Series: Gamer Heroes

A weekly podcast series dedicated to video games of all kinds. We’ll discuss the latest news and upcoming releases, plus detailed episodes covering consoles including Microsoft Xbox, Nintendo, and Sony Playstation, mobile gaming including Android and iOS, plus PC gaming.

Challenge Mode #2 – Effort vs. Reward

Challenge Mode #2 – Effort vs. Reward
Gamer Heroes

 
 
00:00 / 54:09
 
1X
 

Welcome to episode two of Challenge Mode!  It’s a series where we revisit video games, the culture surrounding them, and the people who play them!  Fun fact!  We recorded this before we had a name for the show!  We’re professionals!

In this episode we discuss our personal feelings on effort vs. reward in gaming, and provide some examples of what we feel works well and doesn’t! New episodes of Challenge Mode will go up every two weeks right here in the Gamer Heroes podcast feed, so keep it here for more Challenge Mode!  Enjoy, friends!

(psst, also if you’re in the Kansas City area and want to connect with local gamers, join the GGKC Facebook Group!)

Feel free to give us some feedback by hitting up our socials!  Or even just forget we’re playing on your phone all day while your headphones are plugged in at work.  That’s cool too, we won’t mind.

Don’t forget to subscribe! We’re available on iTunes Apple Podcasts, Spotify, Spreaker, Google Play, or you can use our RSS Feed to plug into any podcast app. Links are below!

Sign-up for our weekly newsletter! Head over to heroespodcasts.com/newsletter to sign-up today.

Help support the show by becoming a Patron and get access to our exclusive Patron Lounge on Slack! – patreon.com/HeroesPodcasts.

Not looking for a long-term commitment? No problem. Every dollar truly helps, so buy us a coffee over at ko-fi.com/heroespodcasts!

Podcast Credits

A Heroes Podcast Network Production

Produced by GGKC

Hosts Thomas Egan, Kam Konek, and Jimmy Hart

Editor Kam Konek

Executive Producer Derreck Mayer

Music from https://filmmusic.io: “Nile’s Blues” by Kevin MacLeod (https://incompetech.com) Licence: CC BY (http://creativecommons.org/licenses/by/4.0/)

iTunes Link https://itunes.apple.com/us/podcast/gamer-heroes-video-games-pc/id1193204259?mt=2

Spotify https://open.spotify.com/show/6x6MugEKoQAgV99OKkZmWp

Spreaker https://www.spreaker.com/show/gamer-heroes

Google Play Link https://play.google.com/music/m/I6qwdjccfc4sxi5urxuebuisatq?t=Gamer_Heroes_Video_Games__PC_Gaming__Console_Gaming_Mobile_Gaming

RSS Feed Link http://heroespodcasts.com/feed/podcast/gamerheroes

Social Media @GamerHeroesPod @GG_Kansas_City

OVERWHELM Game Review

Kam from Gamer Heroes brings you  his review of OVERWHELM for the Nintendo Switch!  A full written version of the review can be found below:


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Developer: Ruari O’Sullivan| Publisher: Alliance| Platforms: Switch, PC (Steam)

In the interest of full disclosure, a copy of this game was provided by popagenda on behalf of the developer for review purposes. The version played for review was on the Nintendo Switch platform.

Every once in a while, a game comes along that makes you appreciate the medium a little bit more. I hadn’t really run across a game personally that nailed the experience of anxiety and hopelessness until I came across OVERWHELM. It’s tense, it’s hectic, it’s even downright scary at times. True to its name, I was unbelievably tense and worried the whole game, but I just kept coming back for more.

OVERWHELM is a side-scrolling action platformer with some horror elements thrown in. You play as a soldier sent into a heavily-infested series of caverns to combat something ominously referred to only as “the Hive.” The goal is pretty straight-forward from the get-go: collect the five crystals spread around the map, bring them back to the center, and get the hell out. It seems simple, but the game will make you fight and learn for every single bit of progress, only to have you start over again as you inevitably fail. Your entire skill set consists of a dashing punch move, an uppercut double-jump, a single-shot pistol with limited ammunition, and three lives to pull it off. Oh, and you die in one hit. Sounds easy, right?

