Battlefront

ES04: A Peak at the Expanded Universe

ES04: A Peak at the Expanded Universe
Echo Station

 
 
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This week, we discuss some Star Wars universe news including the Solo: A Star Wars Story blu-ray, Battlefront 2 DLC, and Episode IX casting. Then it’s on to our main topic, our favorite Star Wars books from canon and the EU (Expanded Universe). We’ll talk a little Tomothy Zahn, Thrawn, Mara Jade, and a bit more. So let’s jump to light speed.

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Echo Station Podcast Credits

A Heroes Podcast Network Production

Hosts
Kristina Davis
Ian Turner

Executive Producer
Derreck Mayer

Music
Flying Killer Robots

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ES04: A Peak at the Expanded Universe

GH37 – Games in Need of a Sequel

What games do you think deserve sequels? Is there a story that was left unfinished? This week we talk about our top games in need of sequels going all the way back to 1993! But first, the news! We discuss the controversy around Star Wars: Battlefront II, some details on the Nintendo Switch release of Doom along with the Switch 4.0 update.

01:40 – Oculus Go and Rift Gets a Discount

12:07 – Battlefront II and Loot Boxes

12:45 – Star Wars Battlefront II Beta

22:55 – Doom for Switch Details

27:12 – Nintendo Switch 4.0 Update

29:10 – Game in Need of Sequels (Top 3 from both of us)

66:00 – Game Contest & Show Details

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Hosts
Jon Czerwinski
Derreck Mayer

Executive Producer
Derreck Mayer

Editor
Derreck Mayer

Music
Flying Killer Robots

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GH37 – Games in Need of a Sequel

GH36 – Star Wars Battlefront II Beta

The Force is with us as we break down the recent Star Wars Battlefront II Beta that closes out this week. We also talk about some Overwatch League in-game items and the new Stranger Things mobile game!

01:40 – Stranger Things Game

06:35 – Overwatch League in-game Items

12:45 – Star Wars Battlefront II Beta

40:40 – Game Contest & Show Details

Don’t forget to subscribe and review us on iTunes for a chance to win a free video game!

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Podcast Credits

Hosts
Jon Czerwinski
Derreck Mayer

Special Guest
Ian Turner

Executive Producer
Derreck Mayer

Editor
Derreck Mayer

Music
Flying Killer Robots

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GH36 – Star Wars Battlefront II Beta

Star Wars Battlefront: Death Star DLC

This past week marked the arrival of the third Star Wars: Battlefront DLC, “Death Star.” Releasing two weeks early to season pass holders, this DLC allows players to fight inside the infamous battle station, finally dogfight in space, and make the famous trench run from A New Hope. The Star Wars: Battlefront “Death Star” DLC comes with an all new mode in multiplayer, Battle Station, new star cards, weapons, ships, pickups, and new heroes and villains to play.

Here we take a look at the three new phases presented in the new mode, Battle Station that was specifically created for this DLC.

Phase 1Battlefront DLC

The first phase is where you attack a Star Destroyer preventing one of the rebellion landing craft from entering the Death Star. This is where the dog-fighting in space comes into play. As the Rebels you must attack four key hard points on the Star Destroyer in a limited amount of time in order to break the blockade and allow your shuttle to pass through. As the Empire, you are trying to prevent your Star Destroyer from being blown up and allowing the Rebels access to the Death Star. During the space battles you get new pickups as you’re flying around. This allows you to call in wing-men to help assist in the battle. The Rebels get Y-Wings and B-Wings while the Empire get TIE Bombers and Defenders (a fighter previously in the EU). Think of them kind like probe droids in space; they hunt enemies down while providing you cover and giving you more points.

Phase 2star-wars-battlefront-death-star-dlc

The second phase is where the Rebels make their way inside the Death Star to retrieve R2-D2 who has the stolen plans for the station. In there you fight along the halls and hangers of the Death Star and try to retrieve R2 before the Empire stops you from doing so. New heroes come into play during this mode as well, Chewbacca for the Rebels and Bossk for the Empire. Both have unique special abilities than can aid in the battle for their side. Along with new heroes and villains you get new skins for the Rebels and Empire. Ranging from the classic Tantive IV Rebel security uniform to a Death Star gunner’s uniform there is a lot to pick from. Also included in the map is, of course, the Death Star layout itself. This map is one of the bigger maps. It is beautifully designed and has callbacks from the original Battlefront games back in the early 2000’s. Here you utilize the new star cards and blasters that EA and DICE have developed.

