FPS

GH41: Narcosis, Doom, and Microtransactions

GH41: Narcosis, Doom, and Microtransactions
Gamer Heroes

 
 
00:00 / 63:52
 
1X
 

Star Wars: Battlefront II lands in some hot water, Marvel shuts down Heroes, Derreck plays the underwater horror game Narcosis, and Jon checks out Doom on Switch!

02:00 – Battlefront II & Loot Crates

10:20 – Marvel shuts down Heroes

16:45 – Xbox One X is Selling

25:55 – Sony Pays for Trophies

31:45 – Narcosis: the underwater horror game

44:55 – Doom for Switch Impressions

59:55 – Black Friday, Video Game Contesnt, and Show Details

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Podcast Credits

Hosts
Jon Czerwinski
Derreck Mayer

Executive Producer
Derreck Mayer

Editor
Derreck Mayer

Music
Flying Killer Robots

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GH41: Narcosis, Doom, and Microtransactions

Costume Couture: Overwatch Summer Games

Overwatch has taken the gaming world by storm over the last 18 months or so since its premiere at BlizzCon. Since then, the lively, colorful characters have received tons of various skins ranging from color variations to full on character changes. Many of those skins came in the form of holiday themed events, like the Summer Games which just ended yesterday.

This week, we talk about our favorite Overwatch character costumes and a couple of our favorite cosplayers who bring them to life.

Also, don’t miss our new Cosplayer of the Week, Melis Ishida!

Melis Ishida Cosplay
Facebook.com/MelisIshidaCosplay

Hosted by
Rae of SirynRae Cosplay
Ian of Haus of Turner Cosplay

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Are you a cosplayer? Do you want a spotlight on Costume Couture? Don’t forget to submit a Cosplayer of the Week form found right here!

Costume Couture: Overwatch Summer Games

GH23: Doomfist Arrives

Doomfist has landed! Overwatch has officially announced and made playable their most anticipated new character, Doomfist. He is now available in the PTR, so we talk about his abilities, role, fit with the Overwatch world, plus a bit about the voice not being Terry Crews. We also talk about Halo 5’s Xbox One X 4K features, four other Halo games coming to Xbox One, Splatoon 2 news, and Mario Odyssey skipping the game over screen. Finally, I talk about my thoughts on the Gears of War franchise after completing the latest title, along with the third Divine Beast in Breath of the Wild!

We’re sorry for the echos in the audio. We had to try a new setup temporarily and it seems to have caused inconsistent echos. It won’t happen next time, promise!

02:20 – Gears of War 4

9:30 – Link’s Third Divine Beast

12:30 – Mario Odyssey Removes the Game Over

20:15 – Splatoon 2 Deatails

24:30 – Halo 4K and Backwards Compatibility

32:30 – Doomfist Arrives on Overwatch

Don’t forget to subscribe and review us on iTunes for a chance to win a free console game!

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Podcast Credits

Hosts
Jon Czerwinski
Derreck Mayer

Executive Producer
Derreck Mayer

Editor
Derreck Mayer

Music
Flying Killer Robots

Google Play Subscription Link
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GH23: Doomfist Arrives

GH14: Overwatch Uprising & Streaming

We’ve got big news not just from around the video game universe but for the Gamer Heroes podcast as well. First, we talk about the Xbox Live Spring sale that includes cheap major titles like Halo 5, GTAV, Gears of War 4, and even some cheap older titles for the xBox 360 like Red Dead Redemption, plus a discount on custom controllers. Then it’s off to Nintendo news with a bit about the NES Classic being discontinued as well as some of our thoughts on the items that came out of this week’s Nintendo Direct that focused on ARMS, new Joy-Cons, and even a FAST RMX update.

Then it’s all Overwatch as we let you guys know about our Overwatch: Uprising stream that happened on Facebook! You can catch our play through of the base event here and the “all heroes” version here.

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Gamer Heroes Podcast Credits

Hosts
Jon Czerwinski
Derreck Mayer

Executive Producer
Derreck Mayer

Editor
Derreck Mayer

Music
Michael Wallace (Flying Killer Robots)

Google Play Subscription Link
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GH14: Overwatch Uprising & Streaming

Gamer Heroes 10: Overwatch + Orisa

Overwatch brings a new character, Orisa, to the public servers on March 21st. We sit down with our first guest, Ryan Couture of Screen Heroes and Buster Props, to talk about the addition of this new Overwatch character, how she plays and fits into the ecosystem, plus our general feelings on Blizzard’s entry into the first-person shooter world.