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Working your way through the various areas in OVERWHELM for the first time is absolutely harrowing. You never know what’s around the corner and whether or not it’s already lined up an attack. Coupled with the incredible sound design that incorporates some deep bass synth tones, petrifying white noise, and the scariest of all, absolute silence, the developer delivers a truly unique horror experience. Nothing about this game is scary in a traditional horror sense (after all, the regular monsters are just small white bunches of pixels) but the emergent feeling of dread and horror created by the always real possibility of immediately losing your run had my heart pounding every time I picked up this game for a session.

Once you lose your first life, you start to be able to see less of the screen, as if you, the player, is getting tunnel vision from being too freaked out to think straight. That effect is only amplified on your last life, too. The tunnel vision obscures your remaining ammunition and the silence is broken with some of the most unsettling white noise I’ve heard in a while. Almost as if to call you out, the game also flashes “LAST CHANCE” boldly in the center of the screen before you go off to try and survive just a little bit longer. Eventually you make it to a crystal, all of which are guarded by bosses that aren’t terribly difficult, but force you to learn their attack patterns and how they work. Once you throw yourself at it enough to finally kill the boss and grab that crystal is really when the magic of this game begins to shine.

Because, as the game says, the hive grows stronger.

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I absolutely love this game’s twist on typical rogue-like elements. Once you finally beat the boss, you don’t get stronger or get a new power up, but the enemies do. It felt like the hive you’re there to destroy has finally acknowledged your presence and starts to fight back and adapt to you. I don’t want to go too much into it since it should absolutely be experienced, but I felt it absolutely worth mentioning since it felt really earned by the nature of how the world works. You do get the benefit of being able to immediately start a run outside the boss room of any boss you’ve beaten so far, which definitely saves you time, but you still start over from the beginning. Getting 3 or 4 crystals only to die to the last boss was genuinely soul-crushing, but still absolutely exhilarating the whole way through. Every victory felt earned and while I do take some minor issues with how your character handles while in the heat of the moment and the occasional sudden death from the unfortunate enemy placement, they made everything feel frantic and stressful.

OVERWHELM isn’t a very long game technically (I’ve seen some speedruns clocking in at about the 15 minute mark) but the amount of time and effort you’re putting forth helps it stay around a little longer. Plus, once you finish the game, you unlock the New Game+ option, which changes up the paths and makes things have more of a set path.

I also want to give a shout-out to the game’s accessibility and difficulty options, because I think they’re brilliant. The menu literally says “Overwhelm is never easy. It’s hard for some. Impossible for others. If you find it impossible, try this:” and directs you to the assist mode, which lets you have infinite lives, ammo, and aim assist, among other tweaks. Those seem like they could ruin the experience, but they absolutely don’t. It doesn’t take away from the tension of knowing the boss can kill you in one hit or the frustration of throwing yourself at a problem you can’t solve. The assists streamline the process, and allows for people to experience the game when they normally couldn’t.

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Are you the type of person that enjoys haunted houses and a steep challenge? If so, then I absolutely cannot recommend this game enough. It’s equal parts rewarding, punishing, and terrifying. The sound and visual design combines to allow for some unsettling effects that feel designed to get inside the head of the player. Even if you aren’t a thrill-seeker, I would definitely say to give it a try! The assist mode options allows the game to still keep the same challenge while allowing the spirit of the game to remain. I could go on and on about how cool this game is, so I’ll wrap it up here with this: play OVERWHELM.

Kam is one of the hosts of the Gamer Heroes podcast, head of content at GGKC, and a passable Dave Grohl look-a-like. Read more of his pretty okay words at his blog, or keep an eye on his regular attempts at humor on twitter @TheKamdyman.