Phase 3Trench Run-Death Star

Once you retrieve R2 or if you stop the Rebels from doing so it will lead you to the third and final phase which is the trench run. Similar to how it goes in the movie, you must either defend three fighters going into the trench from TIE Fighters and give them time to destroy the Death Star, or try and prevent the Rebels at all cost in doing just that. If you play as the Rebels and are chosen randomly by the game to destroy the Death Star then you must navigate through the trench and hit 12 checkpoint markers. The trench isn’t just a straight line, it’s a lot of twists and turns through narrow gaps to try and reach the exhaust port. You will need to use speed, timing, and your power-ups if you want to reach the objective on time. If all three fighters fail, then a new batch is picked to try and do another run until the Death Star is blown up or time runs out. As the Empire you are trying to protect the Death Star no matter what. The same pickups from the first phase are available to both sides to try and protect one another. Darth Vader and Luke Skywalker return as the heroes for this phase in their ships. Luke in his X-Wing with new abilities and Darth Vader in his TIE Advanced X1.

So far this is the last of the Original Trilogy themed DLC we are going to get. The final DLC, “Rogue One: Scarif”, which will tie into the new movie, will be released sometime this December.

How are you all liking Battlefront so far? Are you satisfied with all the DLC to date? What DLC would you have wanted to see or game modes you want to see in Battlefront 2? Let us know in the comments below.

Star Wars Battlefront: Death Star DLC

Star Wars Battlefront DLC News

By now most of you reading this have played the new E.A. and DICE game Star Wars Battlefront. While it has gotten some mixed reviews from Star Wars fans, Battlefront has proven itself to be a pretty fun and exciting Star Wars game to play with friends online, or do solo missions. E.A. and DICE have announced recently that there are going to be four expansion packs to those who have bought the Season Pass for Battlefront. For those who did not purchase the season pass you can still buy the expansion packs, you’ll just have to wait two weeks after they are released for season pass holders as a bonus perk to them.

Now on to the good stuff: what we can expect from the four expansion packs! The four new packs are as follows, Outter Rim– Fight in two new maps on the planet Sullust and two maps exploring Jabba the Hutt’s Palace, due out March 22nd for season pass holders and April 5th for non pass holders. Bespin– Take the fight to all new maps located on the iconic Cloud City (Summer 2016). Death Star- Fight among the corridors, hangers, and halls of the infamous Death Star (Fall 2016).  Finally, due out early 2017 is a mystery expansion rumored to be a tie in for Rogue One, Clone Wars, Episode 7 or 8, or a possible expansion where you can fly and fight in space. Not much is known about Bespin or the Death Star expansions, but E.A. has dropped a new gameplay trailer and details about the Outter Rim pack. This first expansion for Battlefront has four all new maps added to it. Industrial Pipeline and a Smelting Factory for Sullust and Jabba’s Palace and Sail Barge Garage. In addition to four all new maps you get two brand new heroes and villains to play around with, Nien Nunb for the Rebels and Greedo for the Empire. Both bring unique weapons and special abilities that you can use for almost any mode in the game. A new mode called Extraction as been added where as a Rebel soldier you are trying to protect a cargo shipment and escort it out to a awaiting transport to get it off world, and as the Empire you are trying to stop the shipment from reaching its destination at all costs. You also get new star cards along with an array of new weapons to unlock and purchase.

It seems that the creators over at DICE and E.A. have been listening to fans about what they want in a Battlefront game and it looks like they are starting to deliver. I, for one, will be downloading this expansion pack along with the others the moment it becomes available. But until then I invite all of you to check out the new gameplay trailer for the Outter Rim expansion pack (linked below) and follow up with the full press release and read what is to come for Star Wars Battlefront in the near future. http://starwars.ea.com/starwars/battlefront/season-pass

Will this make you guys want to purchase the game or the Season Pass if you haven’t yet? What would you want to see in Star Wars Battlefront DLC down the road? Comment below!

