Deep Space 9

RR01: Thrusters on Full

RR01: Thrusters on Full
Redshirts & Runabouts

 
 
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Enter the finale frontier, thrusters on full, with our brand new Star Trek themed podcast series! We introduce ourselves, talk about what Trek brought us into the fandom and then dive into the premiere of Star Trek: Discovery along with the first episode of After Trek.

Join our three-man crew for a journey that will span decades, every episode, every series, every movie, and every possible timeline no matter how small.

Don’t forget to check out our Patreon for a special Patron only clue to our first movie scene.

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We’ll be updating the links as they become available. Right now, we’re waiting on approval from Apple for iTunes.

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Redshirts & Runabouts Podcast Credits

Hosts
Greg Bosko
Derreck Mayer
Jeremy Monken

Executive Producer
Derreck Mayer

Editor
Derreck Mayer

Music
Flying Killer Robots

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RR01: Thrusters on Full

Top 10 Star Trek Video Games

Star Trek’s 50th anniversary is here, so let’s take a look back at the best Star Trek video games. As with other fan service games such as Star Wars and superhero games in general, Star Trek games have been hit or miss, some good, some bad, and some really bad. The best ones do three things: they immerse you in your fandom, they make a decent quality game, and are most importantly, fun. The games at the top of the list have all three characteristics while those at the bottom may only have one or two of them. And the horrible ones have none of these. For simplicity, a game series is counted as a group and only distinguished if the games in the series are dramatically different in quality. Lastly, I’d consider the game as more or less fun if even a casual Star Trek fan would have fun playing it.

 

#10) Dominion Wars – Star Trek: Deep Space Nine

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Was this a good game? Probably not. Was it fun? Certainly. Often found on the $10 bargain bin at Walmart, this was a brutally simple game. Fly your choice of ships in the Dominion War. Plot was minimal, graphics only just adequate, and game play was underwhelming. But what it does have going for it is the immersion factor. From Klingon Bird of Preys to Galaxy Class Starships, you zipped around in space battles, blasting Cardasian and Jem’Hadar ships to dust. Sure it’s a bit shallow but it got the space combat down pretty well. Considering it launched at $10, it was much better than it had to be. It made no promises to greatness but still sparked some fun. Because of this it just barely squeaks at the bottom of the list.

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#9) Star Trek: Deep Space 9 – Crossroads of Time

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Though not the best Star Trek entry in the 16-bit era, Crossroads of Time is still fairly respectable all things considered. It has a pretty decent story that isn’t just a simple rehash of what was seen on the show. It also does a decent job of immersing you in the Star Trek universe by having you control Commander Sisko on DS9 and interacting with the crew. In one particularly interesting mission you go back in time to the battle of Wolf 359 and have Sisko escape his doomed ship while fighting the Borg deck by deck. Pretty exciting stuff. The only drawback is that it isn’t terribly fun. It could be the limitations of the hardware, or even that they only had the early seasons of Deep Space 9 to work with, but it doesn’t really hold much replay value unlike other titles from the 16-bit era. Crossroads of Time squeaks in on the list but only just barely.

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#8) Star Trek: Legacy

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On the whole, it’s a decent game, not a great game but a decent one. It does great fan service by having a story narrative all the way from Enterprise to Voyager and back again. Not to mention, they got all of the actors of the Captains to reprise their roles, even Avery Brooks who doesn’t do many of these sort of things anymore.

The game is basically a starship game where you control up to four other ships, issuing orders while taking direct command of one of them. A great variety of ships are used against a variety of opponents throughout the history of the Federation. Though it plays better on the consoles than on PC it’s still a fairly respectable entry. What may hold it back is that its space combat is dumbed-down a bit, I guess a little “video gamey” as they might say. Nowhere near as complicated as Starfleet Command and even more simple than Star Trek Online, Star Trek: Legacy is just a little too flat. I’d describe it like the difference between the game series Ace Combat and something like Microsoft Flight Simulator except maybe not as fun. The game is fun to play for the fan service but its lack of originality and game play hold it back. Star Trek: Legacy is fun to play for a couple of hours just not fun to keep playing.