Music:

  • District Four Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0 License
    http://creativecommons.org/licenses/by/3.0/
  • Overwhelm soundtrack, courtesy of popagenda

Overwhelmingly Cool

This week, we dive into Kam’s thoughts on OVERWHELM, the current discourse on accessibility vs. difficulty, and how we’d like to see Borderlands 3 adapt to fit more into the modern games atmosphere.  Also we still find a way to squeeze Apex Legends into there somewhere. Feel free to give us some feedback by hitting up our socials!  Or even just forget we’re playing on your phone all day while your headphones are plugged in at work.  That’s cool too, we won’t mind.

Don’t forget to subscribe! We’re available on iTunes Apple Podcasts, Spotify, Spreaker, Google Play, or you can use our RSS Feed to plug into any podcast app. Links are below!

Find more about the GGKC folks at gg-kc.com.

Help support the show by becoming a Patron and get access to our exclusive Patron Lounge on Slack! – patreon.com/HeroesPodcasts.

Not looking for a long-term commitment? No problem. Every dollar truly helps, so buy us a coffee over at ko-fi.com/heroespodcasts!

Podcast Credits

A Heroes Podcast Network Production

Produced by GGKC

Hosts Thomas Egan & Kam Konek

Editor Kam Konek

Executive Producer Derreck Mayer

Music Lifeformed

iTunes Link https://itunes.apple.com/us/podcast/gamer-heroes-video-games-pc/id1193204259?mt=2

Spotify https://open.spotify.com/show/6x6MugEKoQAgV99OKkZmWp

Spreaker https://www.spreaker.com/show/gamer-heroes

Google Play Link https://play.google.com/music/m/I6qwdjccfc4sxi5urxuebuisatq?t=Gamer_Heroes_Video_Games__PC_Gaming__Console_Gaming_Mobile_Gaming

RSS Feed Link http://heroespodcasts.com/feed/podcast/gamerheroes

Social Media @GamerHeroesPod & @GG_Kansas_City

Devil May Cry V Review

In his first review, Kam from Gamer Heroes brings you the audio version of his review for Devil May Cry V!  A full written version of the review can be found below:


For some reason or another, I missed every other Devil May Cry game up to this point.  I had always heard that they’re incredibly difficult or that they’re nonsensical and ridiculous or I even just didn’t have the platform for the latest game.  Over time, my tastes (and financial situation) developed to where I was up for a challenge and embraced full-on batshit insanity and was feeling ready to jump into the next entry.  Once I saw the E3 2018 reveal, I felt an emotion that seemed a lot like love at first sight?  My point is, between my perception of what this series is and my infatuation with the announcement, my expectations were set pretty high.  I’m happy to report that it didn’t just meet expectations, but blew them away entirely.  Hell, I’d say this is the coolest video game I’ve ever played.

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Developer: Capcom | Publisher: Capcom | Platform: PC/PS4/XBO

First, let me tell you about how impressively stylish this game is. Think about any game you know of that has an impressive amount of style and coolness associated with it, Persona 5 is a good example. Anyone who fires it up for even 15 minutes or takes a look at some footage can tell just how incredibly cool that game looks and sounds, but at the end of the day, Persona 5, while still a great game, could be separated with the audio/visual style it has and still function on it’s own.  Devil May Cry V‘s style just can’t be removed from the game because it’s just such an integral part in making most of the systems work. Need a way to power up your sword strikes? Great, your sword’s handle is also a motorcycle throttle that sets it on fire when you rev it up. Want a way to charge your meter during a fight? Just pull out a book and recite some poetry while your demon pets fight for you. Enemy too far away? Just hop on your DEMON MOTORCYCLE and RUN THEM OVER. These things not only felt great to pull off, but kept pulling me back in when I absolutely had other games to play. It’s also worth touching on that this game is drop-dead gorgeous. The characters look beautiful and the enemies and environments don’t, but in, like a good way. The new RE Engine that Capcom has put together visually shines with this game and the recently released remake of Resident Evil 2, and has me very excited to see what happens when they push this tech to the limit.