Star Wars Battlefront DLC News

Star Wars: Battlefront Beta – Review

As most of you may know DICE and E.A. Games have been working on a new Star Wars game in the Battlefront franchise titled simply Star Wars Battlefront. It isn’t a continuation on the previous series but a reboot of the franchise. Well this past week they released a Beta version of Star Wars Battlefront across the PS4, X-BOX One and PC for all to play and go through. With three out of the 13 different modes unlocked for the Beta version, players got just a taste of what DICE and E.A. have been putting into this next game and possible rebooted franchise. So here is my review on all three game mods, the pros and cons for the game as a whole, some DLC, and what hopefully this game will deliver on its release date of November 17th. (I should also mention that I played this game on the PS4)

Walker Assault Mode

The first game mode I tried out was the famed Walker Assault. I did get a taste of this as well when I went to San Diego Comicon. They had a tent set up with this as a playable thing. Now it was on PC and I myself am a PS4 guy. So I died pretty much every single time while playing it at SDCC. I was therefore very happy when it was released on consoles. The basic idea for this game mode is a 20v20 online battle on either Hoth or Endor (Hoth was the only one available for the Beta version).  You either play as the Empire or Rebel Alliance as you take control of unique vehicles, power-ups, and weapons. You either defend your base if you’re a Rebel or lead Imperial Walkers and troops to destroy the Rebel Alliance if you play as the Empire. The choosing of what side you are on for any of the three game modes was completely random. So it’s unknown if that will stay the same when the final version of the game is released or not.

In the Hoth mode, it was just like watching Empire Strikes Back. Everything from the music, to the location, sound effects and objectives really did feel like the battle of Hoth. The match played fairly simple. Either you’re the rebellion and you’re trying to activate uplinks around the map to call in Y-Wing Ion Bombing runs or you’re the Empire and trying to destroy the uplinks and lead the walkers to the shield generator. There are an array of weapons and power ups scattered across the map for you to find, including the rare and hard to grab AT-AT power up, where you get to control the cannons on the Imperial Walkers and hero card where you get to play as either Luke Skywalker or Darth Vader for this map. With those two being some of the hardest to grab they will surly go fast if you can’t find them first. You can also fly Tie-Fighters and X-Wings respectively but sadly not the bombers. This is a fast-paced map with a very large open landscape for all you sniper fans out there. This mode during the Beta would earn a solid 8.5/10 with me.Star Wars Battlefront Gredo Battle

Drop Zone Mode

The second game mode I tried was a mode called Drop Zone. In this mode you have to capture and defend five escape pods that are randomly dropped from the sky onto the map. Once you defend and secure the escape pod it releases power-ups from inside as a reward. The team who captures all the pods or has the most in 10 minutes wins the match. The developers have stated that they intend to add more escape pods to capture but only did a small amount for the Beta. This mode took place on the new planet they have been pushing called Sullust. Mentioned briefly in Return of the Jedi this is the first time in the newly formed Star Wars canon where we get to see this volcanic planet in all its glory. This mode has a smaller map and I believe only 6-10 players on each team.Star Wars Battlefront Vader ForestI am not sure if there will be other locations for the game mode but I do know for sure Sullust is one of them. Was this the most fun game mode I played? No. But it was more action packed and extremely fast paced with tight corners and rocks to maneuver between. I found it super relative after the third time playing it but that’s just me. So if you like the close combat style and capture the flag style gameplay, then you will surely love this mode. Personally I would give it a 6/10.

Survival Mode

The final game mode that was released with the beta is called Survival. This is a part of their single player/co-op missions. During this you only play as the Rebel Alliance as you are stranded on a planet and must fight off 15 waves of Imperials either by yourself or with a friend. During around every 3-4 waves a drop pod will land in your location and you must capture it to gain the power-ups from within. Star Wars Battlefront Luke ForceThese power-ups include personal shields, orbital strikes, rocket launchers, and Ion magazines for your blaster just to name a few. This is the typical survival mode that are in games now, you kill all the enemies in the wave and then more challenging enemies emerge in the waves after. During the game you want to use the environment around you to take cover and spy on what the enemy is doing and where they are going. This mode probably features the smallest map out of the three in this article. So use the corners and rocks for major cover from snipers and AT-ST’s. With each wave the Imperials grow in number and strength so you can’t just go full head on charging them. You have to plan your attack according to what power-ups you have and what type of enemy there is to face. This mode was a solid 7.5/10 for me.

