast Network Production

Produced by GGKC

Hosts
Thomas Egan

Josh Welch

Mike Madsen

Editor
Mike Madsen

Executive Producer
Derreck Mayer

Music
Lifeformed

iTunes Link
https://itunes.apple.com/us/podcast/gamer-heroes-video-games-pc/id1193204259?mt=2

Blog Talk Radio
http://www.blogtalkradio.com/gamerheroes

Spreaker
https://www.spreaker.com/show/gamer-heroes

Google Play Link
https://play.google.com/music/m/I6qwdjccfc4sxi5urxuebuisatq?t=Gamer_Heroes_Video_Games__PC_Gaming__Console_Gaming_Mobile_Gaming

RSS Feed Link
http://heroespodcasts.com/feed/podcast/gamerheroes

Social Media
@GamerHeroesPod @gg_kansas_city

Choose Your Own Adventure

GH72: All Access

In this special episode, we take our first deep dive into a topic that’s near and dear to us – gaming accessibility! We discuss the unique barriers disabled gamers face, the industry’s progress toward becoming more inclusive and why designing with everyone in mind is the difference between mediocrity and greatness. We briefly talk about our holiday gaming and look forward to talking about The Game Awards happening later this week. This special episode format is new to us and we appreciate all feedback as we work out the kinks!

Don’t forget to subscribe. We’re available on iTunes Apple Podcasts, Spreaker, Google Play, or you can use our RSS Feed to plug into any podcast app. Links are below!

Find more about the GGKC folks at gg-kc.com.

Sign-up for our weekly newsletter! Head over to heroespodcasts.com/newsletter to sign-up today.

Help support the show by becoming a Patron and get access to our exclusive Patron Lounge on Slack! – patreon.com/HeroesPodcasts.

Not looking for a long-term commitment? No problem. Every dollar truly helps, so buy us a coffee over at ko-fi.com/heroespodcasts!

Podcast Credits

A Heroes Podcast Network Production

Produced by GGKC

Hosts
Thomas Egan
Mike Madsen
John Marney
Joshua Welch

Editor
John Marney

Executive Producer
Derreck Mayer

Music
Lifeformed

iTunes Link
https://itunes.apple.com/us/podcast/gamer-heroes-video-games-pc/id1193204259?mt=2

Blog Talk Radio
http://www.blogtalkradio.com/gamerheroes

Spreaker
https://www.spreaker.com/show/gamer-heroes

Google Play Link
https://play.google.com/music/m/I6qwdjccfc4sxi5urxuebuisatq?t=Gamer_Heroes_Video_Games__PC_Gaming__Console_Gaming_Mobile_Gaming

RSS Feed Link
http://heroespodcasts.com/feed/podcast/gamerheroes

Social Media
@GamerHeroesPod

Wii U – A Farewell

This month marks the closure of the official Wii U Facebook page. While the low-selling Nintendo home console was officially discontinued in the beginning of 2017, games are still being produced with 16 games released in 2018 and two more on the horizon by the end of 2019, at least in the North America region. In fact, over 760 Wii U games have been released to date worldwide.

So what went wrong with the Wii U? Being that it came out in 2012, there’s certainly a lot of articles that attempt to explain why the Wii U was not the hit success the Wii before it was or why the Nintendo Switch has already done better from a sales perspective. First, I do want to sum-up what people mean by the Wii U being a failure, a black sheep, or not a success. Normally, video game console success is measured by number of units sold in addition to how long the console or an iteration of it, is on the market.

We know that the Wii U sold just over 13.5 million consoles worldwide. This makes the Wii U Nintendo’s lowest selling home console, not counting the NES Classic, SNES Classic, and VirtualBOY. That’s right, the GameCube not only outsold the Wii U but actually sold over 21 million units by comparison. The Nintendo Switch has already passed the GameCube’s sales numbers (sold from 2001-2007) in less than two years on the market, with around 23 million Switch units sold.

Successful consoles like the PlayStation 2 (2000-2013) and Wii (2006-2017) have both sold over 100 million units with the PS2 selling over 150 million if you include every version released over that console’s incredible production run. The Wii U had two versions, both at launch, the white 8GB model and the Deluxe 32GB model in black. The Wii would have several versions over the years, just like the PS2. They’d release in different sizes, colors, and with different features from their original counterparts.