We cover some news including information on Microsoft’s Project Scoprio, sales info for the first week of Nintendo Switch, a bit about a new subscription offering from Sony for PS4, and even a universal controller hitting Kickstarter soon.

2:30 – All-Controller coming to Kickstarter

6:30 – Sony’s new PS4 to PC streaming service

10:45 – Splatoon 2 Global Fire Demo & Nintendo Switch sales info

17:15 – Project Scorpio update including Fallout 4 in VR

23:15 – Overwatch and the addition of Orisa plus other PTR changes coming

59:45 – Closing & Contest Info

Have you tried our Orisa in the PTR or after public launch? What do you think of Overwatch’s new tank? Let us know!

Don’t miss out on our next contest by leaving us a review on iTunes! That’s all it takes to enter and you could win a free console game.

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Gamer Heroes Podcast Credits

Hosts
Jon Czerwinski
Derreck Mayer
Zach Story

Special Guest
Ryan Couture

Executive Producer
Derreck Mayer

Editor
Derreck Mayer

Music
Michael Wallace (Flying Killer Robots)

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Gamer Heroes 10: Overwatch + Orisa

GH04: Resident Evil & Mobile Gaming

Resident Evil returns to the console world with Resident Evil 7 for PS4, Xbox One, and PC. We talk the new aspects this game brings to the Resident Evil video game franchise and why that might not be such a good thing. Then we break off to discuss mobile gaming and how it’s different from handheld gaming. We talk some common mobile game tactics like freemium and pay-to-win, plus some diamonds in the rough to help you through that long car ride. While we hit the big names like Dungeon Keeper, Pokemon Go, and Super Mario Run, we talk about some lesser known titles like the iOS exclusive Goblin Sword and the classic cow jumping game, Abduction!

2:30 – Microsoft Project Scorpio Dev Calls out Sony’s PS4 Pro

7:45 – Tekken Returns 

16:20 – Currently Playing

17:50 – Resident Evil 7

34:00 – Mobile Gaming

1:10:00 – Closing and a chance for a free Steam game!

Be sure to join us next week and head over to iTunes to drop us a review (see link below)! The first person to drop us a review on iTunes will get a TBD Steam game from us!

Also, stop by our Patreon to see what kinds of cool perks you can get for being one of our contributors: patreon.com/HeroesPodcasts

Gamer Heroes Podcast Credits

Hosts
Jon Czerwinski
David Doherty
Derreck Mayer

Executive Producer
Derreck Mayer

Editor
Derreck Mayer

Music
Michael Wallace (Flying Killer Robots)

Google Play Subscription Link
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GH04: Resident Evil & Mobile Gaming

Bastion, Should He Be Nerfed?

Should Bastion be nerfed in Blizzard’s Overwatch? Perhaps, but before we tackle this we got to ask ourselves if there is a problem. I’d say yes.

Turtling

 

Turtling

I’ve seen teams on defense get crushed and pushed back on payload missions just to get to the very end of the map and then the losing team “turtles up” and gets several players using Bastion. Bastion is a fine character but with their backs to the wall and near spawn points, Bastion is much more overpowered than normal. It’s not uncommon to see not only one or two players go as Bastion but I’ve seen 3 or 4 players do this, taking turtling to a whole new level.

 

Teams Stacked With Bastions

During most parts of the map teams full of Bastions can be dealt with easily enough, usually by flanking or with characters that can infiltrate such as Reaper with his teleport ability. But the problem is that at the end of the map the terrain favors defense, this makes sense as it makes games exciting to have that final push be all that much harder.  But having teams full of Bastions is way more difficult than it should be.

bastion highlight

Backs to the Wall

What makes this so hard is you can’t get behind the team that is stacked with Bastions at the end of a payload, their backs are literal against the wall. The map doesn’t go on, there is no path behind them. Also there are limited alternate routes to approach the target. There may be only one or two routes to the objective and they can easily have two Bastion characters watching both of these paths. With the amount of fire power Bastion brings to bear, two players can do most of the defense for a team, freeing up other players to go on the offensive.

 

The Expected Method

The usual method of countering them, aside from getting behind them, would be sniping them with Widowmaker  or Hanzo, or even a ranged attack from Pharah. The problem is that many of the end points of final maps don’t have lines of site for these sorts of tactics. The only way to get lined up with a turtling team of Bastions it to put yourself way too close to them. If you can see a Bastion in sentry mode, then he can see you and it’s a lot easier for him to spray bullets your way than you’d like.

