Eidos

Top 5 Boss Themes

The door thunders and opens. Inside, the villain awaits you. He or she says something clever, gets angry, and then you fight. In that moment, as the villain lunges toward you, the music picks up and fuels your adrenaline as you draw your weapon and battle your enemy. For this article, here is my top 5 favorite boss music themes. I will go from my least favorite to my most favorite. Just know that I absolutely love them all. . .

5. Tomb Raider Anniversary

The Tomb Raider Anniversary boss was a difficult one for me in part because I had not fully mastered some of the special moves. There was much dying on my part and beating on pillows or whatever else was next to me. However, one thing that kept me going was the music. The music was a choir that illustrated Natla’s ultimate desire for world domination.

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4. Call of Duty: Modern Warfare 2

Modern Warfare 2 has you chasing the final boss, who happens to be voiced by Lance Henriksen, in a boat down a river filled with all of his cronies. The desperate theme pumps your adrenaline as you chase down this general with an “ends justify the means” attitude. No enemies or obstacles will keep you from taking this guy down!

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3. Star Wars: Knights of the Old Republic

Knights of the Old Republic’s music does a perfect job at illustrating your completion of this enormous game. Not only does it reflect the epic nature of the battle taking place between you and Malak, it also shows that your fate is not the only one hanging in the balance. There is a massive battle for the Republic happening right outside the space station as you fight. The fate of your battle with Malak could ultimately decide the fate of the battle beyond.

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2. Legend of Zelda: Ocarina of Time

Ganondorf’s boss theme reflected the happenings of the environment around you. It also painted Ganondorf’s use of the power of the Triforce. It makes you feel like the battle is impossible as he throws his magic at you. Yet, there is a small glimmer of hope.

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1. Prince of Persia: Sands of Time

The Sands of Time still remains as my all-time favorite boss battle music. The music reveals to you that, sorcery or not, you know you can beat this old man. You can also hear the deception of the vizier through small sections in the music. He is the one who influenced the Prince to cause all this trouble in the first place. Along with the amazing percussion and Middle Eastern flavor, this music has got to be one of the best boss battle themes of all time.

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Do you have any boss themes you think should have been added? Feel free to post them in the comments.

Top 5 Boss Themes

The Strangest E3 Conference This Week

At their core, E3 conferences are meant to be press conferences. They are meant to tell video game magazines, sites, etc. about what is coming. However, the bar has been set higher in the past few years. Now, in addition to being press conferences, they also tend to be quite entertaining shows. There is a reason why Ubisoft brings in comedian and actress Aisha Tyler to host their conference. There is also a reason why Nintendo borrows Robot Chicken clips or actually uses puppets to supplement their conference. Both Nintendo, Ubisoft, and others know that they are not just broadcasting to the press anymore. They are also broadcasting to the general public. With all of this in mind, I would like to briefly discuss the strangest E3 conference this week, Square Enix.

What Was Strange?

I admit to being surprised at seeing Square Enix in the lineup. They are a large company that also encompasses the properties of Eidos. However, Square Enix does not usually have a conference. They tend to rely on EA, Microsoft, or another publisher to show off their games. With this in mind, I started to watch…

1. The very first title they showed did not have a title.

Square Enix showed off a number of upcoming games. However, the first one they showed did not even have a title. We were given a very brief clip that told us next to nothing about it. The clip gave no semblance of what sort of gameplay would be featured or even what the story was going to be about. After the clip, some of the development team popped up on stage but didn’t even bother to give us a name. A working title would have sufficed.

2. The head of development for the aforementioned game was wearing an odd maskThe guy in the mask

Ordinarily, in a conference like Ubisoft, this would not be an issue. It would just be part of the show. However, the fellow in the mask only introduced himself, said they were working on the game, and did nothing else. This lead me to believe that perhaps this guy did not want to be seen. If that is correct, though, then why did he come in the first place? Did Square Enix make him come? The mask distracted me from a presentation that was already weak with no title.

3. Everything was so formal…

hitman-io-interactiveFormality in a typical press conference is not a problem. But this is E3! Microsoft, EA, Sony, Ubisoft, and Nintendo all know that they need to do more than just talk about their products. They need to give us a show. With the exception of very brief previews (I’ll get to that in a minute) and the mask, there was no entertainment or very much to hold the audience’s attention. The developers got up before the crowds and spoke very seriously about their games. Some of them did not even seem very excited about the games that they were making.

4. What we saw was brief and not enough to garner attention.

With any sort of preview or presentation, especially with something that has not even been released, it is important to not tell too much. The Force Unleashed II had a good ten-minute making-of video that was released just before the game released. However, most of that video revealed too much of the plot, spoiling the surprise for the players. This is not the case for the Square Enix conference. They actually had the opposite problem. They showed and talked about too little.

Rise of the Tomb RaiderI have already mentioned the game with no name. However, this idea of showing very little was prevalent throughout the conference. The Rise of the Tomb Raider was also presented. Granted, other conferences had already showed the gameplay demo and the preview, but I expected perhaps a behind-the-scenes video. True to my expectations, they did show a video about how much detail was put into the creation of Lara Croft… But that was all they showed off before moving on to their next project. Although finding about all of the detail was interesting, I expected a video about why they chose the myth and setting for Lara’s new adventure or perhaps what they have changed in gameplay. This clip was too brief and did not talk about the components of the game that I wanted to hear about, albeit story and gameplay.

On A Positive Note…deusex

Although Square Enix’s presentation was strange and oftentimes very brief, they had plenty of things to be excited about. Kingdom Hearts III looked to be fairly far along in production, the new Hitman game looked very ambitious and exciting, Deus Ex: Mankind Divided seems to greatly improve on Human Revolution, and then there is that Final Fantasy game, the most renowned in Square Enix’s franchises. Their presentation was not terrible, but it was odd. One would be curious to see if they present again next year.

 

The Strangest E3 Conference This Week