Image result for Wii U

Alright, so it didn’t sell well. But why didn’t people buy the Wii U after the Wii’s success? Was it the game library? Boasting over 760 games might not sound impressive when the Nintendo Switch already has over 1,200 games in 1/3 the time but the Wii U’s game library actually isn’t as small as you think. The Nintendo 64 (1996-2002), which outsold the original Xbox (2001-2009) by over 37%, had a library about half the size of the Wii U at just 388 games but sold almost 33 million units.

It must have been the launch window then. Nothing to play at launch? That’s a fair criticism. I don’t shy away from saying I’m a Nintendo fanboy, because I most certainly am. If you ever listened to my time on the Gamer Heroes podcast’s first 60 episodes, you’d get that pretty quick. But to be clear, I own a lot of Nintendo consoles leaving out the VirtualBOY and a few of the GameBoy and DS iterations. I camped out for the Wii in 2006… for 39.5 hours. But when the Wii U came along, I didn’t camp out. I didn’t pre-order. I didn’t even go to the store to pick one up. This was due to the games available at launch, for me. There wasn’t much to choose from that I cared about, personally, at least not on a Nintendo console.

Sure, New Super Mario Bros. U was there but Super Mario 3D World wouldn’t release for just over a year. There wasn’t even a Zelda game at launch. The Wind Waker HD wouldn’t come out for 11 months and it wasn’t even a new game! It was a remaster of the 2002 GameCube game. The only actually new Zelda game released on the Wii U was Breath of the Wild which was also released on the brand new Switch console. Mario Kart 8 took until May of 2014, about 18 months after release of the Wii U and 6 years since the previous Wii incarnation. Super Smash Bros. was two full years after the console came out. It never got a Metroid game. No Castlevania. And Splatoon, the game that so many people love now, didn’t release until May 2015, about 30 months AFTER the console launched.Wii U

I eventually bought a Wii U in the summer of 2013, about 9 or so months after it came out. I played New Super Mario Bros and ZombiU, along with Nintendo Land. But I mainly played my Wii which was now living as a legit, official emulator inside my Wii U thanks to their transfer process. So, I upgraded because I could use a single console and play the newer games. Of course I ended up with some great games like Super Mario 3D World, Donkey Kong Tropical Freeze, ZombiU, and the surprisingly fun Luigi U. All-in-all, I only have 9 physical Wii U games at this point. I had a few others like Pokken Tournament, but traded them in long ago for something else. The only Nintendo console I own fewer games for is the GameCube and that’s because I didn’t actually own one until last year, aside from the built-in Wii functionality that led to a couple games like Super Smash Bros. Melee. So when it’s all said and done, the Wii U might have had a larger library than the N64 but I have countless more games for the older console that one could argue hasn’t even aged as well.

People were confused too. I still have to explain to people that the Wii and Wii U were completely different things. No, the Wii U is not a Wii with a tablet. No, the Wii U isn’t just the tablet as an add-on to the Wii. The Wii U was Nintendo’s next generation console, a mid-gen console to many in the industry due to its more Nintendo-esque limited hardware. So here’s a little explanation. The Wii U was the next step in Wii development. It had better hardware, a larger form factor, no GameCube controller or memory card support, no mini-disc support, and its primary controller was a handheld tablet with physical buttons.

Image result for Wii U

Okay, so you know what it is but was it a good thing? Well, the tablet was a neat concept. Some games leveraged it really well, like ZombiU. In that game, a zombie game, you watch the TV for what you, as a character, can see and then the tablet acted as your inventory, map, details, etc. Other games, like New Super Mario Bros., just mirrored the TV screen, which did mean you could play on the tablet while someone else used the TV for another console or something. Some games like Nintendo Land allowed one player to use the tablet to perform a task like hiding, while the other players saw everything else on the TV and tried to find the hiding player. Some took advantage of the motion controls like StarFox Zero, with the tablet being inside the cockpit and the TV being a third-person view. The final group didn’t use the tablet screen at all, like Zelda: Breath of the Wild for Wii U. It was blank, basically.