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#7) Star Trek Online

Star_Trek_Online_coverWhat to say about this one?  After the success of many other Multiple Online Role Playing Games (MMORPG) quite a few studios tried to get the Star Trek license to make one for it. Cryptic Studios got the rights back in 2013 and the game is basically MMORPG with slight influences from Star Fleet Command. You fly your ship around for 2/3’s of the time and the remainder is on ground away missions. There are basically 3 types of vessels: tanks for Engineers (think large  lumbering Galaxy Class ships),  glass cannons (small Defiant types that hit hard and maneuver away), and the in-between classes (medium ships like the Intrepid Class) that specialize in more creative forms of space combat. Away missions have a similar model of tanks, glass cannons, and tricky science officers. But the best thing about Star Trek Online is its immersion. You can fly your ship to many places mentioned in Star Trek canon, launch your ship from Earth Spacedock, beam down to Starfleet Academy, warp to DS9, visit Quarks bar, warp to station K-7; the galaxy is yours to explore. Even visit Risa if you want. It’s just that there isn’t much to do when you get there.

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Guiding you along in this adventure is a pretty good story featuring many of the cast from the show including the late Leonard Nimoy whose voice narrates you along the way during key moments. Other actors from Voyager are there as well along with many of the ships and locations from Enterprise all the way through to the end of Star Trek: Nemesis. This is a pretty all encompassing game. There is just so much here for a fan to explore and this is what gets Star Trek Online so high on the list. That being said, the game is far from perfect. It mostly feels like a copy and paste from just about every other MMORPG out there, adding nothing of its own and often accomplishing much less game play wise.  Cooperative play is mostly nonexistent and neither is competitive for that matter. That and maxing your character out leaves next to nothing for a player to do except create a new character and do it all over again.

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The space combat is fun and exciting though not as respectable as it was in Starfleet Command. The RPG elements far over power the simulator aspects of game play. Often you’ll find yourself just mashing the space-bar instead of being thoughtful. The ground combat is downright dull and atrocious. They’ve done a lot to lessen the role of ground actions in the game but when it first launched the ratio was more like a 50/50 mix of space and ground action; now it’s more slanted towards space. But the ground is still horrible. If it wasn’t for the dull MMORPG elements and terrible ground game play this would be an incredible game. The Star Trek license is huge thing to have to make a game out of a fan base that is loyal and Trekkies are definitely the game player type.  But the flaws of Star Trek Online are too much to overcome and that’s what keeps this game out of the top spots. Then again, the game is free-to-play, so it doesn’t hurt to try it out. You just run out of things to do sooner than you may like. But you know what, at least it’s better than Star Wars Galaxies.



 

#6) Star Trek: 25th Anniversary

ST NESThis was a bit of a cross-platform game varying greatly from console to PC and mobile devices. Riding on the heels of the revival of Star Trek in 1993 with the success of The Next Generation all of the versions of the games did a superb job of fandom immersion in  The Original Series that had just turned 25 years old. On the NES you spent most of your time on away missions that were very reminiscent of classic episodes such as “Paradise Syndrome” and “A Piece of the Action.” Sure, the NES version wasn’t terribly original or innovated but it did alright as a puzzle adventure game. Spaced in between away missions there were some space battles to be had and the overall story worked well, not to mention the 8-bit take on the classic Star Trek songs is still awesome to hear. Not bad for the hardware limitations of the NES.

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The PC version though was unique in that many of the actual actors where used from The Original Series. Just as with the short lived Star Trek: Animated Series, Shatner phones in his lines and is kinda lame but Nimoy, Kelly, and the rest of the cast are as wonderful as ever. The game on PC took the form of a point and click adventure and looks great in an old school 8-bit style. The game would’ve ranked higher if wasn’t for the lack of innovation or at least being a little dull. What it lacks in other areas it makes up for by being as immersive as it could be for when it was made.

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PC version of the game



 

#5) Star Trek: The Next Generation – Future’s Past

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This one was actually pretty darn good considering when it was made. It’s a basic action adventure game with ground and space scenes, but unlike Star Trek: The Original Series for the NES, it had an original story, not some hodgepodge mixture of episodes. It was a brand new story all of its own, and that’s saying something.

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On top of that it’s actually fairly fun. For a 16-bit game, it’s pretty immersive. The helm interface is how you would expect it to be on the show, complete with LCARS style and star system layout and organization. It goes in order from;  cluster, star group, star system, planetary system. Very logical. The ship’s computer database was very thorough. I mean, in the age before the internet it was a Wikipedia in video game form. You could look up anything from crew dossiers to phaser power settings. You could learn the difference and affects of setting 1 through 16. You could even look all the planet class ratings; understanding M and Y class planets was interesting. Everything about the game was pretty darn immersive and for a Super Nintendo game it was as good as Star Trek could get for when it was made.

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The only thing that holds it back is that it’s fun but not incredibly so. Sure Star Trek fans would love it but the casual fan wouldn’t be all that much into it. The best games have even a casual Star Trek fan itching to play it. It was good fan service and ahead of its time as far as immersion but was only moderately fun to play.