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SERIOUSLY THIS GAME IS COOL AS HELL JUST LOOK AT THIS

Not only is the combat super stylish, but also incredibly rewarding. You’re given so many different cool toys to play with and figuring out the best way to take out this giant screaming demon thing was super fun and tense. The cool toys are great and encourage you to play differently depending on the character, but once you unlock the game’s third character, there’s almost no point to playing the others, since he can pretty much do anything. I never really felt the overwhelming sense of accomplishment and pride that comes with beating a big boss in something like Dark Souls, but I sure felt badass while doing it, and I think that’s intentional. The game definitely knows that’s what you’ll get out of this too; every final hit of an encounter has a downright filthy slow-mo effect that had me exclaiming something inappropriate more times than I can count. That’s not to say the game is without challenge (it’s worth noting that my time with the game was mostly spent on the game’s equivalent of Normal difficulty) as the bosses’ reward honestly requires that you become familiar with their patterns to find an opening. The normal mode is pretty forgiving, but each subsequent play-through unlocks more challenging difficulties, so there’s definitely quite a bit of replay value.

Story-wise, there’s really not a whole lot here to write home about. It’s incredibly corny, over-the-top bullshit that you would expect a game about demon invasions and cane-wielding poets to have, and it’s honestly great. With so many games lately that are incredibly deep, meaningful narratives, it’s refreshing to play a great game that doesn’t take itself seriously at all. Playing Devil May Cry V made me feel like I was watching martial arts movies with my friends; we didn’t care about the story, the story is just a vehicle to show you some dope action sequences. It’s a nice reminder that there’s room in this medium for games exploring what it truly means to be alive and fucking up demon bugs with your twin motorcycle hammers.

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YEAH HELL YEAH

In closing, should you play Devil May Cry V? Honestly, yeah, you really should. It’s a downright blast and just when you expect it to cross the line for how ridiculous it can be, it full-tilt sprints right over it and doesn’t even bother drawing a new one. I do take some minor issues with some things like giving one playable character too many tools, some random difficulty spikes, and the padded length of each play-through from having to focus on what every character is doing at a certain point in time, but I can easily forgive Capcom for that, because as an experience, I think Devil May Cry V is unrivaled. It’s engaging, gorgeous, and most importantly, almost every aspect of this game is just pure dumb fun. What’s not to love?

Kam is one of the hosts of the Gamer Heroes podcast, produced by the Heroes Podcast Network, head of content at GGKC, and a passable Dave Grohl look-a-like. Read more of his pretty okay words at his blog, or keep an eye on his regular attempts at humor on twitter @TheKamdyman.

Music:

  • District Four Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0 License
    http://creativecommons.org/licenses/by/3.0/

Live from Planet Comicon 2019!

This week’s episode is LIVE!  Kind of.  Check out our panel from Planet Comicon 2019 all about Creating a Positive Impact in Gaming!  We’re all exhausted from the convention this past weekend, so this will take the place of our regular episode this week.  We’ll be back next week with your latest in gaming news! Did you see us at Planet Comicon 2019?

Feel free to give us some feedback by hitting up our socials!  Or even just forget we’re playing on your phone all day while your headphones are plugged in at work.  That’s cool too, we won’t mind. Don’t forget to subscribe! We’re available on iTunes Apple Podcasts, Spotify, Spreaker, Google Play, or you can use our RSS Feed to plug into any podcast app. Links are below!

Find more about the GGKC folks at gg-kc.com.

Sign-up for our weekly newsletter! Head over to heroespodcasts.com/newsletter to sign-up today.

Help support the show by becoming a Patron and get access to our exclusive Patron Lounge on Slack! – patreon.com/HeroesPodcasts.

Not looking for a long-term commitment? No problem. Every dollar truly helps, so buy us a coffee over at ko-fi.com/heroespodcasts!