At the end of the day, the Wii U was essentially a Nintendo Switch prototype. It had the tablet; you could play away from the TV. But it still required a full console box and the range of the tablet was only a few feet and certainly not through walls… I tried. Even though the Wii U was no powerhouse, it did have some cool features. It kept the Wii alive along with the Virtual Console we all miss on the Switch. It was compatible with essentially all of the Wii controllers, accessories, and such, save a few. It kept the GameCube controller alive with its USB adapter for Smash Bros., which we will see again this December. And it ended up with a substantial library of games, some of which I wish more people had tried out.

To that end, as the Facebook pages for the Wii U close on the day I’m writing this, I’d like to just say goodbye to the Wii U. For a Nintendo fanboy, the Wii U is a prime example of Nintendo’s guts, quirkiness, and style. For a general consumer, the Wii U was an odd, confusing, and seemingly unnecessary upgrade to the Wii.

If you owned a Wii U, I’d love to hear your stories. What were your favorite games? What about features? I’d love to hear about all of it because I do love the Wii U, as strange as that might be.

R.I.P.
Wii U
2012-2017
13.5 million sold

If you enjoyed this article, please consider following me on Twitter @TheStarTrekDude!

You can also find me and my thoughts on the Screen Heroes and Redshirts & Runabouts podcasts right here on the Heroes Podcast Network.

Game on!

Wii U – A Farewell

GH63: Spider-Man, Spider-Man Does Whatever a Spider Can

In this episode, our heroes discuss web-slinging across New York in the new Spider-Man game for PS4, strange diseases in Two Point Hospital, and the worst placement for an appendage in the Kingdom Death: Monster board game. Hear the response to the previous week’s Question of the Week “What is your funniest video game addition story?”, and be sure to tune in to find out what this week’s question is!

Don’t forget to subscribe. We’re available on iTunes Apple Podcasts, Spreaker, Google Play, or you can use our RSS Feed to plug into any podcast app. Links are below!

Find more about the GGKC folks at gg-kc.com.

Sign-up for our weekly newsletter! Head over to heroespodcasts.com/newsletter to sign-up today.

Help support the show by becoming a Patron: patreon.com/HeroesPodcasts.

Not looking for a long-term commitment? No problem. Every dollar truly helps, so buy us a coffee over at ko-fi.com/heroespodcasts!

Podcast Credits

A Heroes Podcast Network Production

Produced by GGKC

Hosts
Thomas Egan
Mike Madsen
John Marney

Editor
Joshua Welch

Executive Producer
Derreck Mayer

Music
Lifeformed

iTunes Link
https://itunes.apple.com/us/podcast/gamer-heroes-video-games-pc/id1193204259?mt=2

Blog Talk Radio
http://www.blogtalkradio.com/gamerheroes

Spreaker
https://www.spreaker.com/show/gamer-heroes

Google Play Link
https://play.google.com/music/m/I6qwdjccfc4sxi5urxuebuisatq?t=Gamer_Heroes_Video_Games__PC_Gaming__Console_Gaming_Mobile_Gaming

RSS Feed Link
http://heroespodcasts.com/feed/podcast/gamerheroes

Social Media
@GamerHeroesPod

GH63: Spider-Man, Spider-Man Does Whatever a Spider Can

GH62: The Toxicity of Our Fortnite

In episode 62, Mike, Josh, and Thomas discuss some surprising statistics involving Fortnite in UK divorces. The guys also touch on some of the crazy things going on with Dr DisRespect’s house getting shot at while streaming, general toxicity in gaming, and some things that Overwatch has been doing to try to promote a more positive gaming environment. Finally, the guys talk about eSports in the Olympics and Mike talks a little bit about survival horror and Amnesia: The Dark Descent.

Don’t forget to subscribe. We’re available on iTunes Apple Podcasts, Spreaker, Google Play, or you can use our RSS Feed to plug into any podcast app. Links are below!

Find more about the GGKC folks at gg-kc.com.

Sign-up for our weekly newsletter! Head over to heroespodcasts.com/newsletter to sign-up today.

