The following is a review I wrote in 2010, three years after the release of third installment of the legendary Halo series. So forgive the poor writing of a 17 year-old high school student. I simply thought it would be a fun throwback on a huge game in my history. I’ve edited some glaring grammar mistakes and some things that didn’t make any sense, because they were really bad….I’m an English teacher, forgive me. But other than that, the review is complete in all it’s retro glory, so enjoy!!
Halo 3 has a very bland campaign as far as story line goes, but comes jam packed with action and conflict offering a very balanced difficulty on all four playing levels: Easy, Normal, Heroic, and Legendary (and Mythic after locating and activating the Mythic Skull) which is where I think that the first Halo may have made a mistake. Feel free to argue with me on this one, but I think that the campaign on Halo: Combat Evolved was far too difficult. This may be simply an excuse cause I have yet to finish it on Legendary but that’s beside the point.
Like I stated earlier the campaign on Halo 3 is very bland and offers little character development or story. In this area, its predecessors succeed where it fails. If you are planning on buying this game simply for story then you will be disappointed. It’s very difficult to follow and all the characters (including Master Chief) are very flat. It took about three plays through the game to actually figure out what was going on.
Now on a much brighter subject the multi-player. The Halo franchise is and always will be about the multiplayer. If you are one of those wackos who still think it’s all about the story, please read again the first couple of paragraphs. (Future Kyle interruption, you probably also read those horribly written books too! Ok future Kyle out.) Halo 3 brings a few extra things that the originals didn’t offer such as additional equipment like power drains and bubble shields. I am still trying to figure out if I like these or not and I’ve been playing this game for quite a while. They add little to the gameplay and seem pointless at times but there are a lot of people who can execute them with great skill and it really adds to their game strategy, then there are people like me who just don’t use them that much. Ehh to each his own I suppose. One of the earlier complaints about the multiplayer was constant lag. The game still is somewhat laggy online on a few occasions but for the most part its pretty normal. Not nearly as bad as MW2. The only problem that people have expressed and I am going to completely shut down the argument is that the shields your character have are completely unrealistic and stupid! Well the point of the matter is OF COURSE THEY’RE UNREALISTIC THE GAME TAKES PLACE IN THE 26TH CENTURY FOR CRYING OUT LOUD!!!!!!!! They can get away with stuff like that, and its not a bad thing that it is harder to kill someone; it just requires a different skill and technique.
On a different topic, let’s discuss game types for multiplayer: there are a lot of game types because year after year they have added so many. The classics are all still there like slayer, territories, odd ball, ctf, and juggernaut. Some new ones like assault and now online plenty of strange and different variations of these games have been designed such as Griffball, fiesta slayer, SWAT, and Team Sumo. All of them (with the exception of territories) rock in their own way; everyone has their opinions. It’s up to you to decide what your favorite game type is and which ones suck, no review could tell you otherwise, but just so you know, territories suck… a lot! (Future Kyle interruption, which is why this playlist no longer exists.)
What did you think of Halo 3? Was it worthy of the franchise? Comment below!