Capcom

Challenge Mode: Our Favorite Underappreciated Games

Challenge Mode: Our Favorite Underappreciated Games
Gamer Heroes

 
 
00:00 / 92:11
 
1X
 

It’s Challenge Mode-o’clock!  This week we’re sharing our favorite games that we feel didn’t get enough love!

(psst, also if you’re in the Kansas City area and want to connect with local gamers, join the LFG KC Facebook Group!)

Feel free to give us some feedback by hitting up our socials!  Or even just forget we’re playing on your phone all day while your headphones are plugged in at work.  That’s cool too, we won’t mind.

Don’t forget to subscribe! We’re available on iTunes Apple Podcasts, Spotify, Spreaker, Google Play, or you can use our RSS Feed to plug into any podcast app. Links are below!

Help support the show by becoming a Patron and get access to our exclusive Patron Lounge on Slack! – patreon.com/HeroesPodcasts.

Not looking for a long-term commitment? No problem. Every dollar truly helps, so buy us a coffee over at ko-fi.com/heroespodcasts!

Podcast Credits

A Heroes Podcast Network Production

Produced by GGKC

Hosts Kam Konek | Thomas Egan | Jimmy Hart

Editor Kam Konek

Executive Producer Derreck Mayer

Music from https://filmmusic.io: “Nile’s Blues” by Kevin MacLeod (https://incompetech.com) Licence: CC BY (http://creativecommons.org/licenses/by/4.0/)

Linktree: https://linktr.ee/gamerheroes

iTunes Link https://itunes.apple.com/us/podcast/gamer-heroes-video-games-pc/id1193204259?mt=2

Spotify https://open.spotify.com/show/6x6MugEKoQAgV99OKkZmWp

Spreaker https://www.spreaker.com/show/gamer-heroes

Google Play Link https://play.google.com/music/m/I6qwdjccfc4sxi5urxuebuisatq?t=Gamer_Heroes_Video_Games__PC_Gaming__Console_Gaming_Mobile_Gaming

RSS Feed Link http://heroespodcasts.com/feed/podcast/gamerheroes

Social Media @GamerHeroesPod | @GG_Kansas_City

Challenge Mode: Our Favorite Underappreciated Games

GH43: Bayonetta, Street Fighter, and Game Awards

We recap some of the Game Awards including what we do and don’t like about the concept. Then we talk tons of news including a bunch of video game announcements from Street Fighter to Bayonetta, Outlast, and more! And yes, we gripe a bit about Destiny 2’s new level capping system.

01:40 – Street Fighter 30th Anniversary Collection

06:00 – SoulCalibur VI

11:50 – Bayonetta 3, 2, 1

16:00 – Outlast on Switch

21:40 – The Game Awards

29:00 – Detective Pikachu Cast

31:30 – Destiny 2’s Content Lock

41:40 – Currently Play: Doom, Stick it to the Man, Resident Evil Revelations

Don’t forget to subscribe and review us on iTunes for a chance to win a free video game!

Sign-up for our weekly newsletter! Head over to heroespodcasts.com/newsletter to sign-up today.

Also, stop by our Patreon to see what kinds of cool perks you can get for being one of our contributors: patreon.com/HeroesPodcasts

Podcast Credits

Hosts
Jon Czerwinski
Derreck Mayer

Executive Producer
Derreck Mayer

Editor
Derreck Mayer

Music
Flying Killer Robots

Google Play Subscription Link
https://play.google.com/music/m/I6qwdjccfc4sxi5urxuebuisatq?t=Gamer_Heroes_Video_Games__PC_Gaming__Console_Gaming_Mobile_Gaming

iTunes Subscription Link
https://itunes.apple.com/us/podcast/gamer-heroes-video-games-pc/id1193204259?mt=2

Feedburner Subscription Link
http://feeds.feedburner.com/GamerHeroes

RSS Feed Link
http://heroespodcasts.com/feed/podcast/gamerheroes

Social Media
@HeroesPodcasts

GH43: Bayonetta, Street Fighter, and Game Awards

GH32 – Everything Comes to Switch

Nintendo Direct brings tons of new games to Nintendo Switch including Doom, Wolfenstein, and more! We talk the return of L.A. Noire, the controversy around South Park: The Fractured But Whole, plus tons of Nintendo 3DS and Switch news including Pokemon Ultra stuff, Skyrim details, new demos, and the rest of the 2017 lineup! We also talk about an upcoming contest for Kansas City Comic Con tickets, our special Patreon video series, and a new video game tournament. So kick back, relax, and game on!