Help support the show by becoming a Patron: patreon.com/HeroesPodcasts.

Not looking for a long-term commitment? No problem. Every dollar truly helps, so buy us a coffee over at ko-fi.com/heroespodcasts!

Podcast Credits

A Heroes Podcast Network Production

Produced by GGKC

Hosts
Thomas Egan
Mike Madsen
Joshua Welch

Editor
Mike Madsen

Executive Producer
Derreck Mayer

Music
Lifeformed

iTunes Link
https://itunes.apple.com/us/podcast/gamer-heroes-video-games-pc/id1193204259?mt=2

Blog Talk Radio
http://www.blogtalkradio.com/gamerheroes

Spreaker
https://www.spreaker.com/show/gamer-heroes

Google Play Link
https://play.google.com/music/m/I6qwdjccfc4sxi5urxuebuisatq?t=Gamer_Heroes_Video_Games__PC_Gaming__Console_Gaming_Mobile_Gaming

RSS Feed Link
http://heroespodcasts.com/feed/podcast/gamerheroes

Social Media
@GamerHeroesPod

GH58: Octopath Traveler & Gaming at SDCC 2018

Amazon makes changes to video game pre-orders, we bring SirynRae on to talk about Octopath Traveler for Nintendo Switch, Derreck discusses his latest experiences with Horizon Zero Dawn, and then Jon breaks down his gaming experience at San Diego Comic Con 2018 which included an exclusive play through of the new Resident Evil 2 remake, Super Smash Bros Ultimate, and more!

Don’t forget to subscribe. We’re available on iTunes Apple Podcasts, Spreaker, Blog Talk Radio, Google Play, or you can use our RSS Feed to plug into any podcast app. Links are below!

Sign-up for our weekly newsletter! Head over to heroespodcasts.com/newsletter to sign-up today.

Help support the show by becoming a Patron: patreon.com/HeroesPodcasts.

Not looking for a long-term commitment? No problem. Every dollar truly helps, so buy us a coffee over at ko-fi.com/heroespodcasts!

Finally, swing by our friends at AnthroDesk to check out their ErgoSlant desk mat, among other cool products: http://anthrodesk.com/accessories/ergonomic-anti-fatigue-mat.html

Podcast Credits

A Heroes Podcast Network Production

Hosts
Jon Czerwinski
Derreck Mayer

Special Guest
Rae Stewart

Executive Producer & Editor
Derreck Mayer

Music
Flying Killer Robots

iTunes Link
https://itunes.apple.com/us/podcast/gamer-heroes-video-games-pc/id1193204259?mt=2

Blog Talk Radio
http://www.blogtalkradio.com/gamerheroes

Spreaker
https://www.spreaker.com/show/gamer-heroes

Google Play Link
https://play.google.com/music/m/I6qwdjccfc4sxi5urxuebuisatq?t=Gamer_Heroes_Video_Games__PC_Gaming__Console_Gaming_Mobile_Gaming

RSS Feed Link
http://heroespodcasts.com/feed/podcast/gamerheroes

Social Media
@HeroesPodcasts

GH58: Octopath Traveler & Gaming at SDCC 2018

GH55: Fallout 76, Atari VCS, and PSVR

We bring on Ryan from Screen Heroes to talk the latest in video game news plus some of the games we’ve been playing recently. First up, it’s all about Bethesda’s big Fallout 76 announcement. Ryan helps us understand where Fallout 76 fits into the existing franchise’s timeline. Then it’s a discussion about the Atari VCS Indiegogo which launched and brought in over $2 million in one day. Next up is a bit about Red Dead Redemption 2 which has gone on pre-order and has some confusion surrounding its Playstation timed exclusive content. After that, we talk a bit about the upcoming E3 along with some predictions. Finally, we wrap things up by talking about Ryan and Jon’s first experiences with PSVR.

Don’t forget to subscribe and review us on iTunes for a chance to win a free video game!

Sign-up for our weekly newsletter! Head over to heroespodcasts.com/newsletter to sign-up today.

Also, stop by our Patreon to see what kinds of cool perks you can get for being one of our contributors: patreon.com/HeroesPodcasts.