Battlefront: Pros

Now on to some pros and cons for this game. I can’t list all of them but I will hit on the key ones fans have been vocal about and some I found while playing it. Let’s start with the pros. The game is beautiful! The graphics are absolutely amazing and blew my mind when I saw them. This is so far the best looking Star Wars game out there right now. The snow shines like real snow on Hoth and you can leave footprints in the sand and have destructible environments in forests and while blasting at rocks. It is just amazing. It really feels like a Star Wars game when you see the blaster bolts firing from your rifle and hitting your target ahead. You no longer have a count for ammo or thermal detonators like you did in previous Battlefront games. It is on a cool down system for the rifles/blasters and grenades replenish over time along with your health if you’re hit.

You get to customize what species you are. You sadly didn’t get to during the beta but they have confirmed, along with customizing weapons, you get to choose your species. They haven’t released what’s to choose from yet but rumors are Twi’leks, Rodians, Sullustians, and many more. You also get to play as a female soldier! After all these years of featuring female characters who are totally bad ass you get to play as them on the front lines. You get to play as iconic hero’s and villains. Everyone ranging from Princess Leia to Boba Fett and with a whole lot more to chose from. You only got to play as Luke and Vader during the beta but they played fairly easy. If you were a fan of the heroes and villains you could play as in Battlefront 2 then you will love these because it’s basically the same game mechanics. And finally the gameplay itself. It feels like a PS2 game. Not in a bad way at all, mind you, but like how the original games felt. It’s very simplistic with not a whole lot of buttons to use. You basically point and shoot. You will have to play it to see what I mean by that, but it’s totally a good thing.

Battlefront: Cons

Now on to some cons. No campaign mode. In the previous two games there were actually story driven missions where you played through iconic battles and locations from the movies or expanded universe. This does suck, but they have said that there will be single player missions. Whether or not those are story mission or whatever is still unclear. So we will have to wait and see what those are all about.
Star Wars Battlefront FalconThere are no hangars for ships/ground vehicles. Before, you could just walk up to a random ship or ground vehicle and get in no matter what side you were on or what you were doing. In this you have to find and activate power-ups for vehicles of any kind. So in all reality if you’re on a big map you may never find a vehicle power-up for a good long while if others keep taking them or if they are scarce. But they do make up for it in a way by just having a fighter squadron mode. So that may calm people down who can’t fly anything during normal game modes.

There are no Republic or CIS sides to play as. I will miss playing as those two sides just because it gave the previous games more to work with character and troop wise, not just the Empire or Rebels. There are only limited locations and planets. So far, only four planets have been announced to fight on and it’s looking like that could be it for now. I sincerely hope not because there are so many locations in the Star Wars universe, and it would be a shame to limit it to just 4 or 5 planets.

Finally, there is no space combat. That was a huge plus for Battlefront 2 and it was so cool! Docking in huge capital ships and taking out their support systems, then flying out and destroying fighter support was a blast. With the game engine and mechanics that DICE and E.A. have come up with for this, a space combat mode would have been killer! I am hoping they will add that in either the next hopeful game or as a small DLC pack.

Speaking of DLC packs, E.A. has just announced that there will be four add-on packs that you can buy for Star Wars Battlefront, one of them being a pre-order bonus, which is called The Battle of Jakku. This takes place one year after the Battle of Endor as the newly formed New Republic tries to capture a major post on the planet. This is also the setting for a good part of the new Star Wars film, The Force Awakens. So fans get to see and live out what happened before we see it some 30 years later on the big screen. Those who pre-order the game have early access to it and those who do not pre-order it must wait a week before its release to the public (It’s rumored to be a free download, btw),

All in all, I hope this game really delivers to the fans what they want and need. Most Battlefront fans have been waiting for a new game since Battlefront 2’s release in 2005! So no pressure to DICE and E.A. I really did enjoy myself while playing through just those three modes. And with 10 more to be released along with all the DLC, I am sure that this will be one of many Battlefront games to come.

Have you picked up the Star Wars: Battlefront beta? If so, what do you think so far? Which platform are you playing it on? Comment below!

Star Wars: Battlefront Beta – Review

The Trouble with Licensed Games – Part 2

In my last post, I talked about how the key to making a good licensed game is tapping in to what makes that license special and allowing players to experience that for themselves.  Great licensed games allow us to immerse ourselves in that world.  This level of gaming immersion was really first mastered by traditional pen and paper role-playing games, of which Dungeons and Dragons hold prominence.  While not directly a licensed IP (at least not then), D&D was for many players a chance to explore the fantasy realms they grew up with from Tolkien and others.