01:25 – L.A. Noire Returns + Switch

07:10 – 3DS Nintendo Direct News: Pokemon Ultra Sun and Moon, Kirby: Battle Royale, Minecraft 3DS, Mario Party: The Top 100, Metroid: Samus Returns, and more!

17:30 – South Park: The Fractured but Whole, plus some random MMO talk

28:20 – Switch Nintendo Direct News: Arena of Valor MOBA, Skyrim Zelda content, Doom and Wolfenstein II, Breath of the Wild Amiibo, Project Octopath Traveler, Super Mario Odyssey details, and more!

44:25 – Tons of 2017 Games Still Left, plus our new video series, KCCC ticket contest, and upcoming game tournament!

Don’t forget to subscribe and review us on iTunes for a chance to win a free video game!

Sign-up for our weekly newsletter! Head over to heroespodcasts.com/newsletter to sign-up today.

Also, stop by our Patreon to see what kinds of cool perks you can get for being one of our contributors: patreon.com/HeroesPodcasts

Podcast Credits

Hosts
Jon Czerwinski
Derreck Mayer

Executive Producer
Derreck Mayer

Editor
Derreck Mayer

Music
Flying Killer Robots

Google Play Subscription Link
https://play.google.com/music/m/I6qwdjccfc4sxi5urxuebuisatq?t=Gamer_Heroes_Video_Games__PC_Gaming__Console_Gaming_Mobile_Gaming

iTunes Subscription Link
https://itunes.apple.com/us/podcast/gamer-heroes-video-games-pc/id1193204259?mt=2

Feedburner Subscription Link
http://feeds.feedburner.com/GamerHeroes

RSS Feed Link
http://heroespodcasts.com/feed/podcast/gamerheroes

Social Media
@HeroesPodcasts

GH32 – Everything Comes to Switch

Resident Evil 7 Playable Trailer – Who’s it for?

The first trailer for Resident Evil 7 dropped on 06/13/2016, showing a ton of new dynamics that only touch the tip of the iceberg of what we can expect from the franchise’s newest installment. Sony in partner with Capcom sweetened the deal by offering PSN members an exclusive playable trailer, much like what Konami did with failed project Silent Hills.

First impression – This trailer is terrifying, and the playable portions are incredibly good, however you can’t help asking yourself “why is this called Resident Evil, again?”. This game is not what Resident Evil fans would expect from the seventh installment of the franchise.

Here’s why:
1. It’s not third-person – since the very first Resident Evil game was released in 1996 the franchise has always been third-person.
2. There is no direct references to Resident Evil known characters or story lines (there was a picture of a helicopter that had an Umbrella symbol, and its speculated that the woman’s voice is Ada).
3. Resident Evil 6 was left open – At the very end of Jake’s campaign there are heavy implications that his story will continue.
4. Resident Evil has always been about Bio Terrorism – this playable trailer appeared to be an isolated supernatural occurrence (ghostly girl who randomly appears and disappears, creepy mannequins, isolated story on a family murder in Louisiana).

With all that aside, the actual game itself is intriguing offering everything a fan of the horror genre can ask for; including scary set pieces, various puzzles with hidden doors, and the overall tone set by the first person view. Resident Evil 7 is coming to PlayStation VR this year and will be fully playable inside the VR headset from beginning to end. I spent a good 2 hours exploring the many secrets to be unlocked, including alternative endings that are strictly based on the order in which you find items. As previously stated, there’s likely many more secrets left to be discovered, much like the Silent Hills playable teaser which took days, weeks, or even months for players to solve all the puzzles.

As a long time Resident Evil fan, you can trust me when I say this wasn’t Resident Evil. I can’t help but think Capcom wants to cash in on all the attention that Silent Hills received. It was a great beginning to a standalone horror game that felt like what Silent Hills could have been. Needless to say, this was just a demo and there is a strong possibility that Capcom can still redeem themselves and surprise us all.