Not looking for a long-term commitment? No problem. Every dollar truly helps, so buy us a coffee over at ko-fi.com/heroespodcasts!

Podcast Credits

A Heroes Podcast Network Production

Hosts
Jon Czerwinski
Derreck Mayer

Special Guest
Ryan Couture

Executive Producer & Editor
Derreck Mayer

Music
Flying Killer Robots

Google Play Link
https://play.google.com/music/m/I6qwdjccfc4sxi5urxuebuisatq?t=Gamer_Heroes_Video_Games__PC_Gaming__Console_Gaming_Mobile_Gaming

iTunes Link
https://itunes.apple.com/us/podcast/gamer-heroes-video-games-pc/id1193204259?mt=2

RSS Feed Link
http://heroespodcasts.com/feed/podcast/gamerheroes

Social Media
@HeroesPodcasts

GH55: Fallout 76, Atari VCS, and PSVR

GH53: Overcooked Seasonal Diablo

It’s another week of gaming news including details on the Atari VCS, Call of Duty going multiplayer only, Red Dead Redemption 2, and Nintendo’s latest lawsuit. Then we talk about the Seasonal Diablo III runs we’ve been trying out in addition to Overcooked: Special Edition on Nintendo Switch.

We also talk about some changes to our show format, specifically dealing with our bi-weekly Twitch streams.

Don’t forget to subscribe and review us on iTunes for a chance to win a free video game!

Sign-up for our weekly newsletter! Head over to heroespodcasts.com/newsletter to sign-up today.

Also, stop by our Patreon to see what kinds of cool perks you can get for being one of our contributors: patreon.com/HeroesPodcasts.

Not looking for a long-term commitment? No problem. Every dollar truly helps, so buy us a coffee over at ko-fi.com/heroespodcasts!

Podcast Credits

A Heroes Podcast Network Production

Hosts
Jon Czerwinski
Derreck Mayer

Executive Producer & Editor
Derreck Mayer

Music
Flying Killer Robots

Google Play Link
https://play.google.com/music/m/I6qwdjccfc4sxi5urxuebuisatq?t=Gamer_Heroes_Video_Games__PC_Gaming__Console_Gaming_Mobile_Gaming

iTunes Link
https://itunes.apple.com/us/podcast/gamer-heroes-video-games-pc/id1193204259?mt=2

RSS Feed Link
http://heroespodcasts.com/feed/podcast/gamerheroes

Social Media
@HeroesPodcasts

GH53: Overcooked Seasonal Diablo

GH52: Rampage the Movie

We’ve got a fun episode for you this week! First, we talk about some interesting Overwatch news about a character changing classes. Then, we dive into the new Rampage movie including how it connects to the classic video game franchise. Finally, we talk about what we’re playing now including Derreck’s final thoughts on Nine Parchments, and Jon’s take on A Way Out and God of War 4. Let’s do it!

02:50 – Overwatch Character Moving Classes

07:50 – Rampage Movie Thoughts

24:50 – A Way Out Reaction

31:00 – Nine Parchments Final Thoughts

37:00  – God of War 4 Initial Feelings

43:40 – Closing Statements & Upcoming Details

Join us every other Wednesday night at 9PM EST 8PM CST over on Twitch at twitch.tv/heroespodcasts/events!

Don’t forget to subscribe and review us on iTunes for a chance to win a free video game!

Sign-up for our weekly newsletter! Head over to heroespodcasts.com/newsletter to sign-up today.

Also, stop by our Patreon to see what kinds of cool perks you can get for being one of our contributors: patreon.com/HeroesPodcasts.

Not looking for a long-term commitment? No problem. Every dollar truly helps, so buy us a coffee over at ko-fi.com/heroespodcasts!