For me, my first RPG experience was with a licensed IP RPG called Teenage Mutant Ninja Turtles & Other Strangeness by Palladium Books.  In this game, you created your own mutant animal character, rolling to determine the extent of the mutation, whether your mutant was secretly trained by ninjas, and what kind of relationship your mutants had with humans.  I made scores of mutant sparrows and wolverines and rhinos to go fight some of the weirdest enemies imaginable.  It was fantastic.  I saw a near-mint copy of the original sourcebook, now long out of print, at a recent convention.  The vendor wanted $100, which seemed ridiculous, but what price do you put on nostalgia?  I almost went and bought it anyway.

TMNT

Maybe not the best system designed, but the nostalgia factor still gets me.

The trouble with RPGs is that they take a lot of time to invest in properly.  They provide the deepest emotional payoffs, but it can be challenging as an adult to find others willing to help you build this common experience.  It’s also impossible short of schizophrenia to engage in these games by yourself.  This is one area in which video games can certainly shine.  When a video game captures the experience of an IP we love, the result can be magical, and, for the company behind it, incredibly lucrative.  Just how much money has LucasArts made again?  And I promise you, if they were to re-release their classic X-Wing and TIE Fighter series of flight simulators today with updated graphics, the internet might near break from glee.

To me, though, the peak period of licensed video game tie-ins seems to have passed.  For every Star Wars: Battlefront we get, we have to wade through tons of terrible Spiderman or Transformer games.  Maybe there’s something like an uncanny valley effect taking place.  As we get closer to photorealistic games that might as well be movies themselves, the experience seems a little more artificial and isolated.  The theme of that property seems to get lost in the constant pressure of console wars and frames-per-second and trying to figure out just how old my graphics card is.

This is one of the reasons I have turned to the blossoming market that is modern board games.  They seem for me to be the happy medium, balanced somewhere between the creativeness of a video game and the imagination that fuels an RPG.  When done right, board games can create powerful experiences with a great license.  There have been a number of hits in this space, as well as plenty of misses, but my feeling is aside from the Cash Grab games, they’re getting more right than wrong right now.

To provide an example, let’s look at the world of Joss Whedon’s Firefly. An undeniable cult classic, we Browncoats have been dying for more from this setting. I’ve read the comic books, what few there are. I’ve thumbed through the Firefly RPG. I’ve played almost every non-Cash Grab board game that exists (Firefly Yahtzee Special Edition I’m looking at you…). There’s a Firefly Online MMO in development, the first real video game treatment of note, which has me feeling more cautious than hopeful. Let’s look at two board games that will show how it works – Firefly: the Game by Gale Force Nine and Firefly: Shiny Dice by Upper Deck Entertainment.

Firefly Boardgame

Firefly: The Game being played at a recent convention.

Firefly: the Game has players captaining one of several vessels, typically Firefly-class transports, with each ship being led by one of several key characters from the show. The slogan for the game is “Find a Crew. Find a Job. Get Paid”, and that describes the gameplay fairly well. You fly your ship around the ‘Verse, avoiding Reavers and the Alliance Cruiser, looking to take jobs from various key characters in the series, trying to hire crew that were also characters in the series, and accomplish a set of goals to complete a game. It takes a long time to play, typically 2 – 3 hours once you know the rules (longer if you’re learning), but the game drips with theme. It creates stories that feel like they could just as easily have been ripped from the show. The game mechanically isn’t much more than a traditional “pickup and deliver” game, but it uses the Firefly theme to great effect. There’s a real depth to the setting, and it’s tough to imagine this game working as well with a different setting. I love it; I own all the expansions, and can’t wait to play it again, which I’m planning to do soon.

Firefly Shiny Dice

At least I can use the playmats as mousepads?

Firefly: Shiny Dice is a lightweight, push-your-luck game of rolling dice, resolving their effects, then spending dice to cancel other dice. Some dice have faces that represent the crew from Firefly, some dice have other cast members or supplies, and still others have villains on their faces. Once you finish spending and canceling dice, you get paid some money if you didn’t fail, and can then decide if you want to keep going with fewer dice to press your luck. There are some cards that give you various dice modification effects, and the cards have lots of flavor text on them reciting famous lines or moments from the TV show. You could absolutely replace every component in this box with a couple of different colors of six-sided dice and some cards with text and nothing would be any different. The theme just didn’t work. It’s not a terrible game (though not a very interesting one), but nothing in this game felt like Firefly to me. In fact, failing to deliver the promised theme took a game that would have been just mediocre and made me hate it.