 

#4) Starfleet Command II: Empires at War

Star_Trek_Starfleet_Command_II_coverBased in the Wrath of Kahn era, Starfleet Command II is basically a starship simulator game and what that meant is that there is an emphasis on realism, as absurd as that sounds for science fiction. After all, realistic science is what Star Trek is all about.  The Star Trek universe has rules. You can’t transport through shields, torpedoes damage the hull more than phasers, you don’t have limitless power, etc. With those limitations, you control your ship the best you can by clicking power to various systems to squeeze more into the phasers, for example. Should you save up for a powerful shot or use quick bursts of phasers? If your opponent can’t maneuver, divert power to forward shields from the aft and flank’em.  If your target is a fast little sports car like vessel, wait until he gets close, use your phasers to drop his shields, send a volley of torpedoes to take out his engines and then maneuver to his blind side. You are master and commander of your ship and the stars are your battlefield.

The game feels like 24th century take on 17th naval combat. Maneuvering and timing are important and using knowledge of you ships capabilities are key. This was starship combat at its finest in the world of Star Trek video games. The first Star Fleet Command is alright but it’s at its best with the second one. They also made a third that has a pretty decent story but it doesn’t really add much to the already excellent game play, but on the plus side, it’s based in the Star Trek: First Contact era modernizing the whole affair.

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Though the game is uniquely fun, innovative, and immersive, what holds it back from the top of the list is that it gets stale quick. Sure the combat is great but that’s all there is. Nothing outside of combat is relevant here. It’s all action and no deep thinking, no exploration or sense of wonder. Other Star Trek games capture it a little better.

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#3) Star Trek: Bridge Commander

Star_Trek_-_Bridge_Commander_CoverartProbably the one of the most immersive games on the list, Bridge Commander puts you in the Captain’s chair commanding first a Galaxy Class, then later a Sovereign Class Starship. Like in Starfleet Command where you pilot your ship, in Bridge Commander you do so by issuing orders to the bridge crew. Precise commands make this more of a Captain simulator than a starship one but the result is the same, immersion and some great fan service, add on to that a decent story and game play mechanics. The game also had the voice acting talents of Patrick Stewart and Brent Spiner reprising their roles, awesome. The only problem may be that it won’t appeal to the more casual Star Trek fan as much as the games higher on the list would.

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#2) Star Trek: Armada

Star_Trek_-_Armada_CoverartThe second best game on the list is a good one. Representing the often visited genre of real time strategy (RTS) you command fleets of often all too disposable starships. Four factions are represented; Klingons, Federation, Borg, and Romulans. If you wanted to relive the battle of Wolf 359 and see what it was like from both sides of the battle, then this was your chance. Add on top of that some interesting game mechanics such as being able to take over any ship by transporting your crew over, the Klingons and Borg excel at this, the Federation and Romulans not so much. Every ship had an unlockable special ability that changed how battles would unfold. On the whole, the game was a solid real time strategy game in its own right.

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Sound was suburb and graphics are great for their time and was later ported over to Star Trek fan mods of other games. A.I. was pretty good too, so much so that they copied some of the code for Star Trek: Legacy. All of these come together for a game that not only die hard Star Trek fans would love but even a fan of real time strategy games can play and have some fun playing. It’s not perfect as the races aren’t terribly well balanced in player vs player maps. Romulans are way over powered oddly enough, but aside from that its an excellent game.

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The game is fun and does great service but the final criteria of a great Star Trek game, immersion, is very much a part of it. Both the user interface and game controls look and feel like something that would be in the 24th century. Perhaps the most enticing part for the fans the Star Trek alumni reprise their roles from the show; Picard, Worf, Martok, and Selia all play prominent roles in the story that isn’t half bad for it being just a game and not an actual episode. It isn’t just a simple repaste of prior episodes but continues the story where Insurrection left off in epic scale, across time and space. If it wasn’t for the imbalanced multiplayer with the Romulans being overpowered this may have ranked higher.



 

#1) Star Trek: Elite Force I and II
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Does Star Trek work as an action based game? Even as a first person shooter? You better believe it does. Elite Force I was set on Voyager and Elite Force II was more of the TNG film era but both were spectacular.  Based on the Quake game engine, Elite Force was a blast to play, boasting a great single-player story and exciting multiplayer system. How many modern shooters can make that claim? Because of its solidly enjoyable game play, fans kept playing this one years after it released and kept modding it. This is because the game makers realized one thing, add a balanced multiplayer in and you add some replay value to the game.