Resident Evil 7 will be available on January 24th, 2017 for PC, PlayStation 4, PlayStation VR, and Xbox One.

Take a look at the trailer from the official YouTube page here:

Resident Evil 7 Playable Trailer – Who’s it for?

Aladdin SNES (1993) – Retro Review

These days, most movie-based video games fall short of expectations and wind up leaving the player unhappy. Back in 1993, however, Capcom and Nintendo launched Aladdin for the Super Nintendo Entertainment System (SNES). Now, I’ll just start by saying, I love this game! It’s a childhood favorite (yes I was a child when this came out, almost 7 actually). Aladdin provides an enjoyable mix of movie-based levels, new content and fun items. Aladdin is a side scrolling platform game. Each level has multiple stages, aside from the “Whole New World” carpet ride bonus level and “The Final Battle” against Cobra Jafar. Throughout the game you will be shown, well.. 1993’s version of cut-scenes. You get an image or two set to 16-bit music and text explaining what is happening for those of us who haven’t seen the Disney classic staring Robin Williams or don’t know about the side stories our heroes under took that never made it to the big screen.

The game stats are handled fairly simply. There is no timer or running score. You have lives, hearts, emeralds and apples. You can gain additional hearts and lives as the game progresses and you collect emeralds and apples in the levels. Every 100 emeralds will get you an extra life. You can use the apples to stun certain enemies by throwing them. To regain health (hearts), collect bread and chicken found in vases and chests. If you can catch the golden, flying scarab then you’ve won a spin on Genie’s wheel-o-stuff. Usually you’ll end up earning continue credits… BORRRING… but sometimes you will get an extra life or an additional heart! The word around the street is that if you hit “B” at the wheel when Genie blinks, you’ll be guaranteed either a 1-up or 2-up.

Aladdin Helpful Hints

Okay, so by now, you’ve had 20 years to play this game. You might not want to play the whole thing straight through and you wish you could select specific levels or stages. You can! Seriously. Okay, here is what you have to do:

  1. Make sure you have two controllers plugged in and use the primary controller to enter the Settings screen
  2. Pick up the second controller and press, in this order: L, R, Start, Select, X, Y, A, B (the speed isn’t too important)
  3. If done correctly, you’ll hear a little chime
  4. Return to the main menu
  5. With the primary controller, hold L + R and then use the control pad to pick different stages and levels
  6. The stages and levels are noted as Stage-Level in blue above the list of menu options; it can be hard to see

But, if you would rather use the passwords provided as you complete stages, here is the full list:

  • Stage 2: GenieAduAladdinSultan
  • Stage 3: JafarAbuJasmineGenie
  • Stage 4: GenieJafarAladdinAbu
  • Stage 5: AbuAladdinGenieJasmine
  • Bonus: JasmineJafarSultanJasmine
  • Stage 6: JafarJasmineAladdinJafar
  • Stage 7: AladdinJasmineAbuSultan

Aladdin Gameplay

Aladdin SNES Cover

As expected, you play as Aladdin while Abu follows you around. Aladdin begins in the market. As you run along the market place you discover your first enemies. At this point in the game, there are three primary enemies. You’ll have to battle some Guards, Claw in Pots and Archers. These are the official names for these enemies. At the end of the level you have to battle the Marketplace Peddler! This is the man who wants to cut Jasmine’s hand off for stealing food. We must save her! Seems simple enough. Being a game from 1993, all you have to do it jump on the Peddler’s head a few times but watch out! He has a sword and he will use it! You have to get close enough to him so he will swing at you and then as he is swinging, jump on his head. If you are successful, you get to meet Jasmine and talk to her a bit.

Aladdin Marketplace

After your romantic talk with Jasmine, it’s off to the Cave of Wonders! From here you will fight through the cave, evading bats and scorpions along the way. Just watch out for the spikes and sink holes to nothingness. After a while, Abu discovers the treasure we’ve been hunting for. As you walk through the sea of gold, demented swords will fly at you and then an evil, sword wielding skeleton takes a swipe at you. This is when you find Carpet! Remember our lovable, silent friend? He will help lead you to the Lamp. Well, until the next level when he abruptly leaves you for some unexplained reason. In the final stage of the Cave of Wonders level you’ll have to jump around on some logs. Don’t fall into the water because Aladdin cannot swim. He is from the desert, after all. Finally, to keep with the film, you walk past the incredible ruby rock Abu wants, up the stairs to the Lamp and as you take the Lamp, Abu takes the ruby and everything is about to get a lot worse.