350px-Pharah-portrait

 

Spray and Pray

The problem is worsened by having no damage fall off with distance such as with Team Fortress 2. Bastion can fire down a long corridor spraying bullets at a suspected sniper spot and all it takes is one or two lucky bullets to kill a squishy sniper. All a Bastion needs to do is “spray and pray” with his 200 round magazine. But it takes a lot more skill for a sniper to get a one shot kill. Skill should be rewarded not blind firing.

 

Skill vs Luck

The same with another skill based character Genji. Sure, Genji could reflect the fire back at the Bastion but that takes some good timing. All Bastion has to do is see Genji and stop firing for a couple of seconds, wait for the cool down timer for Genji’s reflect to start again and then Bastion resumes fire. It takes a real dumb Bastion to fall for it and it takes a skilled Genji to pull it off. Not to mention if the team has Bastion placements with fields of fire protecting each other this is an all but impossible tactic, not to mention if the Bastion has only the slightest bit of help.

genji overwatch

 

Bastion With Few Limitations

Compounding all of this is the short setup time with no limitations of resources. In Team Fortress 2 an equivalent sentry takes some time to build up, not to mention ammo. But Bastion can plant himself down very quickly and be ready to fire immediately after spawn. This is especially difficult at the end of the map where the defense doesn’t have to travel far to defend the point. Just spawn and plop down Bastion and you have the point covered, way too easy to defend.

TF2 Sentry

 

Squad Ratios

It’s true there are more advanced ways of handling a Bastion stacked team. I imagine as players get more experienced at team work then cooperation will happen naturally, but it’s not a good equation when you have something like Mercy and Pharah teaming up to take down one Bastion, a 2:1 ratio favoring defense. This is even worse with six-player teams where this unfavorable ratio gets more one-sided. Imagine a team that is half Bastions. Besides the high damage output of Bastion easily out paces both Mercy and Lucio’s ability to heal. Bastion just deals out way too much raw firepower. Defense is way too easy with Bastion.

 

No Adversary for Bastion

You never see this kinda problem in Team Fortress 2, as a class heavy team will have problems. For one thing, team size in Team Fortress 2 makes team staking harder, at about 20 players. Overwatch only has but 6 players per team. but more importantly both Heavys and Engineers and their sentry’s aren’t perfect; they have major weaknesses.  In some ways Bastion is similar to both of these TF2 classes. So why not consider some of the drawbacks of both the Heavy and the Engineers’ sentry?  The Heavy doesn’t really do all that great of damage at greater ranges and has limited ammo. His damage drop over range is considerable. So you have to get close to be effective, similar to D. Va in Overwatch. As for the Engineers’ sentry, it has a limited targeting range but more importantly there is always an angle to attack a sentry. There is no such thing as a perfect spot for a sentry because of how the maps are designed, that and natural counters to the Engineers’ sentry are Spies and Demomen. These adversarial classes are usually something the Engineer always has to worry about. Bastion on the other hand doesn’t really have a dedicated class that opposes him. Genji isn’t nearly as threatening as a Spy or Demoman.

junkrat overwatch

The equivalent class in Overwatch of the Demoman would be Junkrat and he does specialize in indirect fire like the Demoman, but because of current map layouts, it’s hard for him to get the job done all by himself. Where the map limits his options as far as angles to bounce explosive, the enemy team can way too easily harass him. There is no good angle for him to attack the point on most maps. I don’t know how many times I’d take out one or two Bastions just to have them re-spawn and turtle up before we even have a chance to move in and capitalize on the kills.

 

Bringing Down the Nerf Hammer

It’s never a good idea to bring down the “Nerf Hammer” too soon, especially with everyone is still getting used to the game, but I’m getting tired of easily pushing back an entire team and having half of the team suddenly go all Bastion when the going gets tough. Just as when the offense is about to win they turn it around because they have their backs to the wall with limited approaches angles to be attacked. A simple thing may be to increase Bastion’s reload times or his clip size, or limiting the damage over range to Bastion would eliminate the “spray and pray” tactic that people use. This has been done before with McCree, adjusting his damage over range so he doesn’t just spam out the shots at clusters of people from across the map. I believe the best way of correcting this is altering the maps to give more approaches to final points. Sure, the defense should have the advantage at the end of a map but Bastion heavy teams are nailing down limited paths way too easily. Another option, though very blunt, is to limit how many people can go Bastion. Maybe even having one Bastion per team but this may be a little to harsh but seeing teams go 3 or 4 Bastions at the end and having losing teams become unbeatable makes the game significantly less enjoyable.