Podcast Credits

A Heroes Podcast Network Production

Hosts
Jon Czerwinski
Derreck Mayer

Executive Producer & Editor
Derreck Mayer

Music
Flying Killer Robots

Google Play Link
https://play.google.com/music/m/I6qwdjccfc4sxi5urxuebuisatq?t=Gamer_Heroes_Video_Games__PC_Gaming__Console_Gaming_Mobile_Gaming

iTunes Link
https://itunes.apple.com/us/podcast/gamer-heroes-video-games-pc/id1193204259?mt=2

Feedburner Link
http://feeds.feedburner.com/GamerHeroes

RSS Feed Link
http://heroespodcasts.com/feed/podcast/gamerheroes

Social Media
@HeroesPodcasts

GH52: Rampage the Movie

GH51: BlizzCon, PUBG Mobile, and Nine Parchments

We’re back! And it’s time to talk games. We kick things off talking a bit about the Twitch streaming we’ve been doing and plan to do. Then it’s off to the news when we discuss the new Spider-Man game landing exclusively on PS4, God of War 4 getting an earlier release date, plus details on BlizzCon 2018. After our  news segment, we talk about the games we’ve been playing recently including Player Unknowns Battlegrounds (PUBG) on mobile and Stardew Valley and Nine Parchments on Nintendo Switch.

03:15 – BlizzCon 2018 Details

10:10 – God of War 4 & Collector’s Editions

20:05 – Spider-Man’s Exclusive PS4 Release & Details

25:40 – PUBG on Mobile Impressions

35:20  – Stardew Valley on Nintendo Switch

38:30 – Nine Parchments on Nintendo Switch

46:40 – Closing Statements & Upcoming Details

Join us every other Wednesday night at 9PM EST 8PM CST over on Twitch at twitch.tv/heroespodcasts/events!

Don’t forget to subscribe and review us on iTunes for a chance to win a free video game!

Sign-up for our weekly newsletter! Head over to heroespodcasts.com/newsletter to sign-up today.

Also, stop by our Patreon to see what kinds of cool perks you can get for being one of our contributors: patreon.com/HeroesPodcasts.

Not looking for a long-term commitment? No problem. Every dollar truly helps, so buy us a coffee over at ko-fi.com/heroespodcasts!

Podcast Credits

A Heroes Podcast Network Production

Hosts
Jon Czerwinski
Derreck Mayer

Executive Producer & Editor
Derreck Mayer

Music
Flying Killer Robots

Google Play Link
https://play.google.com/music/m/I6qwdjccfc4sxi5urxuebuisatq?t=Gamer_Heroes_Video_Games__PC_Gaming__Console_Gaming_Mobile_Gaming

iTunes Link
https://itunes.apple.com/us/podcast/gamer-heroes-video-games-pc/id1193204259?mt=2

Feedburner Link
http://feeds.feedburner.com/GamerHeroes

RSS Feed Link
http://heroespodcasts.com/feed/podcast/gamerheroes

Social Media
@HeroesPodcasts

GH51: BlizzCon, PUBG Mobile, and Nine Parchments

A Case of Distrust Review

As soon as you enter the stylish, monochrome world of A Case of Distrust, you can immediately feel the mood this game is trying to set. It’s the 1920s, you’re a down on your luck gumshoe with a troubled past, a former cop who interacts with the seedy underbelly. There’s a lot of fun and winky nostalgia as you talk very seriously to your cat as you lament your empty fridge in the game’s clever tutorial phase.

The game has virtually no user interface. The only persistent element on the screen is a small tab in the corner that allows you to review your notes. It’s a great touch and lets you entirely focus on the story being told through the game’s text blocks and static images.

Case of Mistrust

There are three ways to interact with A Case of Distrust. There are large scenes with objects you can click on that will give you clues or flavor text, there are conversations where you can pick from multiple dialog options, or there is the “Show Notes” interface where you can press for more info or contradict someone’s story by presenting something from your detective’s notebook.

For anyone that’s played L.A. Noire or Ace Attorney or any number of detective games, this will all seem very similar. That’s really the problem with A Case of Distrust, though. The more I played, the more things felt familiar. Not a new take on an existing genre or a nostalgic look at a foregone period, but a tedious attempt to capture the feeling of something else while doing none of the work.

Case of Mistrust

The art for the still images is crisp and stylish and the writing is a fun homage to detective writers like Dashiel Hammett or Raymond Chandler, but when all is said and done you’re basically paying $15 to read a short choose-your-own adventure detective story with pictures. Your notebook fills up with red herrings as you try and press the game’s few characters for information, all of which return stock responses. Progression is linear, there is no fail state.