Podcast Credits

A Heroes Podcast Network Production

Produced by GGKC

Hosts Thomas Egan & Mike Madsen

Special Guests Deveneux Hill & Jimmy Hart

Editor Kam Konek

Executive Producer Derreck Mayer

Music Lifeformed

iTunes Link https://itunes.apple.com/us/podcast/gamer-heroes-video-games-pc/id1193204259?mt=2

Spotify https://open.spotify.com/show/6x6MugEKoQAgV99OKkZmWp

Spreaker https://www.spreaker.com/show/gamer-heroes

Google Play Link https://play.google.com/music/m/I6qwdjccfc4sxi5urxuebuisatq?t=Gamer_Heroes_Video_Games__PC_Gaming__Console_Gaming_Mobile_Gaming

RSS Feed Link http://heroespodcasts.com/feed/podcast/gamerheroes

Social Media @GamerHeroesPod & @GG_Kansas_City

Live from Planet Comicon 2019!

Challenge Mode #1 – April Fools!

Welcome to the first episode of Challenge Mode!  A new series where we revisit video games, the culture surrounding them, and the people who play them!  In this episode we don’t talk about video games.

April Fools!  In our debut episode, we discuss our favorite April Fools pranks in gaming, as well as comment on how it genuinely could be useful to developers!

New episodes will go up every two weeks right here in the Gamer Heroes podcast feed, so keep it here for more Challenge Mode!  Enjoy, friends!

(psst, also if you’re in the Kansas City area and want to connect with local gamers, join the GGKC Facebook Group!)

Feel free to give us some feedback by hitting up our socials!  Or even just forget we’re playing on your phone all day while your headphones are plugged in at work.  That’s cool too, we won’t mind. Don’t forget to subscribe! We’re available on iTunes Apple Podcasts, Spotify, Spreaker, Google Play, or you can use our RSS Feed to plug into any podcast app. Links are below!

Sign-up for our weekly newsletter! Head over to heroespodcasts.com/newsletter to sign-up today.

Help support the show by becoming a Patron and get access to our exclusive Patron Lounge on Slack! – patreon.com/HeroesPodcasts.

Not looking for a long-term commitment? No problem. Every dollar truly helps, so buy us a coffee over at ko-fi.com/heroespodcasts!

Podcast Credits

A Heroes Podcast Network Production

Produced by GGKC

Hosts Thomas Egan, Kam Konek, and Jimmy Hart

Editor Kam Konek

Executive Producer Derreck Mayer

Music from https://filmmusic.io: “Nile’s Blues” by Kevin MacLeod (https://incompetech.com) Licence: CC BY (http://creativecommons.org/licenses/by/4.0/)

iTunes Link https://itunes.apple.com/us/podcast/gamer-heroes-video-games-pc/id1193204259?mt=2

Spotify https://open.spotify.com/show/6x6MugEKoQAgV99OKkZmWp

Spreaker https://www.spreaker.com/show/gamer-heroes

Google Play Link https://play.google.com/music/m/I6qwdjccfc4sxi5urxuebuisatq?t=Gamer_Heroes_Video_Games__PC_Gaming__Console_Gaming_Mobile_Gaming

RSS Feed Link http://heroespodcasts.com/feed/podcast/gamerheroes

Social Media @GamerHeroesPod @GG_Kansas_City

WHAT IS HAPPENING?!?

Boy howdy did video games sure happen this week.  Join us as we work our way through easily one of the wildest weeks in gaming!  Google getting into gaming with some neat streaming tech?  Cuphead on Switch and an indie studio working on a Zelda game?  Sony doing their version of a Nintendo Direct?  WHAT IS HAPPENING.

Feel free to give us some feedback by hitting up our socials!  Or even just forget we’re playing on your phone all day while your headphones are plugged in at work.  That’s cool too, we won’t mind. Don’t forget to subscribe! We’re available on iTunes Apple Podcasts, Spotify, Spreaker, Google Play, or you can use our RSS Feed to plug into any podcast app. Links are below!

Find more about the GGKC folks at gg-kc.com.

Sign-up for our weekly newsletter! Head over to heroespodcasts.com/newsletter to sign-up today.

Help support the show by becoming a Patron and get access to our exclusive Patron Lounge on Slack! – patreon.com/HeroesPodcasts.

Not looking for a long-term commitment? No problem. Every dollar truly helps, so buy us a coffee over at ko-fi.com/heroespodcasts!