With the Cave of Wonders melting around you, it’s a race to the surface. The levels speed up, pushing you along rather than allowing you to progress at your own pace. These are a couple of my favorite levels because they are fast and more challenging than the others. The second of the two “lava levels”, as I call them, puts you in the driver’s seat of Carpet as waves of lava slam behind you and boulders fall from above.

 

Now things get weird. Safe from the lava, you end up going inside Genie’s Lamp… a scene I must have slept through every time I’ve watched the movie. These levels are a lot of fun and in some ways, very psychedelic. You’ve got Genie’s face on blocks that fall, balloons that rise and you even have to jump on his tongue a few times. Somehow the Claw in Pots got inside the lamp, so be careful of those. The first level also has an area where you rely on Genie to provide items to walk on, bounce off of or swing from to get across a giant gap. Of course, I don’t know why Genie is okay with you falling to your death but it is a game. Some of Genie’s combinations of “helpful” items are more convenient than others. For example, sometimes he provides nothing but clouds, nice and simple. Other times he might provide balloons to swing from and cards to bounce off in the same run.

Aladdin Genie Lamp Level

If you make it out of the Lamp alive, you find yourself in a pyramid looking for Abu. The game takes things up a notch by increasing the difficulty a bit. Archers now shoot two arrows in a row, for example. The first level is fairly challenging as far as finding solid footing is concerned. Once you make your way through the pyramid, you come face to face with a horrible enemy, the Pharaoh! No… wait… it’s just Abu acting weird. This level feels very out of place because it seems like there should be another boss but nope, just Abu in a mask. Awkward.

Then, a complete break from the action. We must romance Jasmine, quick! This “bonus” level is nothing but the magic carpet ride. There are no enemies or obstacles to overcome, just emeralds. The only challenge is seeing if you can get all of the red ones in one go. The level is slow and fairly boring, definitely the low point of the game.

Aladdin Magic Carpet Ride

After your date, it’s off to Jafar’s Palace! Here we have the best of the best enemies, including Iago and Swordsman… er men? You’ll have to stay away from fire that inexplicably raises and lowers without leaving any real heat or burns behind. Eventually, if you’re good enough, you’ll find your way to Jafar’s throne room where he will fly, shoot lighting and create flying Claw in Pots from thin air! How do you beat this sorcerer? Well, you can bounce off the Claw in Pots to hit Jafar on the head or you can wait for him to throw his scepter. The scepter shoots lightning across the floor but Aladdin can jump on it and use it to get high enough to hit Jafar on the head. Defeating sorcerer Jafar takes you to the final stage!

The final stage is one level. You are provided a health power-up in the form of a chicken, then it’s off to fight the giant snake Jafar. Here, Jafar will shoot rocks at you by spiting them, which is weird. He will also lunge at you in an attempt to bite. Bounce off the rocks to get high enough or wait for him to lunge to jump onto his  head. As you injure him, he will get angry. When angry, he will oscillate his body, forcing you to either jump or burn in the fires below the cobra. If you defeat him, you can still die in the fire as his body flops about in pain. Just as you think you’ve won it all, he shoots back out and bites down! The game then moves to more “cut-scenes” explaining the entire ending to the movie.

Aladdin Snake Jafar

Congrats! You’ve beat Jafar and got the girl! Depending on how many emeralds you were able to grab, you’ll be shown slightly different endings as the credits scroll. For example, you’ll be shown the carpet ride or AI game play.

Unfortunately, if you’ve mastered the Nintendo classic, Aladdin, there are no difficulty levels to choose from to make it more difficult.

Have you played Aladdin on another console? How does it differ from the SNES version aside from Sega having a much nice title screen? What is your favorite Aladdin level?

Aladdin SNES (1993) – Retro Review