The game is cute and interesting, but it never quite justifies it’s price tag. The main character’s backstory is a fascinating look at a female cop in the 20s, but you never feel like you get a strong sense of who she is under the layers of PI tropes. Going from place to place can trigger a neat little conversation with a cab driver, but it never amounts to anything. It’s like an informational loading screen when nothing is loading and the information isn’t germane to the game being played.

A Cast of Distrust would be a great game for anyone looking for an introduction to the detective/noir genre in either novel or game form, but it might be a little too familiar for anyone who’s spent some time with Phoenix Wright or Humphrey Bogart.

A Case of Distrust Review

SteamWorld Dig Lands on Switch

For those who don’t listen to our video game podcast, Gamer Heroes, you might not know that I’m a big fan of Image & Form (now part of Thunderful) and their SteamWorld series of games. If SteamWorld Dig Rustyyou’re not familiar with the series, the SteamWorld games follow steam-powered robots in two different game styles. SteamWorld Dig and SteamWorld Dig 2 are both digging platformers while SteamWorld Heist is a turned-based RPG platformer. I’ve spent a lot of time playing these three games and you can find my reviews of them here:

This article is going to focus on the newly released Nintendo Switch version of the original SteamWorld Dig game. It’s priced at $9.99 USD and is available on the Nintendo eShop now.SteamWorld Dig Rusty

Overall, they’ve done a nice job bringing the game to Nintendo Switch. Back when I first played, it was on the 3DS and while it’s still one of my favorite handheld games, the graphics were certainly not HD given the restrictions of the DS hardware line. The game, also being available on Steam, PS4, Vita, Xbox One, and Wii U means that it’s been available in an HD format on other platforms for a while now. In fact, the Nintendo Switch version of the game is the first release of SteamWorld Dig since the 2015 release on Xbox One.SteamWorld Dig Dorothy

Now, I’ve only ever played on 3Ds and Steam. So if you’ve played on Playstation or Xbox and had a totally different experience, please let me know but also keep in mind that I wasn’t exposed to those platforms for this title.

SteamWorld Dig DorothyThe game looks good. Visually, the graphics are nice and hold up well on my HD TV as well as in handheld mode on the Nintendo Switch. Of course, SteamWorld Dig 2 just looks a lot better. While the basic visual style is similar, SteamWorld Dig 2 has a lot more going on with more background animations and minor movements. I think the biggest change for me is the single screen experience. On 3DS, the mini-map, inventory, and some other features display on the bottom touch screen and are easily accessible by clicking on them. The Switch, only having a single screen, handles this by providing the mini-map in the upper right of the game play screen and the inventory on the bottom. Clearly, this works better than it would have on 3DS due to the significantly higher resolution but I truly loved the dual-screen experience on the 3DS. Steam provided a secondary window for the mini-map, which I found a bit clunky, so I would at least rate the Switch version higher in that regard. One cool feature is that the options menu provides a slider for increasing or decreasing the size of the mini-map. I just made it as large as can be, since I primarily play in TV mode.

The game play is solid and smooth for the most part. I do find that the game is a little slower in response when compared to the more recently released SteamWorld Dig 2. So if you are going back to play this one, that felt pretty noticeable. If SteamWorld Dig on Switch would be your introduction to the franchise, then I doubt you’ll notice.SteamWorld Dig Digging View

At the end of the day, I think this is a solid version of the game but I don’t think I can call it the definitive version or anything like that. Where you play the game will likely depend on your personal preference. I think the 3DS version still has a lot to offer but if you’re like me and seem to be playing your DS less and less thanks to the Switch, I’d snag this new release of the game and once you finish, you can move on to SteamWorld Heist, since it’s also available on Switch now.

SteamWorld Dig is a personal favorite of mine and it’s definitely an Indie game worth checking out. If you’d like to hear more of my thoughts on gaming, please check out Gamer Heroes. We have new episodes on Tuesdays and you can subscribe on Apple Podcasts, Blog Talk Radio, Google Play, and Spreaker!

‘Till next time… keep on diggin’.

SteamWorld Dig Lands on Switch