News: EA Not Hosting an EA Play Press Conference this year: https://www.ea.com/news/announcing-ea-play-2019 PS4 Remote Play hits iOS Devices: https://www.engadget.com/2019/03/07/sony-ps4-remote-play-ios/ First Woman Player drafted to NBA 2K League: http://www.espn.com/esports/story/_/id/26146486/warriors-draft-first-woman-nba-2k-league

Podcast Credits

A Heroes Podcast Network Production

Produced by GGKC

Hosts Thomas Egan & Kam Konek

Editor Kam Konek

Executive Producer Derreck Mayer

Music Lifeformed

iTunes Link https://itunes.apple.com/us/podcast/gamer-heroes-video-games-pc/id1193204259?mt=2

Spotify https://open.spotify.com/show/6x6MugEKoQAgV99OKkZmWp

Spreaker https://www.spreaker.com/show/gamer-heroes

Google Play Link https://play.google.com/music/m/I6qwdjccfc4sxi5urxuebuisatq?t=Gamer_Heroes_Video_Games__PC_Gaming__Console_Gaming_Mobile_Gaming

RSS Feed Link http://heroespodcasts.com/feed/podcast/gamerheroes

Social Media @GamerHeroesPod & @GG_Kansas_City

WHAT IS HAPPENING?!?

No Fortniting In Baseball

This week, Josh shares his first impressions of The Division 2! We swap Apex Legends stories and look forward to the game’s first season. Call of Duty franchise spots are going for $25 Mil a pop and it sounds like gaming is getting in the way of gaming between Fortnite and baseball. This episode’s a real home run. Feel free to give us some feedback by hitting up our socials!  Or even just forget we’re playing on your phone all day while your headphones are plugged in at work.  That’s cool too, we won’t mind. Don’t forget to subscribe! We’re available on iTunes Apple Podcasts, Spotify, Spreaker, Google Play, or you can use our RSS Feed to plug into any podcast app. Links are below!

Find more about the GGKC folks at gg-kc.com.

Help support the show by becoming a Patron and get access to our exclusive Patron Lounge on Slack! – patreon.com/HeroesPodcasts.

Not looking for a long-term commitment? No problem. Every dollar truly helps, so buy us a coffee over at ko-fi.com/heroespodcasts!

News:  Switch Fortnite crossplay prefers mobile for matchmaking – https://www.ign.com/articles/2019/03/13/fortnite-cross-play-on-switch-no-longer-supported Call of Duty franchise spots are going for $25 mil a pop. — http://www.espn.com/esports/story/_/id/26249076/call-duty-franchise-spots-sell-25-million-per-team Fortnite and baseball – https://www.vice.com/en_ca/article/d3m93k/toronto-blue-jays-are-restricting-their-players-fortnite-time and https://dfw.cbslocal.com/2018/04/23/mlb-players-video-game-fortnite/

Podcast Credits

A Heroes Podcast Network Production

Produced by GGKC

Hosts Thomas Egan & Josh Welch

Editor Josh Welch

Executive Producer Derreck Mayer

Music Lifeformed

iTunes Link https://itunes.apple.com/us/podcast/gamer-heroes-video-games-pc/id1193204259?mt=2

Spotify https://open.spotify.com/show/6x6MugEKoQAgV99OKkZmWp

Spreaker https://www.spreaker.com/show/gamer-heroes

Google Play Link https://play.google.com/music/m/I6qwdjccfc4sxi5urxuebuisatq?t=Gamer_Heroes_Video_Games__PC_Gaming__Console_Gaming_Mobile_Gaming

RSS Feed Link http://heroespodcasts.com/feed/podcast/gamerheroes

Social Media @GamerHeroesPod & @GG_Kansas_City

No Fortniting In Baseball

Gorilla Warfare

This week, Kam is still playing APE OUT and still isn’t that great at it!  Thomas talks more about his latest adventures in Dungeons and Dragons!  We also talk difficulty scaling in different games and learn what each other’s first gaming experiences were!  Also EA proves that you can be less involved with E3 than even having nothing to do with it!  Cool!