This is why so many licensed IP games fail. What is Firefly about? It’s about pulling together a misfit crew and struggling to make your way through an unfriendly universe and do the best you can. If you can help me recreate that experience, regardless of the medium, respect what it’s about, I will happily throw my money at you over and over again and tell all my friends to do so, too. If you’re going to try to trick me into buying the Top Gun drinking game turned Party Game, expect me to ignore anything else you have to say.

What games do you think really capture the spirit of an IP best?  Let me know what I’m missing out on in the comment section below.

The Trouble with Licensed Games – Part 2

Should All Video Games Have A Campaign?

Introduction:

With the advent of multiplayer over the years, the traditional single-player campaign has started to take a backseat so that developers can focus more attention on multiplayer. This started to happen with Call of Duty as the campaigns began to feel more tacked-on. However, that franchise has never shed the familiar shell of campaign. A campaign seemed to be obligatory, calling out to the early days of gaming when there was no online play or even splitscreen multiplayer. Then, creating a near precedent in video gaming, Titanfall was released with no campaign and to take this matter further, DICE has already announced that Star Wars: Battlefront will not have a campaign either. But the question remains: do all video games need a campaign? This article will attempt to look at both sides of the issue and possible exceptions.

No, All Video Games DO NOT Need A Campaign

codmw3.03.lgIt is the opinion of many gamers that campaigns are almost a relic of the past. Many gamers of famed franchises like Call of Duty, Halo, and Battlefield do not even bother playing a campaign. Rather, they plunge into multiplayer with their friends. There are many social gamers out there, who prefer to play video games with friends rather than go “lone wolf” with an isolating single player campaign.

Other gamers are frustrated at the prospect of a tacked-on campaign. Clearly, the game was made for multiplayer. Why throw in a poorly composed campaign? Let the game be honest to the developers’ goal of an evocative mutliplayer experience. Don’t ruin a perfectly fine video game with the impurity of a terrible campaign!

Yes, All Video Games REQUIRE A Campaign

Halo takedownThere is another side to the coin. Some gamers prefer all games to have a single player campaign, whether the game had a multiplayer focus or not. Many of these gamers like completing the story the game has to offer or do not have time to mess with multiplayer. They consider a game without a campaign to be incomplete and, oftentimes, sloppy. This is the opinion that all video games need to revolve around a story. The campaign and the multiplayer should reflect that.

The best example that most of these gamers reference would be Halo 4. Everything in that game revolves around the central story of exploring Requiem. The multiplayer even reflects this concept, with Spartan Ops (the cooperative missions) giving teams of Spartans missions on the planet’s surface. In the competitive modes (like Free For All or Team Slayer), the idea is that the individual Spartans are performing training missions aboard Infinity, a ship stationed at Requiem. This particular game perfectly balances both single-player and multiplayer.

What About A Game Like Star Wars: Battlefront?

With Battlefront, the argument of campaign and no campaign becomes a bit hazy. Those in favor of a campaign tend to argue that a campaign is necessary for establishing a story; however, Battlefront already has an established story, albeit the movies. The whole point of this particular game is to recreate the epic battles from the movies. All footage from the game have basically been recreations or reimaginings from battles of the original trilogy.

Since most, if not all, players are familiar with the story and these battles, is a campaign really necessary? In this writer’s humble opinion, no, it is not. Battlefront is a rare case where the universe is already established. Exposition and explanation is not necessary in this instance. Allow the players to hop into the battles they love without focusing unnecessary developmental attention on the creation of a campaign. Of course, this game will also feature single-player, should a gamer wish to fight his or her battles solo.

Conclusion

Titanfall-1The answer to whether a game should or should not have multiplayer has no definitive conclusion. One thing is rapidly becoming certain, however, campaigns are going away in a lot of mainstream games. Titanfall marks the beginning of the end for the campaign. In a few years, it is likely that major franchises like Call of Duty and Battlefield will also focus solely on multiplayer. Without a campaign, what will video games even look like?

Do you agree? Is the end of the single-player campaign only a matter of time? Feel free to post in the comments.

Should All Video Games Have A Campaign?