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Making the game a first person shooter naturally lent itself to some real immersion like no other genre could. In one multiplayer map you had a Klingon ship and a Federation ship battling it out using the ships transporters to go between. From the bridges to the corridors fans could phaser it out to see who was left standing.

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Aside from the action parts there was a lot of subtle detail. You could walk around freely on the decks of Voyager clicking on controls and interacting with the crew who where voiced by the actual actors from the show. You could even click the auto-destruct or even start attacking the crew. Sure you’d end up in the brig or worse but the amount of free will added to the immersion factor.

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The three factors of a good fandom are exemplified by the Elite Force games. They are some of the most immersive and do some great fan service but perhaps most importantly they are the most fun. To have all three of these factors in a fan game is why it is on the top of so many peoples favorite Star Trek games list. Hopefully with the new DOOM game maybe some love will be sent Star Trek’s way and a Elite Force III will be made. Hopefully we’ll all be walking aboard a deck of a starship soon.

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Did your favorite game make the list? Where would you rank these games? Comment below with your thoughts!

Top 10 Star Trek Video Games

What I love and hate about Star Trek

Derreck’s recent article about the Star Trek: Pacific 201 Kickstarter campaign got me thinking about Star Trek again.  It’s a topic I generally avoid because I am fairly passionate about it, and really disappointed with how the property has been handled in recent years.  But now that I’m thinking about it again, I feel the need to write it out so I can (hopefully) move on fairly quickly.

In case you have to ask, there will be spoilers aplenty here.

I know people that dislike the JJ Abrams Trek movies purely because of the use of the alternate timeline in order to ‘reset’ things.  I’m not a huge fan of using that particular storytelling device as permanent change to the storyline, but alternate timelines have a very long tradition in Star Trek.  My problem with these movies is that they just don’t feel like Star Trek to me.  They’d be perfectly adequate generic science fiction movies.  But trying to copy/paste names, ship designs, and world details into these movies…well…more often than not, it infuriates me.

I think the easiest way I can express why I feel this way is by comparing arguably the best Star Trek movie, Star Trek II: The Wrath of Khan, against (in my opinion at least) the worst Star Trek movie, Star Trek Into Darkness.

Somehow, I managed to win a pair of tickets to see Into Darkness a couple of days before the general release of the film.  I never win anything, so this was rather surprising.  So I and a friend went to see the movie, and about halfway through it I couldn’t enjoy the movie anymore.

What I Hate About Star Trek

Star Trek Into Darkness poster

Kirk and Spock spend pretty much the entire movie sniping at each other, despite seeming to come to some sort of understanding at the conclusion of the previous film.  From a certain point of view, Spock directly stabs Kirk in the back towards the beginning of the film.

Towards the beginning of the movie, an admiral says to a room full of Starfleet officers “You are the captains and first officers of all of the ships that could get here (to Earth) quickly.”  Yet at the end of the movie when two ships (one definitely belonging to Starfleet, and the other bearing a similar design but probably not in any Starfleet database) begin shooting huge chunks out of each other…where are those other ships?  The admiral said they were close by.  The Enterprise made it to the Klingon homeworld and back, while also being stranded for a while with engine problems.  Why were none of the other ships here, or able to arrive at some point?  When those two same ships start crashing into the Earth’s atmosphere,why are there no defensive systems present to prevent one of those ships from colliding into the capital city of the Federation?  Especially since the villain of the movie, the previously mentioned admiral, had explicitly stated his intention to start a war with the Klingons.  So…his plan was to start a war with a very warlike race, when Earth itself was almost literally undefended.  That sounds like a GREAT plan.

The absolute worst part was Khan.  Benedict Cumberbatch is a tremendous actor, and I don’t blame him for it.  The problem is the script.  The writers really want Khan to be the bad guy here, because he was the villain in Wrath of Khan.  The problem is that so much of what he does in this movie seems quite reasonable, given what the admiral was doing and the threats the admiral had made against Khan.

At one point I had a glimmer of hope that Khan would help defeat the admiral, but then quickly kick Kirk and Scotty back over to the Enterprise (via transporter), and basically say, “I used to think that I needed to rule the human race.  Now I find myself in a galaxy full of aliens, and I know some of them at least want to see the human race destroyed.  And you’re too principled to respond appropriately before it’s too late.  So I’m going to take care of that problem for you.  Until next we meet…”  It would have been a fresh take on Khan, allowing the character to exhibit some growth and change as a result of the altered timeline.  Which, hello, is one of the big points of using an alternate timeline to begin with!

Instead we’re treated to Kirk being overly suspicious of Khan for pretty much no reason.  Kirk shoots Khan in the back when, to my memory at least, Khan hadn’t done anything yet to draw serious suspicion.