Nerf

What are your thoughts on the Bastion Overwatch character? Should he be nerfed? Sound off below!

Bastion, Should He Be Nerfed?

Ryan gets dominated in Counter-Strike: Global Offensive

Check out Ryan’s latest video game spree and he takes on Counter-Strike: Global Offensive live on our Twitch channel! Be sure to subscribe at http://www.twitch.tv/griddaily to get notifications when we go live playing video games and even filming our podcasts and other media. Last week’s Screen Heroes took viewer votes in our first ever Versus match!

What did you think? Should Ryan keep practicing or is it time to move on to another game? Comment below and he might just listen.

If you’d like to see more Twitch videos, hit up http://griddaily.com/twitch for our gallery of nothing but video game streams.

If you’d like to see other stuff, we’ve got a full YouTube page with Rae’s I Ship It, plus unboxing videos, and live broadcasts of our Screen Heroes podcast!

Call of Duty 2 – Retro Review

The following review was written in December 2010. It has only been modified in the way of format.

Overview:
Call of Duty 2 was one of the last World War II first person shooters. A launch title for the Xbox 360, the game alternates between three major fronts in the war. In the first section, you play as a Russian in Stalingrad. In the second, you play as a British soldier in North Africa. In the third, you play as an American storming the shores of Normandy. As far as a story goes, that about sums it up.

The Good:
call-of-duty-2-131. The game features a lot of varied level design (once you get past Russia) and gameplay. For example, in North Africa, you will fight and take over a village. Once you have the village, you have to climb to the top of one of the buildings and call in mortar strikes on advancing tanks. This helps keep the game interesting enough so you don’t get bored of just gunning down Nazis (which is still pretty fun).

2. The Nazis do not stop coming until you have reached the position you are supposed to take. Remember when you could just sit back and take out the enemy one by one with the sniper rifle? Well, this is not the case in Call of Duty 2. The game forces you to advance and fight the Nazis close and personal. If you do not do this, then the Nazis will continually spawn until you get the nerve to go after them.

capitan_price_call_of_duty_by_march3lo3. In Modern Warfare, we are introduced to one of the most memorable characters in the game: Captain Price. It turns out Price has been around for a long time because he makes an appearance in the game. Of course, the natural conclusion could still be that he’s a descendant of this World War II veteran. Still…

The Bad:
1. This game has absolutely no story and no character development. I do not remember any of the names of the characters you play. The basic premise of each level goes along the lines of “Take this town!” or “Destroy those guns!”

2. Modern Warfare gave us the perfect control scheme; however, this control scheme went through quite a few stages of evolution before being refined in that game. In Call of Duty 2, the sprint button is replaced with some pretty worthless binoculars. Sure, they are kind of cool; however, I rarely used them and found them to be more of a nuisance rather than an aid in combat. The melee also leaves much to be desired since it is not always responsive when you press it. There is no knife.

cod23. Your squad is very unhelpful. They mostly tell you what to do and watch while you go out and get shot. I could overlook your squad’s utter uselessness if it was not for the fact that they also get in your way when you are moving to cover. This often results in your death and makes you want to shoot and kill all of your squad members.

4. My biggest complaint with this game is a glitch that kept me from finishing the game. Call of Duty 2 skips the last British mission and moves you straight into the American campaign; however, upon completion of the British mission, the game moves into the first American mission again. I attempted to replay the first American mission again, but, even then, the game would not let me progress.

Conclusion:
Call of Duty 2 was very nostalgic for me. I got my start in first person shooters with the Medal of Honor series. Overall, I enjoyed Call of Duty 2; however, the game relies too much on chaos to keep going. The whole game is fighting past one chaotic thing after another. It ends up being mostly about explosions and not much else.

COD2_Screen_06For some people, this fact would not hinder the game’s enjoyment. For me, part of what keeps me hooked on a game is the story. Part of the reason I finished Modern Warfare 2 so quickly was because I really wanted to know how it was going to end. This is not the case with Call of Duty 2. After walking down another street and seeing yet another tank waiting to be destroyed by my rocket launcher, I got bored.

Thankfully, developer Infinity Ward solved this problem by leaving the World War II genre altogether and giving us Modern Warfare. If one looks at Call of Duty 2 as a bridge between the World War II games of old and what we have today, then one can appreciate its place.

Call of Duty 2 – Retro Review