Feel free to give us some feedback by hitting up our socials!  Or even just forget we’re playing on your phone all day while your headphones are plugged in at work.  That’s cool too, we won’t mind. Don’t forget to subscribe!

We’re available on iTunes Apple Podcasts, Spotify, Spreaker, Google Play, or you can use our RSS Feed to plug into any podcast app. Links are below!

Find more about the GGKC folks at gg-kc.com.

Sign-up for our weekly newsletter! Head over to heroespodcasts.com/newsletter to sign-up today.

Help support the show by becoming a Patron and get access to our exclusive Patron Lounge on Slack! – patreon.com/HeroesPodcasts.

Not looking for a long-term commitment? No problem. Every dollar truly helps, so buy us a coffee over at ko-fi.com/heroespodcasts! News: EA Not Hosting an EA Play Press Conference this year: https://www.ea.com/news/announcing-ea-play-2019 PS4 Remote Play hits iOS Devices: https://www.engadget.com/2019/03/07/sony-ps4-remote-play-ios/ First Woman Player drafted to NBA 2K League: http://www.espn.com/esports/story/_/id/26146486/warriors-draft-first-woman-nba-2k-league

Podcast Credits

A Heroes Podcast Network Production

Produced by GGKC

Hosts Thomas Egan & Kam Konek

Editor Kam Konek

Executive Producer Derreck Mayer

Music Lifeformed

iTunes Link https://itunes.apple.com/us/podcast/gamer-heroes-video-games-pc/id1193204259?mt=2

Spotify https://open.spotify.com/show/6x6MugEKoQAgV99OKkZmWp Spreaker https://www.spreaker.com/show/gamer-heroes

Google Play Link https://play.google.com/music/m/I6qwdjccfc4sxi5urxuebuisatq?t=Gamer_Heroes_Video_Games__PC_Gaming__Console_Gaming_Mobile_Gaming

RSS Feed Link http://heroespodcasts.com/feed/podcast/gamerheroes

Social Media @GamerHeroesPod

@GG_Kansas_City

Gorilla Warfare

Baseball 2

Thomas and Kam are joined this week by their friend Liang to discuss the news of the week!  Enjoy truly riveting conversation on the new Pokemon games, the nature and legitimacy of eSports, and a look at their most anticipated games of 2019! Why is the title of this episode a very small, very dumb joke Kam made in this episode?  Because he wrote this copy and thinks it’s funnier than it actually is.  Enjoy! Feel free to give us some feedback by hitting up our socials!  Or even just forget we’re playing on your phone all day while your headphones are plugged in at work.  That’s cool too, we won’t mind. Don’t forget to subscribe! We’re available on iTunes Apple Podcasts, Spotify, Spreaker, Google Play, or you can use our RSS Feed to plug into any podcast app. Links are below!

Find more about the GGKC folks at gg-kc.com.

Sign-up for our weekly newsletter! Head over to heroespodcasts.com/newsletter to sign-up today.

Help support the show by becoming a Patron and get access to our exclusive Patron Lounge on Slack! – patreon.com/HeroesPodcasts.

Not looking for a long-term commitment? No problem. Every dollar truly helps, so buy us a coffee over at ko-fi.com/heroespodcasts!

Podcast Credits

A Heroes Podcast Network Production

Produced by GGKC

Hosts Thomas Egan & Kam Konek

Guest Liang Deng

Editor Kam Konek

Executive Producer Derreck Mayer

Music Lifeformed

iTunes Link https://itunes.apple.com/us/podcast/gamer-heroes-video-games-pc/id1193204259?mt=2

Spotify https://open.spotify.com/show/6x6MugEKoQAgV99OKkZmWp

Spreaker https://www.spreaker.com/show/gamer-heroes

Google Play Link https://play.google.com/music/m/I6qwdjccfc4sxi5urxuebuisatq?t=Gamer_Heroes_Video_Games__PC_Gaming__Console_Gaming_Mobile_Gaming

RSS Feed Link http://heroespodcasts.com/feed/podcast/gamerheroes

Social Media @GamerHeroesPod

@GG_Kansas_City

Baseball 2

Doug Bowser’s Inside Story

Join us this week as we talk about some spicy rumors surrounding Nintendo and Microsoft’s growing relationship, how to tactically play Tetris, and the fact that an heir to the Koopa throne is Mario’s new boss.  Yikes.  But, seriously is name is actually Doug Bowser.