Then there’s the whole role-swapped death scene between Kirk and Spock, which didn’t feel earned at all.  Because the two of them spent so much of the movie explicitly NOT being friends.  Followed by McCoy discovering a cure for DEATH by using Khan’s blood.  But for reasons that are never explained, it has to be Khan’s blood they use (so they can’t kill him), instead of any of the other 40+ genetically modified humans that they have safely in suspended animation.

What I Love About Star Trek

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Right after I left the movie theater, feeling extremely dissatisfied, I wandered over the Best Buy.  I had a gift card with nearly $20 on it, and I felt the need to watch something that I didn’t already have at home.  The feeling was like needing to wash the taste out of my mouth.

As fate would have it, Best Buy had a Star Trek-specific display set up, and The Wrath of Khan was on sale.  With tax, it cost just under $20.  Worked out perfectly.

Do you know what I forgot about this movie?  The first half of the movie goes out of its way to remind you that, above all else, Kirk and Spock are friends.  Spock is supposed to be the captain of the Enterprise, but a mission comes up that Kirk has some personal involvement in (i.e. an old girlfriend).  So they fight (verbally) about who should be the captain.  In the JJ-verse, they’d be fighting for their own side.

But here, they understand what is at stake for each other.  Kirk says Spock should remain the captain, because it is his assignment.  Spock counters that Kirk is more heavily invested, and tells Kirk not to be worried about insulting his pride.  Vulcan and Human, Starfleet officers, Captain and officer, above ALL of that, Kirk and Spock are friends.

That’s why Spock’s death at the end of the movie has meaning to it.  Firstly, because it wasn’t reversed in the same movie 10 minutes after it happened.  And second, because the entire movie had been crafted in a way to make sure you, as a member of the audience, understood and believed what close friends they were.  I have yet to believe that the Chris Pine & Zachary Quinto versions of those characters are friends on any level.  So far all I’ve seen is for them to, at best, barely tolerate each other.

Star Trek’s Missed Opportunities

I’m going to step away from the movie comparison now, to provide a rough outline of the Star Trek stories that I wish were being told now.  A lot of it is based on where the Federation was left at the conclusion of the previous TV series.

In the final TNG-era movie, Nemesis, the Romulan government goes through not one, but two coups.  Shinzon (a clone of Picard) kills the Romulan leaders that won’t do what he wants them to do and assumes control.  Then he is killed towards the end of the movie.  I think it would be very easy from the Federation’s point of view to essentially say that the government with which they made a treaty to not explore cloaking technology no longer exists.

In the wake of DS9, the Bajoran wormhole is now a bridge to a completely new area of the galaxy.  For so many years, the Dominion had ruled that area of the galaxy.  With the Dominion defeated, there’s any entirely new area of the galaxy to explore, new dangers to be encountered, and new questions to be asked and answered. And the Cardassians are severely weakened as well.

Finally, with Voyager’s return to earth, we get some of the biggest changes.  Because Voyager not only returns home from the other side of the galaxy, but does so with starship weapon and defensive technology from 30 years in the future.  The holographic doctor has become fully autonomous, thanks to the mobile emitter (also from the future), while the rest of the Federation happily makes use of holographic beings as something akin to a slave labor force.

Now, put all that together.  Several of the biggest threats to the Federation are severely weakened.  The Romulans and Cardassians have gotten it really bad, and the last time we saw the Klingons they looked more like allies than anything else.  There’s an entirely new region of the galaxy to explore, with advanced technology to help accomplish that in, hopefully, a safer way.

In more general terms: the Federation is facing drastic changes in multiple levels of society: diplomatic relations with foreign powers (Romulans, Cardassian, Dominion, and even Klingons), technological and economic (tech from the future, new resources or opportunities beyond the wormhole), and perhaps most importantly social (holograms as a slave work force).

The kind of stories that could be told in that environment, where on the surface the Federation appears to be approaching a golden age but in reality is starting to split apart at the seams due to all of these converging pressures, fascinates me.

Those are the kinds of stories I always thought Star Trek was best at.  The ones that took the science fiction premise and used it to comment on political, social, or economic issues, often that were somehow paralleled to issues we face today.

Those are the stories that I miss.  We have a plethora of action-y science fiction movies and television shows.  We have Star Wars movies coming up, for multiple years, that are going to fill my need for science fiction action quite nicely.  Turning Star Trek into action movies as well, which is what it feels like we’ve arrived at with the JJ-verse, does a disservice to the kinds of stories Star Trek usually excels at telling.

What I love and hate about Star Trek