Feel free to listen and let us know what you think by hitting up our socials!  Or even just forget we’re playing on your phone all day while your headphones are plugged in at work.  That’s cool too, we won’t mind.

Don’t forget to subscribe! We’re available on iTunes Apple Podcasts, Spotify, Spreaker, Google Play, or you can use our RSS Feed to plug into any podcast app. Links are below!

Find more about the GGKC folks at gg-kc.com.

Sign-up for our weekly newsletter! Head over to heroespodcasts.com/newsletter to sign-up today.

Help support the show by becoming a Patron and get access to our exclusive Patron Lounge on Slack! – patreon.com/HeroesPodcasts.

Not looking for a long-term commitment? No problem. Every dollar truly helps, so buy us a coffee over at ko-fi.com/heroespodcasts!

Podcast Credits

A Heroes Podcast Network Production

Produced by GGKC

Hosts Thomas Egan & Kam Konek

Editor Kam Konek

Executive Producer Derreck Mayer

Music Lifeformed

iTunes Link https://itunes.apple.com/us/podcast/gamer-heroes-video-games-pc/id1193204259?mt=2

Spotify https://open.spotify.com/show/6x6MugEKoQAgV99OKkZmWp

Spreaker https://www.spreaker.com/show/gamer-heroes

Google Play Linkhttps://play.google.com/music/m/I6qwdjccfc4sxi5urxuebuisatq?t=Gamer_Heroes_Video_Games__PC_Gaming__Console_Gaming_Mobile_Gaming

RSS Feed Linkhttp://heroespodcasts.com/feed/podcast/gamerheroes

Social Media @GamerHeroesPod

@GG_Kansas_City

Doug Bowser’s Inside Story

Direct to You

This week, Thomas and Kam discuss the latest announcements from Nintendo, the Activision-Blizzard Layoffs, and more!

Will Kam ever shut up about Tetris or Kingdom Hearts III?  Is Thomas still madly in love with Apex Legends?  Is the word “Boomshakalaka” uttered at least three times?  I guess you’ll just have to tune in to find out!

Don’t forget to subscribe. We’re available on iTunes Apple Podcasts, Spreaker, Google Play, or you can use our RSS Feed to plug into any podcast app. Links are below!

Find more about the GGKC folks at gg-kc.com.

Sign-up for our weekly newsletter! Head over to heroespodcasts.com/newsletter to sign-up today.

Help support the show by becoming a Patron and get access to our exclusive Patron Lounge on Slack! – patreon.com/HeroesPodcasts.

Not looking for a long-term commitment? No problem. Every dollar truly helps, so buy us a coffee over at ko-fi.com/heroespodcasts!

Podcast Credits

A Heroes Podcast Network Production

Produced by GGKC

Hosts
Thomas Egan
Kam Konek

Editor
Kam Konek

Executive Producer
Derreck Mayer

Music
Lifeformed

iTunes Link
https://itunes.apple.com/us/podcast/gamer-heroes-video-games-pc/id1193204259?mt=2

Spotify
https://open.spotify.com/show/6x6MugEKoQAgV99OKkZmWp

Spreaker
https://www.spreaker.com/show/gamer-heroes

Google Play Linkhttps://play.google.com/music/m/I6qwdjccfc4sxi5urxuebuisatq?t=Gamer_Heroes_Video_Games__PC_Gaming__Console_Gaming_Mobile_Gaming

RSS Feed Linkhttp://heroespodcasts.com/feed/podcast/gamerheroes

Social Media
@GamerHeroesPod

@GG_Kansas_City

Direct to You